Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

Desert Wars
RasterOps 25 Sep, 2015 @ 1:17pm
v1.26 Bugz and Observations
Impressive story! I really, really like your ability to tell a story and deliver on a fun and re-playable experience. And there is room for substantial improvement that will only lead to a better experience.

The rewards you have included: Slay Mortal spell, The Toothless Fury adept spell(?) and the Fuchi Morningstar, are also pretty cool. However they require the player to be diligent in acquiring Karma. But more importantly so, how that Karma is spent. In my first play-through, I wasn't diligent and focused on my core skills. Duh, I didn't know these rewards existed. So I sold everything for nuyen. Nothing in the stash can be imported into Darkness falls, so you can't take them with you (not a problem).

In your Desert Wars campaign I played a Mage for the first time in all Shadowrun releases (Returns, Dragonfall DC, Hong Kong) and UGCs just so I could use the Slay Mortal spell. That alone speaks volumes for Desert Wars. In my forth play-through I planned for the Morningstar. However, the value of the Fuchi Morningstar is questionable, although it certainly makes matrix runs easier. After completing my first play-through (sans Morningstar), I imported that character into Darkness Falls and having enough Karma eventually made Decking 7. I didn't even need that.

I also have never played an Adept (Chi is for melee characters), Shaman or Rigger. My character focuses on Quickness, Ranged and the Pistol. Throw in some Body and Dodge, a little Charisma (4) and the rest goes into Intelligence and Decking (plus Biotech). I guess this makes me a Samurai more than a Decker but I don't focus on Close Combat. Which means there's no reward for a Samurai (or a Shaman). It would be nice if you could include one or more rewards/missions for those characters.

If it could be managed, you could read the players character skills and determine if the reward should be a pistol, SMG, shotgun, rifle, blade or fists class weapon. That way only one new mission would be required. This method could be applied to Shaman characters in "The Ritualistic Seed" mission. Or maybe that mission could be modified to reward based upon character skills.

Just a thought on turrets. They are stable platforms and as such should have an increased accuracy to hit. Also they should be better armored. Some might say that would unbalance a game despite being more realistic. Perhaps this could be a modifier of the game difficulty. Advanced models could even shoot twice per round.

While most maps lack detail and many rooms are incomplete, some maps also have missing and/or offset tiles and sometimes holes (missing wall/blocking tile). There are numerous typos and grammatical errors, e.g. "ganagers", "...strangers baring gifts...", -> "bearing". I've also seen numerous references of "stinch" and have wondered if that was intentional, as the correct spelling is "stench". I have included most of the notable grammatical/typographical errors, but this is not a complete list.

I keep seeing warnings in the equipment screen about adding or replacing items and not meeting some requirement (a normal game mechanic). I can't even replace a medkit, which has nothing to do with any requirement. Cullen and Frosty cause this "warning". Also should I click confirm, the item is not added/replaced.

Items being picked up are going into the PC equipment. This has two effects. 1. The PC inventory often does not match the player defined choices. 2. When at an inventory management interaction, the player must remove excess items, switch to another character then back to the PC to remove any remaining items. These steps must be repeated until no more items are refilling the empty equipment slots.

You click on some interactions: doors, vans, and they disappear. They still work, it's just odd that they disappear.

When programs are purchased, some go in the stash and some into the equipment section. Programs placed in the PC Equipment section cannot be shared with another Decker.

Breaking the Rules:
I've seen several instances of runners having skills without meeting the requirements, e.g. Coinspinner has Ranged Combat of 6 but only a Quickness of 2 and a Charisma of 3 but Summoning of 6. FireStorm can cast a Heal V. Also, FireStorm has 3 Charisma and 4 Chi Casting. Maybe these are attributable to armor or Cyberware bonuses...

It Begins
You gave me better armor, that's great but the SRR/SDF armor bug indicates I have 1 armor point. I'm gonna die!!!

