Victoria 3

Victoria 3

Labor Contract
Marcus 24 Aug, 2024 @ 9:02pm
Simplified Chinese Localisation
l_simp_chinese:
mod_labor_contract_expense: "劳工契约花费"
mod_labor_contract_income: "劳工契约收入"
labor_contract_how_many: "大约#bold [SCOPE.GetValue('scope_how_many_people')|0]#![SCOPE.sState('migration_state').GetName][SCOPE.sCulture('migration_culture').GetName]劳工已经迁移到[SCOPE.sState('migration_target_state').GetName]。"
mod_labor_contract_events.1.t: "[SCOPE.sCountry('migration_country').GetName]劳工契约"
mod_labor_contract_events.1.d: "受到就业机会的诱惑,[SCOPE.sCulture('migration_culture').GetName]的人们离开[SCOPE.sCountry('migration_country').GetName]并迁移到[SCOPE.sState('migration_target_state').GetName]充当劳工。"
mod_labor_contract_events.1.f: "#Bold 希望无处不在#!\n\n到处是广袤的沃土!\n\n田里需要劳力!\n\n工厂需要健壮的工人!\n\n#italic [SCOPE.sCountry('migration_country').GetName]的工人们,在[ROOT.GetCountry.GetNameNoFormatting]开始新生活吧!这里人人都能找到工作。#!"
mod_labor_contract: "劳工契约"
mod_labor_contract_action_name: "$mod_labor_contract$"
mod_labor_contract_action_propose_name: "发起劳工契约"
mod_labor_contract_action_break_name: "中止劳工契约"
mod_labor_contract_pact_desc: "[SCOPE.GetRootScope.GetDiplomaticPact.GetFirstCountry.GetName]从[SCOPE.GetRootScope.GetDiplomaticPact.GetSecondCountry.GetName]招募劳工。"
mod_labor_contract_desc: "以一定的补偿换取来自所选国家的失业人口转移到您的国家。"
mod_labor_contract_action_notification_name: "[INITIATOR_COUNTRY.GetName]正在我国招募劳工。"
mod_labor_contract_action_notification_desc: "[INITIATOR_COUNTRY.GetName]已经开始在我国招募劳工。如果放任他们继续,我国将为他们提供劳工。"
mod_labor_contract_action_notification_break_name: "[INITIATOR_COUNTRY.GetName]中止劳工契约"
mod_labor_contract_action_notification_break_desc: "[INITIATOR_COUNTRY.GetName]已经中止了与我国的劳工契约。"
mod_labor_contract_effect_desc_global: "发起劳工契约"
mod_labor_contract_effect_desc_first: "[COUNTRY.GetAdjectiveNoFlag]发起了与[TARGET_COUNTRY.GetName]的劳工契约。"
mod_labor_contract_effect_desc_third: "[COUNTRY.GetName]发起了与[AddTextIf(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, TARGET_COUNTRY.Self), TARGET_COUNTRY.GetNameNoFlag)][AddTextIf(Not(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, TARGET_COUNTRY.Self)), TARGET_COUNTRY.GetName)]的劳工契约。"
labor_contract_weekly_obligation_effect: "劳工每周迁移概率为#v 2%#!。"
mod_labor_contract_trigger_desc_global: "处于劳工契约中"
mod_labor_contract_trigger_false_desc_global: "#b 不处于#!劳工契约中"
mod_labor_contract_trigger_desc_first: "[COUNTRY.GetAdjectiveNoFlag]正处于与[TARGET_COUNTRY.GetName]的劳工契约中。"
mod_labor_contract_trigger_false_desc_first: "[COUNTRY.GetAdjectiveNoFlag]#b 不处于#!与[TARGET_COUNTRY.GetName]的劳工契约中。"
mod_labor_contract_trigger_desc_third: "[COUNTRY.GetName]正处于与[AddTextIf(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, TARGET_COUNTRY.Self), TARGET_COUNTRY.GetNameNoFlag)][AddTextIf(Not(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, TARGET_COUNTRY.Self)), TARGET_COUNTRY.GetName)]的劳工契约中。"
