RimWorld

RimWorld

Colony Manager Redux
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Update: 9 Sep @ 10:32pm

Fixed

  • Jobs imported after gravship landing weren't properly initialized.

Update: 2 Sep @ 10:32pm

Fixed

  • Don't include gravship component on 1.5 and remove superfluous workTableRoomRole which is already set by BenchBase parent.

Update: 1 Sep @ 9:01pm

Fixed

  • Properly handle when 'keep log count' setting is zero.

Update: 31 Aug @ 10:12pm

Fixed

  • Add translation text for setting to show info card buttons

Update: 31 Aug @ 9:21pm

Fixed

  • Restore accidentally broken Manager Database gravship facility functionality.

Update: 31 Aug @ 6:46am

Added

  • Compatibility with the AAAA mod: If the AAAA mod is loaded, all area settings for jobs get a new toggle that lets them participate in AAAA's evacuation mode, i.e. changing areas named 'Area' to 'Area#safe' (it respects the suffix set in its settings; isn't hardcoded to '#safe'). Closes #1[github.com].
  • Task priority order for resource gathering jobs. Closes #9[github.com].
  • Info card buttons for plants, trees, animals, and minerals in the various manager tabs. Can be turned off again with a mod setting.
  • When 'synchronize threshold' is enabled and a resource gathering job has the relevant resources marked in the threshold filter settings, enabling 'deconstruct buildings' will automatically select the buildings that contain resources that match the threshold settings. Closes #10[github.com].
  • Setting to restrict animals that are fully trained for livestock jobs. Closes #13[github.com].
  • Functionality to avoid culling milkable and shearable livestock with adjustable thresholds. Closes #14[github.com].
  • Culling by sterilization in Livestock manager. Culled animals are not counted towards the target, meaning that with this setting enabled, the target represents 'unsterilized' animals, not total animals. Closes #15[github.com].

Update: 29 Aug @ 4:31am

Fixed

  • Handle null harvestedThingDef in forestry job processing (introduced when we restored plants without harvest yield in 0.13.0)

Update: 29 Aug @ 2:18am

Fixed

  • Adjust row position for Take Ownership of Mining Jobs toggle in settings so it doesn't overlap with the Allow Mining toggle.

Update: 28 Aug @ 7:25am

Added

  • Added deep drill controlling to resource gathering job. When enabled, these jobs will now flick drills on to increase their resource counts and off when the resource counts are met. Closes #6[github.com]
  • Along with the above, also added a setting to make it possible to turn off mining on resource jobs.
  • Managing spot for being able to do managing tasks even without having any resources. It's very slow compared to the better options. It's researchable and finished at start by neolithic and 'classic' factions. Logic has been added to retroactively grant this research to existing saves. Closes #28[github.com]

Changed

  • Make separate section for deconstructible buildings in Resource Gathering UI.
  • Resource gathering job won't mark things for mining or deconstruction that isn't reachable (i.e. no more marking things in 'inner corners' for mining/deconstruction.)
  • The basic managing desk is now researchable and finished at start by 'classic' factions. Logic has been added to retroactively grant this research to existing saves.
  • Managing workspaces now support tool cabinets for a small boost in productivity.
  • Managing desks are now paintable.
  • Because it's now possible to be without any possible researched manager workspaces, the alert for missing a manager desk now offers to take you to the research tab if you're in that situation.

Fixed

  • Prevent overflow when sum of power production/consumption/battery storage exceeds int.MaxValue. Presumably fixes #21[github.com].
  • Plants without harvest yield had accidentally been removed from the clear areas forestry job. These are now back. Fixes #22[github.com].
  • Remove destroyed or dead pawns from livestock caches before considering them for various operations.
  • When choosing masters for animals, don't use cached follower numbers. Also, sort the list randomly to make the selection less regular. Fixes #24[github.com]
  • The logic was inverted for 'equals' and 'not equals' job threshold conditions.
  • Manager workspace managing speed is now affected by worktable efficiency factor, such as being built outdoors or being in uncomfortable temperatures. This wasn't properly accounted for up until this point.

Update: 13 Aug @ 12:40am

Fixed

  • Respect setting for verbose logging