Los Angeles, the place of nightmares
Title capitalization (caps, it's dark... too dark, can't see a fraggin' thing).
Wort: "That's mister meat...", gender!
Harlequin: "...so it the planet..." -> "save the planet"?

Protect Crazy Homeless Man:
Helped homeless man, killed hell hound. The "Protect Crazy Homeless Man" mission doesn't close. Then a message appears at the bottom of the screen.

Bottom of Screen: "The boy gives you a heart felt praise..." -> "gives you heart felt", so is it a boy or a man?

Flora's Groceries:
Thugs are dead, mission marker doesn't change and no on-screen indication that her groceries were retrieved.

Elderly Gentleman:
"...threatened by hellhound..." -> "by hellhounds".

Deliver BTLs (No mission objective.)
Orsan: PC: "...strangers baring gifts..." -> "bearing".

Winter Holiday Event
Air Spirit(?): "Is there no limits..." -> "Are there no limits" OR "Is there no limit".
Prosti-tute: "Oh thanks you..." -> "thank".

Military Warehouse 1378A
Ace: "...breaking in to a..." -> "into".

Ace wants to do stealth again. It is impossible (I brought a Rigger). Upon entering a crouched guard is facing your position. Avoid conflict and he will fire regardless and keep firing until your team disappears in the nearby office. That's not a stealth mission. Just because I didn't shoot at the guard doesn't mean he shouldn't raise the alarm. He should be facing the opposite direction. That would allow the player to engage in a true stealth mission. Additionally my character starts with zero AP.

Albino Dragon
General Myers: "wether" -> "whether".

So I'm back in the bar and decide to talk to Ace, because that's what I do. Only to find I am forced to go on the mission. So now I have to wade through several load screens to get back to the bar and avoid Ace. A simple dialog option would have help avoid this, "I'm not ready". The top most dialog option does allow me to avoid going on the mission but it is not one a even want to ask!

Hire Crew: Legion: Icon is missing.

Ace continues to insist on stealthy...

Going after the Nuke
Capitalization rules differ, pick one and be consistent (http://grammar.yourdictionary.com/capitalization/rules-for-capitalization-in-titles.html).

Warehouse 500AZ
Ace: "So much for the stealthy approach." Once inside, a stealthy infiltration is not possible. Entered facility via manhole and two guards are crouched and waiting just around the corner. Contact...

Monofilament...Blades: "...the the wrist...a hidden but spur...", "the wrist", "butt spur" and there is no ending period. For instance, when a team mate picks up the item, the rest of the paragraph follows, "...but spur What would you like...".

Trapped like rats
Title caps, "Trapped Like Rats"
Shouldn't my gear be in a shoebox at the end of the hall or ina anoher room rather than just giving it to me when I open the door?

"...team mate lieing in..." -> "teammate lying".

I can see through the closed garage door, as can the enemy and they can and will shoot through this door. Motorcycles can be seen outside.

Jail Break
"...transportaion... -> "transportation".

Safe House
"...hastey..." -> "hasty".
Toothless Fury: PC: "...have got full..." -> "gone".
Raven: "...under belly..." -> "underbelly".
Raven: PC: "What is a SIN?", I'm confused, again, how does one in the military not know what a SIN is?

The Exit sign above the door is reversed.

Finding pay dirt
Title caps.

Return to Base Camp
Journal: Daily Entries: Entry Six: "team a float right now" -> "afloat".
Dragon: "...broke in to was..." -> "into".
General Myers: "...provide him and exit..." -> "an".

Escaping B.E.T.A.'s forces
Title caps.

Seattle Downtown
Mole: "...an aweful big...", "awful".
Lonestar Guard: "...firing on you on site." -> "sight".
General Myers: "...fly over head..." -> "overhead".

South Side Festerin Boil
FireStorm: PC: "...we can for go the..." -> "forgo".
Cog: "...ungly mug...", "ugly".
Cullen: "...You look like a man on a...", Cullen needs his eyes checked, my character is female. Although I've never heard of a "woman on a mission" but it would preferable.

