Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Mos Maiorum v1.5
 This topic has been pinned, so it's probably important
Canute VII  [developer] 28 Jul, 2024 @ 1:14pm
Known Issues
A compilation of known issues:

  • If you experience lot's of script errors right at the beginning of the game, then it might be that you have to check you load order of mods (assuming you're playing Mos Maiorum together with other mods, e.g. Iberia or ASD). Go to ...\Documents\Longbow Digital Arts\Hegemony III\Mods and see the loadorder.txt. MosMaiorum ideally should be the last entry in the list, unless you have a mod that relies on Mos Maiorum to be active.

  • if there happens to occur a "locked" talkinghead messagebox, then try to open the console (using F2) and enter "closescriptwindows()" + ENTER

  • in the income & expenses tooltip in the upper left corner of the GUI, the cost of administrative burden is shown as a negative number in "base income" instead of "base expense" and distracted from income. There's nothing I can do about this, so just be aware of the issue.

  • in the asset list envoys are shown together with combat brigades instead of together with civilian brigades. It's a consequence of modding choices and will not be changed.
Last edited by Canute VII; 3 May @ 6:14am
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Iakovosian 19 Sep, 2024 @ 7:11am 
You can update some of these now 🙂
Canute VII  [developer] 19 Sep, 2024 @ 12:29pm 
Originally posted by Iakovosian:
You can update some of these now 🙂
True :steamhappy:
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