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No string name found for string with index Stances#TOOLTIP.
error image[imgur.com]
screenshots[imgur.com]
I won't lie - I did abuse it on this run-through and made a civil general from each envoy. :-)
However I found that the only way to extract the general was to kill the envoy, and the general would appear. Was I doing something wrong?
screenshot[imgur.com]
savefile download[we.tl]
Earlier in this game I had a 'successful' catastrophe event in a livestock farm, and I suffered the 'high decadence' event, so some scripts have run ok earlier.
[string "resources/Scripts/CityDisaster/CreateCityPl..."]:31: attempt to compare number with table
Stack trace:
[string "resources/Scripts/CityDisaster/CreateCityPl..."]:31
[string "resources/Scripts/CityDisaster/CreateCityPl..."]:138
[string "resources/Scripts/CityDisaster/CreateCityFo..."]:31: attempt to compare number with table
Stack trace:
[string "resources/Scripts/CityDisaster/CreateCityFo..."]:31
[string "resources/Scripts/CityDisaster/CreateCityFo..."]:90
Are the list of presumably cities important for these error reports? For me they're just a list of zero's next to each name.
However, It happens with all units, not just envoys. So its a bug in the basegame, not the mod :-) It somehow seems to be related to old city stance (from an earlier version of the game), because these show up when the error occurs.
Probably we usually do not move units into cities with an open stance menu, but with envoys it can happen. So that why you stumbled upon it when using an envoy.
The thing is that the more advanced envoy officers cost much more than 1100 XP. So it should still be a long way to make one a general (or not?)
If you click the envoy inside the city view, then on the right side in the city view there should be a button "detach general". If you click this then general should detach without need to kill the envoy.
I think I ended up with 11000 XP, cos I had a little bit left over from creating a detachable general.
If my savefile works for you (active mod list as in earlier post), maybe that'll reproduce it too?
Happened for each and every envoy recruited - they immediately had that much XP.
And it's fixed now, anyway! I was able to workaround this bug by deselecting the unit when it enters a city and instead selecting the city itself. Again you'll likely need a fresh game for this to take effect.
Unfortunately I cannot know if the stances submenu on the unit is open or not, and thus can't use such information in my code. So it may be a bit irritating when the unit is only supposed to move through the city and not to be stationed in it, because then the unit will be deselected when it is selected. A question of the lesser evil I guess.
Found another script bug (and I don't like the look of it's name!)
[string "resources/objectives/Religion/KillHighPries..."]:43: attempt to index global 'playerFaction' (a nil value)
Stack trace:
[string "resources/objectives/Religion/KillHighPries..."]:43
[string "resources/objectives/Religion/KillHighPries..."]:85
I made a save just after this - would it help to see that?
This time I was playing on the 4-Etruscan small campaign map, if that makes any difference (probably not).