tModLoader

tModLoader

Stronger Reforges
Breadcast  [developer] 18 Jun, 2024 @ 1:23pm
Suggestions
you can post any suggestions and stuff here
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Showing 1-15 of 15 comments
Molten Sh4dow 20 Jun, 2024 @ 5:52am 
1. Make melee speed increases on reforges increase all damage type's speed so its not just for melee users
2. rename Allrounder to Universal, it just sounds better imo
3. Make Menacing and lucky equal, (menacing gives 6% more damage but 2% less crit, so lucky should also have a -2% to damage)
4. Make Warding have a 5% damage reduction too but reduce movement speed or damage.
5. Make Armored a 3% damage reduction instead of 3% damage increase
6. Add a 0.5/sec Hp regeneration to healthy, just 10 life and 3% movement speed is too little.
7. Probably give Allrounder (Universal?) a 0.5/sec HP regen too and maybe a 2% mana reduction because the stats it gives now are a little low for a tier 3
Last edited by Molten Sh4dow; 20 Jun, 2024 @ 6:01am
Breadcast  [developer] 20 Jun, 2024 @ 6:23am 
melee speed already should increase all damage types speed it just says melee speed bc im temporarily using vanilla localization things
eggsbenedict624 20 Jun, 2024 @ 9:05pm 
Summoner ;-;
Ustanak tr00 21 Jun, 2024 @ 11:42am 
Originally posted by Molten Sh4dow:
3. Make Menacing and lucky equal, (menacing gives 6% more damage but 2% less crit, so lucky should also have a -2% to damage)

making booth reforges +6 -2 ends up being worse than jagged that gives +3 to booth damage and crits...

lets say you have a weapon with 100 damage and 10% base crit... the average damage would be 100*1.10=110
with menacing: 100*1.06(+6% damage)*1.08(10 base crit -2%)=114,48 (114 damage rounded down)
with lucky: 100/1.02(-2%damage)*1.16(10 base crit +6%)=113,72 (114 damage rounded up)
with jagged: 100*1.03(+3% damage)*1.13(10 base crit +3%)=116.39 (116 damage rounded down)

to balance it out you could make booth reforges +8 -2 to balance the jagged's +3 +3
or make jagged +2 +2 to balance booth reforges +6 -2
or just remove the -2 from booth and only make them +6
Molten Sh4dow 21 Jun, 2024 @ 12:13pm 
Originally posted by Ustanak tr00:
Originally posted by Molten Sh4dow:
3. Make Menacing and lucky equal, (menacing gives 6% more damage but 2% less crit, so lucky should also have a -2% to damage)

making booth reforges +6 -2 ends up being worse than jagged that gives +3 to booth damage and crits...

lets say you have a weapon with 100 damage and 10% base crit... the average damage would be 100*1.10=110
with menacing: 100*1.06(+6% damage)*1.08(10 base crit -2%)=114,48 (114 damage rounded down)
with lucky: 100/1.02(-2%damage)*1.16(10 base crit +6%)=113,72 (114 damage rounded up)
with jagged: 100*1.03(+3% damage)*1.13(10 base crit +3%)=116.39 (116 damage rounded down)

to balance it out you could make booth reforges +8 -2 to balance the jagged's +3 +3
or make jagged +2 +2 to balance booth reforges +6 -2
or just remove the -2 from booth and only make them +6

youre right, i knew jagged was better, but i didnt understand why menacing was weaker than lucky, probably should have worded it like what you said.
Breadcast  [developer] 22 Jun, 2024 @ 6:43pm 
i might make a full re-balancing update later on
Robert Fairwood 31 Jul, 2024 @ 12:35am 
An option to change the base values for the prefixes (in general OR specific prefixes)
this would be nice balancing for more modded runs with calamity, starlight, and so on

Specifically because, if i change the positive or negative effect %, it affects ALL prefixes, not just one

Edit: Also just realized if its easier/for testing you could just make a setting option that has lower % values for ALL accessory prefixes and another for ALL weapon prefixes
Last edited by Robert Fairwood; 31 Jul, 2024 @ 12:38am
.kenni 🕊 1 Aug, 2024 @ 12:22am 
I would like it to be possible to translate the prefixes.
Maybe you can design it so that you leave the translations directly to the user. This way, users can also use other names for certain reforges.
osiris 7 Aug, 2024 @ 11:14pm 
reforges for summon tag damage would be neat for whips if that's possible
Underkirby 31 Aug, 2024 @ 4:57pm 
summon tag for things like: summon size, summons per second, amount of summons, summon damage, summon speed (as in how fast the summon moves)
i'm not sure how minions work and if any of this is feasible to implement, but parameters for summon reforges could include:
- damage (duh), and maybe just a little crit (as a rare treat)
- minion slots (could be additive, so -0.1 on a 2 slot minion makes it take 1.9, or multiplicative, so 0.9x on a 2 slot minion makes it take 1.8)
- size, of both minion itself and its projectiles
- movement and attack speed
- aggro range
Breadcast  [developer] 4 Jan @ 3:48pm 
intresting
Originally posted by Be Ashamed:
An option to change the base values for the prefixes (in general OR specific prefixes)
this would be nice balancing for more modded runs with calamity, starlight, and so on

Specifically because, if i change the positive or negative effect %, it affects ALL prefixes, not just one

Edit: Also just realized if its easier/for testing you could just make a setting option that has lower % values for ALL accessory prefixes and another for ALL weapon prefixes
is this something that could come or is being worked
Breadcast  [developer] 15 Jan @ 11:37pm 
i might make it but its just weird bc at that point you could just make your own prefix mod
dont get how its weird but okay sure, ill spend the time to learn how to mod lol
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