Legend of Grimrock 2

Legend of Grimrock 2

The Legendary Mount Grimrock
MRDRK1  [developer] 8 Aug, 2024 @ 2:55pm
BUG REPORTS ONLY
:log_key: I think I've solved every obvious bug/glitch/crash, but if you encounter one, detail exactly where you were (what level) and what you were doing (pushing button? pulling lever? moving onto pressure-plate? taking/putting something out/into an alcove?) so I can address it. Thank you. :log_key:
Last edited by MRDRK1; 8 Aug, 2024 @ 3:32pm
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Showing 1-9 of 9 comments
Dont know if you are still fixing it but i will at least inform you that first snail is immortal, or have ennormous HP. Only first one, rest are normal. Maybe its beacuse im playing with extended hooks and master classes mods?
Last edited by UnnamedOne; 21 Oct @ 7:01pm
MRDRK1  [developer] 21 Oct @ 7:49pm 
Originally posted by UnnamedOne:
Dont know if you are still fixing it but i will at least inform you that first snail is immortal, or have ennormous HP. Only first one, rest are normal. Maybe its beacuse im playing with extended hooks and master classes mods?

First snail is a higher level and has more HP, but it shouldn't be immortal or anything. Your mods are probably multiplying its stats or something, because I have played through it many dozens of times. And no one else has mentioned it either. So, yeah, probably your mods doing something. Or at least, it's something on your end.

This mod is really meant to be played by itself (with perhaps an imported higher level party).
Last edited by MRDRK1; 21 Oct @ 7:50pm
With imported higher level party? I dont have problems with other enemies. Other snails Die ....... I would say in normal time, (i would say they need around 8 hits) i dont feel that they have more HP than they should, only the first one. Its possibile that that it is affected by one of the mods (probably extended hooks) which affects only higher level monsters or he have really big pool of HP. I stopped fighting IT after around 30 hits, i will try again, can you tell me how much hp it Has? So i can check if IT is even more buffed or i just stopped fighting IT just before it died xD
Last edited by UnnamedOne; 22 Oct @ 4:14am
I killed it. I stopped carefully counting damage after around 1000. I think it had around 2k HP xD
MRDRK1  [developer] 22 Oct @ 9:53am 
Originally posted by UnnamedOne:
I killed it. I stopped carefully counting damage after around 1000. I think it had around 2k HP xD

The dungeon editor says the snail should have about 400 HP. I have no idea what happened on your end. Again, I've never had a problem with it, and no-one else has mention this. But if that snail is that tough, you might not even be able to beat the mod if some of the other monsters get similar buffs. Don't know how to help. Sorry.
Last edited by MRDRK1; 22 Oct @ 9:54am
UnnamedOne 22 Oct @ 10:18am 
Originally posted by MRDRK1:
Originally posted by UnnamedOne:
I killed it. I stopped carefully counting damage after around 1000. I think it had around 2k HP xD

The dungeon editor says the snail should have about 400 HP. I have no idea what happened on your end. Again, I've never had a problem with it, and no-one else has mention this. But if that snail is that tough, you might not even be able to beat the mod if some of the other monsters get similar buffs. Don't know how to help. Sorry.
You dont need to be sorry. Mod is clearly not combatible with extended hooks, or master classes or beta version od game. I think test of mobs are too easy, and there crystals are not recharging xD. Well, i probably force through this mod like that but i probably remove these mods for others.
MRDRK1  [developer] 22 Oct @ 11:45am 
Originally posted by UnnamedOne:
Originally posted by MRDRK1:

The dungeon editor says the snail should have about 400 HP. I have no idea what happened on your end. Again, I've never had a problem with it, and no-one else has mention this. But if that snail is that tough, you might not even be able to beat the mod if some of the other monsters get similar buffs. Don't know how to help. Sorry.
You dont need to be sorry. Mod is clearly not combatible with extended hooks, or master classes or beta version od game. I think test of mobs are too easy, and there crystals are not recharging xD. Well, i probably force through this mod like that but i probably remove these mods for others.

The life crystals are coded to only activate after the player has passed certain points. Basically, the player has to 'earn' the access to the crystal.
I think i found bugs, unless you changed how these things works in this dungeon. Both on hallways level. First in south-western room with ornate key on the shelf, there should be trap when i took this key (exit closing, and new rooms opening with enemies inside. Only exit is closing). Second is secret in room before it, the one with pitfalls and puzzle to cross them. While crossing it there is button on the wall which should close some pitfalls which should allow to take potion on the shelf, unfortunately these pitfalls dont close themselves when button is clicked.
Last edited by UnnamedOne; 23 Oct @ 1:50pm
MRDRK1  [developer] 23 Oct @ 2:26pm 
Originally posted by UnnamedOne:
I think i found bugs, unless you changed how these things works in this dungeon. Both on hallways level. First in south-western room with ornate key on the shelf, there should be trap when i took this key (exit closing, and new rooms opening with enemies inside. Only exit is closing). Second is secret in room before it, the one with pitfalls and puzzle to cross them. While crossing it there is button on the wall which should close some pitfalls which should allow to take potion on the shelf, unfortunately these pitfalls dont close themselves when button is clicked.

Sorry to disappoint, but those aren't bugs. They're altered secrets! :slimeamazed:
Good luck trying to figure them out!
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