Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

Desert Wars
sanddorn 23 Oct, 2014 @ 1:56pm
Misc. bugs: brass knuckles, healing, visibility/attacks etc.
1. The knuckles you get in the first enemies' tent have the picture "icon is missing". I'm on OS X if it matters. Same with 2.0.6 after the update. (And interesting to sell them for more than an axe costs). [One more edit] same with the Forearm Blades.
2. I like the changed healing spell. Only issue: it looks like a bug when you still see "4 wound", "16 wound" etc.
Last edited by sanddorn; 23 Oct, 2014 @ 3:49pm
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Showing 1-15 of 58 comments
sanddorn 23 Oct, 2014 @ 2:05pm 
3. Visibility: In the first scenario there's a region in front of the enemy gates without any obstacles to the turrets on its left [upper] side. Still, there you may not get any attack on them. Perhaps the same with the enemies on the bottom as well.
4. Attacks/visibility: I haven't seen that anywhere else so far.
At least the second scenario appears to operate on a "reconnaissance & air strike" model: Many enemies visible to someone in the group can be attacked by anyone in range, e.g. by sharpshooting thru/across the walls. Nice tactics, but I guess it's not on purpose.
By the way, the sharpshooter is overpowered on purpose, I assume. It's a little surprising because his stats don't look that high. Basic tactics: haste him, do something with the others if you want, snipe them across the screen.
Last edited by sanddorn; 23 Oct, 2014 @ 2:06pm
sanddorn 23 Oct, 2014 @ 2:27pm 
5. LA 'meatsack' talk after Ace left: Still get Ace's answer.
6. Mh, the gangers from the grocery and niece missions gang up – is that on purpose? 6 vs. 1 is a little hard. [Edit] That is if you get both errands at the same time.
Last edited by sanddorn; 23 Oct, 2014 @ 4:51pm
sanddorn 23 Oct, 2014 @ 3:17pm 
7. Ubahn (aka Monorail), to enter 2nd wagon: need no door, just step thru the wall.
8. Reggy's car: one of the punks get -3 AP and still has 1 left for a hit… later the same with -2 AP. Looks buggy, not sure.
(8b Dragon and I spent a night in 1 or more caskets together, but first talking part afterwards)
9. Dragon mentions the general. We get to the marked spot, which turns out to be a doc. At first I thought it was due to Buck's call in-between.
Last edited by sanddorn; 23 Oct, 2014 @ 3:49pm
sanddorn 23 Oct, 2014 @ 4:23pm 
10. Warehouse with weapons: There's a troll. Just standing in the bottom corner of the left room.
11. Albino Dragon afterwards: Sounds awefully meta-racist, but the dancers are all elves, which may matter for the story background.
11. Compound: one of the turrets got friendly fire (grenade) and afterwards switched to off/neutral. By design?
Last edited by sanddorn; 23 Oct, 2014 @ 5:01pm
molefixer  [developer] 23 Oct, 2014 @ 5:32pm 
Before I get started I should ask if you have the latest version. It is currently on 1.13. On 1) Yes I am aware. Have been looking for icons that will work well with them. I'm guessing the price thing is an oversite on my part. 2) Which healing spell are you referring to? 3) I'm not following you on this point. ?? 4) Striking through the stone walls is an HBS thing. I didn't create those I just used them. I found that interesting once I started the combat. Jarvis is actually lower on karma than the other 2 and by a good amount if you compare him to Jinx. His cyberware is even lesser grade than that of Ace. The sniper rifle just makes him awesome. Rifles in general I think are better. 5) I'll look but I think I just fixed that one. 6) It isn't intentional, but if you wait to do one before getting the other then yes I can see how they would both pop up together.
molefixer  [developer] 23 Oct, 2014 @ 5:46pm 
7) Is this when you are with Dragon? 8) You lost me here. ?? 9) I think you misread something. Dragon doesn't ever mention the General. He just says he has a contact you may be interested in meeting then points out where she is located. 10) The Troll is triggered to engage depending on which method you use to open the doors to that room. Otherwise he is just a big dumb Troll. lol! 11) ??? Both scenes with Albino Dragon have a mixture of races on the first floor. The second floor, where your contacts are, is mainly vfx and those do show up as elves. Has nothing to do with background. VFX is just easier to throw down then going through and creating a person and then triggering them to dance. On the 11 compound...which compound are you referring to? :batsilo: Thanks for the feedback. I want to make this as good a campaign as possible.
76561193789045002 23 Oct, 2014 @ 7:12pm 
@sanddorn

Messing with the editor I found that a few bugs happen because of the engine. Report everything nonetheless, but don't be surprised if the UGC creator has no way to correct it. That being said, HBS just released a massive update that fixed a metric ton of bugs.

About nº 1:
When I suggested that the Vindicator minigun be incorporated from native files, Mole answered that this UGC started development on the original platform. The no-icon brass knuckles may be items created by Mole for the UGC. In that case, simply substituting for the file already in DF would work.

