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Defs/ManagingSpot.xml
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<ThingDef ParentName="BuildingBase">
<defName>ManagingSpot</defName>
<label>Managing spot</label>
<thingClass>ColonyManagerRedux.Building_ManagerStation</thingClass>
<description>A workplace for a manager, lacking the necessary tools and thus operating very inefficiently.</description>
<graphicData>
<texPath>Things/Building/Misc/PartySpot</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(1,1)</drawSize>
</graphicData>
<altitudeLayer>FloorEmplacement</altitudeLayer>
<useHitPoints>false</useHitPoints>
<statBases>
<WorkToBuild>0</WorkToBuild>
</statBases>
<size>(1,1)</size>
<designationCategory>Production</designationCategory>
<passability>Standable</passability>
<hasInteractionCell>True</hasInteractionCell>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<surfaceType>Item</surfaceType>
<comps>
<li Class="ColonyManagerRedux.CompProperties_ManagerStation">
<speed>2000</speed>
</li>
<li Class="CompProperties_Forbiddable" />
</comps>
<scatterableOnMapGen>false</scatterableOnMapGen>
<uiOrder>2002</uiOrder>
<building>
<sowTag>SupportPlantsOnly</sowTag>
<canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant>
<ai_chillDestination>false</ai_chillDestination>
<wakeDormantPawnsOnConstruction>false</wakeDormantPawnsOnConstruction>
<artificialForMeditationPurposes>false</artificialForMeditationPurposes>
</building>
</ThingDef>
</Defs>
That said, I feel like people should be able to play games however they want to, so I'll probably add the feature behind a setting that is off by default, but that can be turned on by users who want it. You can expect it in the next version of the mod.