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4. Attacks/visibility: I haven't seen that anywhere else so far.
At least the second scenario appears to operate on a "reconnaissance & air strike" model: Many enemies visible to someone in the group can be attacked by anyone in range, e.g. by sharpshooting thru/across the walls. Nice tactics, but I guess it's not on purpose.
By the way, the sharpshooter is overpowered on purpose, I assume. It's a little surprising because his stats don't look that high. Basic tactics: haste him, do something with the others if you want, snipe them across the screen.
6. Mh, the gangers from the grocery and niece missions gang up – is that on purpose? 6 vs. 1 is a little hard. [Edit] That is if you get both errands at the same time.
8. Reggy's car: one of the punks get -3 AP and still has 1 left for a hit… later the same with -2 AP. Looks buggy, not sure.
(8b Dragon and I spent a night in 1 or more caskets together, but first talking part afterwards)
9. Dragon mentions the general. We get to the marked spot, which turns out to be a doc. At first I thought it was due to Buck's call in-between.
11. Albino Dragon afterwards: Sounds awefully meta-racist, but the dancers are all elves, which may matter for the story background.
11. Compound: one of the turrets got friendly fire (grenade) and afterwards switched to off/neutral. By design?
Messing with the editor I found that a few bugs happen because of the engine. Report everything nonetheless, but don't be surprised if the UGC creator has no way to correct it. That being said, HBS just released a massive update that fixed a metric ton of bugs.
About nº 1:
When I suggested that the Vindicator minigun be incorporated from native files, Mole answered that this UGC started development on the original platform. The no-icon brass knuckles may be items created by Mole for the UGC. In that case, simply substituting for the file already in DF would work.
Also thanks for creating this, I'll report bugs here instead of messing up the comments section.
And yes, good update. So far I had to play the DC without overwatch, which didn't work in double- or single-click mode either for me.
UGC vs. engine: yes, you're right.
Not complaining, but in general I'm swimming in money as early as LA.
Healing 1 and 2, so far. The usual behavior is to heal the last wound, not a set amount, isn't it? I guess it's part of the engine to display the last wound.
I can check that later – it's between the turrets and the barricades.
7): Yes, with dragon. I could just click inside the movement zone in the 2nd wagon rather than open the door first.
8): I used a melee weapon knockdown on them, got -3 AP and they still could attack the next round. Not sure what happened there.
It's the compound with the highly explosive thing inside. The left (bottom) turret outside the gate apparently decided to stay out of the quarrel, not sure if before or after the grenade attack by his 'friend'.
I really like it a lot all in all so far, thanks!
That is: 'your' healing spell was and is there but it's only available for (some) NPCs.
I like that as an alternative, anyway.
Getting the team together to heal several people's last wound is a totem action.
The turret was definitely gone, not even appearing as neutral.
Yeah I guess the drones would mount up quick. Maybe I should go through and modify that so that it will check for your skills before showing the item to be found. I just tried to add something for every class.