Also thanks for creating this, I'll report bugs here instead of messing up the comments section.
molefixer  [developer] 23 Oct, 2014 @ 7:28pm 
Thanks and yes you are right there. I just added icons to the items. One of them was just a simple glitch as it had an icon on the vendor and when you buy it but not when it was found. Weird. So I have just addressed 1/5/7/11 as I could understand those or they were obvious once I saw them. Some I need clarification on. I will patch it here son so these will take affect.
:halloweener:
sanddorn 24 Oct, 2014 @ 2:33am 
Originally posted by Shrapsmel:
@sanddorn

Messing with the editor I found that a few bugs happen because of the engine. Report everything nonetheless, but don't be surprised if the UGC creator has no way to correct it. That being said, HBS just released a massive update that fixed a metric ton of bugs.
Also thanks for creating this, I'll report bugs here instead of messing up the comments section.
Hehe, just hacking – inside a discussion you can spawn a new one.
And yes, good update. So far I had to play the DC without overwatch, which didn't work in double- or single-click mode either for me.
UGC vs. engine: yes, you're right.
sanddorn 24 Oct, 2014 @ 2:40am 
Originally posted by molefixer:
Before I get started I should ask if you have the latest version. It is currently on 1.13.
Latest update, as of 14 hours ago.
Originally posted by molefixer:
On 1) Yes I am aware. Have been looking for icons that will work well with them. I'm guessing the price thing is an oversite on my part.
Not complaining, but in general I'm swimming in money as early as LA.
Originally posted by molefixer:
2) Which healing spell are you referring to?
Healing 1 and 2, so far. The usual behavior is to heal the last wound, not a set amount, isn't it? I guess it's part of the engine to display the last wound.
Originally posted by molefixer:
3) I'm not following you on this point. ??
I can check that later – it's between the turrets and the barricades.
Originally posted by molefixer:
7) Is this when you are with Dragon? 8) You lost me here. ??
7): Yes, with dragon. I could just click inside the movement zone in the 2nd wagon rather than open the door first.
8): I used a melee weapon knockdown on them, got -3 AP and they still could attack the next round. Not sure what happened there.
sanddorn 24 Oct, 2014 @ 2:40am 
Originally posted by molefixer:
9) I think you misread something. Dragon doesn't ever mention the General. He just says he has a contact you may be interested in meeting then points out where she is located.
Okay. It's just that the beacon for the doc pops up after that. Have to read that again later.
Originally posted by molefixer:
On the 11 compound...which compound are you referring to? :batsilo: Thanks for the feedback. I want to make this as good a campaign as possible.
It's the compound with the highly explosive thing inside. The left (bottom) turret outside the gate apparently decided to stay out of the quarrel, not sure if before or after the grenade attack by his 'friend'.

I really like it a lot all in all so far, thanks!
Last edited by sanddorn; 24 Oct, 2014 @ 2:41am
molefixer  [developer] 25 Oct, 2014 @ 12:35am 
The healing spell you are thinking of is from Berlin/DragonFall, but the one I am using is from Deadman's switch. It has 5 healing spells going from 10 to 100 healing. I prefer them, but the Berlin one is nice in that it hits the whole team at once if close enough together. If you ever played the PnP version you may see it as treat (Berlin version) versus Heal (DMS version). That is the easiest way for me to explain it. Not sure if that is what they were aiming for though. With regards to number 8 that is an engine issue. I haven't done anything special to them. The only one you should see negative AP not bothering will be B.E.T.A. whenever you get to it, assuming you haven't yet. I knew money wouldn't be much of an issue, but on a battlefield such as the beginning scene one would expect to find stuff all over the place. I tried not to give too much other than expendable supplies and a few weapon choices, but none of them are super expensive...not that SRR has prices anything like the original Shadowrun PnP games. The Turret is interesting...but grenades are aoe and do AP damage so it may have knocked it out of commission for a few rounds depending on damage done. I'll see if I can find it though. I appreciate the feedback! :snaggletooth:
sanddorn 25 Oct, 2014 @ 3:39am 
Originally posted by molefixer:
The healing spell you are thinking of is from Berlin/DragonFall, but the one I am using is from Deadman's switch. It has 5 healing spells going from 10 to 100 healing. I prefer them, but the Berlin one is nice in that it hits the whole team at once if close enough together. If you ever played the PnP version you may see it as treat (Berlin version) versus Heal (DMS version). That is the easiest way for me to explain it. Not sure if that is what they were aiming for though.
Mh, are you sure about that, i.e. a change in DF? I've mostly played as/with mages in both old versions. https://www.google.de/search?q=dms+healing+shadowrun+returns and for example http://www.shadowrun.com/forums/discussion/31927/awesome-hidden-heal-spell/p1
That is: 'your' healing spell was and is there but it's only available for (some) NPCs.
I like that as an alternative, anyway.

Getting the team together to heal several people's last wound is a totem action.
Last edited by sanddorn; 25 Oct, 2014 @ 3:45am
sanddorn 25 Oct, 2014 @ 9:24am 
Originally posted by molefixer:
I tried not to give too much other than expendable supplies and a few weapon choices, but none of them are super expensive...not that SRR has prices anything like the original Shadowrun PnP games.
Well, there's the drones. Even just selling one of the cheap ones got me 1700.
Originally posted by molefixer:
The Turret is interesting...but grenades are aoe and do AP damage so it may have knocked it out of commission for a few rounds depending on damage done. I'll see if I can find it though. I appreciate the feedback! :snaggletooth:
The turret was definitely gone, not even appearing as neutral.
molefixer  [developer] 25 Oct, 2014 @ 11:56am 
Hmm, I'm not sure what to say about the healing spells for spellcasters. I didn't make them. They were in DMS when I played it when the game first released. I modified a couple of them for shamans though. If you do any moding yourself look up http://shadowrun-returns.wikispaces.com/Custom+Items and it will show you all the original items that were in DMS including the heal spells. That is where I learned how to do a lot of my item modding from. I think the heal wound one is rather pointless. I mean if it is all they offer then by all means I will use it, but why take out the other healing spells. I did notice that when I tried using them in Desert Wars on my vendors they didn't want to show up as for sale anymore so they may have altered something.
Yeah I guess the drones would mount up quick. Maybe I should go through and modify that so that it will check for your skills before showing the item to be found. I just tried to add something for every class.
Last edited by molefixer; 25 Oct, 2014 @ 11:57am
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