mod_labor_contract_trigger_false_desc_third: "[COUNTRY.GetName]#b 不处于#!与[AddTextIf(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, TARGET_COUNTRY.Self), TARGET_COUNTRY.GetNameNoFlag)][AddTextIf(Not(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, TARGET_COUNTRY.Self)), TARGET_COUNTRY.GetName)]的劳工契约中。"
mod_labor_Export2: "劳工输出"
mod_labor_Export2_action_name: "$mod_labor_Export2$"
mod_labor_Export2_action_propose_name: "发起劳工输出"
mod_labor_Export2_action_break_name: "中止劳工输出"
mod_labor_Export2_pact_desc: "[SCOPE.GetRootScope.GetDiplomaticPact.GetFirstCountry.GetName]从[SCOPE.GetRootScope.GetDiplomaticPact.GetSecondCountry.GetName]招募劳工。"
mod_labor_Export2_desc: "以一定的补偿换取来自所选国家的失业人口转移到您的国家。"
mod_labor_Export2_action_notification_name: "[INITIATOR_COUNTRY.GetName]正在我国招募劳工输出。"
mod_labor_Export2_action_notification_desc: "[INITIATOR_COUNTRY.GetName]已经开始在我国招募劳工。如果放任他们继续,我国将为他们提供劳工。"
mod_labor_Export2_action_notification_break_name: "[INITIATOR_COUNTRY.GetName]中止劳工输出"
mod_labor_Export2_action_notification_break_desc: "[INITIATOR_COUNTRY.GetName]已经中止了与我国的劳工输出。"
mod_labor_Export2_effect_desc_global: "发起劳工输出"
mod_labor_Export2_effect_desc_first: "[COUNTRY.GetAdjectiveNoFlag]发起了与[TARGET_COUNTRY.GetName]的劳工输出。"
mod_labor_Export2_effect_desc_third: "[COUNTRY.GetName]发起了与[AddTextIf(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, TARGET_COUNTRY.Self), TARGET_COUNTRY.GetNameNoFlag)][AddTextIf(Not(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, TARGET_COUNTRY.Self)), TARGET_COUNTRY.GetName)]的劳工输出。"
labor_Export_weekly_obligation_effect: "劳工每周迁移概率为#v 2%#!。"
mod_labor_Export2_trigger_desc_global: "处于劳工输出中"
mod_labor_Export2_trigger_false_desc_global: "#b 不处于#!劳工输出中"
mod_labor_Export2_trigger_desc_first: "[COUNTRY.GetAdjectiveNoFlag]正处于与[TARGET_COUNTRY.GetName]的劳工输出中。"
mod_labor_Export2_trigger_false_desc_first: "[COUNTRY.GetAdjectiveNoFlag]#b 不处于#!与[TARGET_COUNTRY.GetName]的劳工输出中。"
mod_labor_Export2_trigger_desc_third: "[COUNTRY.GetName]正处于与[AddTextIf(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, TARGET_COUNTRY.Self), TARGET_COUNTRY.GetNameNoFlag)][AddTextIf(Not(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, TARGET_COUNTRY.Self)), TARGET_COUNTRY.GetName)]的劳工输出中。"
mod_labor_Export2_trigger_false_desc_third: "[COUNTRY.GetName]#b 不处于#!与[AddTextIf(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, TARGET_COUNTRY.Self), TARGET_COUNTRY.GetNameNoFlag)][AddTextIf(Not(ObjectsEqual(GetMetaPlayer.GetPlayedOrObservedCountry.Self, TARGET_COUNTRY.Self)), TARGET_COUNTRY.GetName)]的劳工输出中。"
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Auv. 27 Nov, 2024 @ 5:54am 
我滴神
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