To catch a rat
Title caps please...

The team's safe house
Title caps...
Inspection: "...burger and toss it on the over...", "in the oven" perhaps?
FireStorm: PC: "...will take notice to the free..." -> "of". That's a massive dialog button, there's got to be a better way, e.g. Replace the picture with that of the PC. Put the majority of the dialog in the applicable space. Leave the last two sentences in the button. When the player clicks the button, change the picture to FireStorm.
Cog: PC: "...can with stand everything..." -> "withstand".

Renraku
Regarding the "statue in the fountain", is there any way to summon the spirit of a founding father? I have Coinspinner on my team, so he can see the spirit icon but cannot reach it. I also cast his Power Foci for Conjuring. Maybe it's designed to be inaccessible, I don't know, so I'm just askin'.

So many "use once" interactions throughout the entire game, including the Journal. In this case it is the quick exit in Deus section of the Renraku computer system. Belladona used it to exit and my Decker could not.

The Deus Drone cannot enter the Renraku Lobby.

Seattle Downtown
Bottom of Screen (after completing the Renraku mission): "...download these files into the matrix at." -> "download these files into the matrix".
Aurora: PC: "...a number to a smuggler..." -> "of a smuggler".
Aurora: PC: "in route" -> "en route".

Last edited by RasterOps; 25 Sep, 2015 @ 1:18pm
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RasterOps 25 Sep, 2015 @ 1:20pm 
Couldn't fit it all into a single post...

Tir Tairngire is a turning point for my character as the best Cyberware (at the time) is found here.

Tir Tairngire, Elven Estate
Objective: "Plea your case the the..." -> "Plead your case to the".
Alachia: "...any hostile take overs..." -> "takeovers".
Foxy Roxy: "...already in route..." -> "en route".

Solitary Confinement
Bottom of Screen: "...familiar sounding tapping..." -> "sound".

Prison Level 12
Interaction: "...starved too death." -> "to".

To the next level
Title caps.
Bottom of Screen: "human male behind and a speicalized drone..." -> "specialized". Also, behind is another way of referring to a butt. Perhaps you meant "behind a console" or something rather than a comment on someones' anatomy. :D

Monorail
Ray: "one more counted for..." -> "accounted".

Facility 62X3
Legion: "in route" -> en route".

Ace can't use the Shield program.

So this Jaguar Guard was stunned, didn't notice how much. He still managed to fire his Overwatch.

Los Angeles Downtown
Exterminator: "...he then starts then van..." -> "the van".
Lady Reina: PC: "...inside California some where..." -> "somewhere".
Cogg: PC: "alright..." -> "Alright".
Bottom of Screen: "...weapons being ♥♥♥♥♥♥ can be hard just..." - > "heard".

The ritualistic seed
Title caps.
?????????: "...They can not possibly..." -> "cannot".
?????????: "...and its Harbingers..." -> "And".

Evidently the only method to activate this mission is to have "Street Etiquette". There's definitely story value to following this chain of missions. And the Karma reward seems sufficient. So I guess I'm surprised there is only one option for activating this.

Playing a Mage, so no decking skills. Selected my team but was warned I needed a Deck/Decker. Ray's has decking skill but no Deck (I have one in my stash) and I cannot boot him from the team. So I hired a Decker. Now I'm in the back room with the slagged terminal. My option is to have Ray hack it instead of the Decker that I hired.

I can enter the locked room with the jack point by simply walking around the locked door. This is the jack point that provides access to the blast doors. The path can actually be seen in combat mode.

Los Angeles Downtown
Aurora: PC: "...still out there is damn well is..." -> "it".

Approaching the temple
Title caps.
Tezcatlipoca High Priest: "...no matter what happenes..." -> "happens".
Matrix Persona: "...snuffing Tezcatlipoca and its followers out..." -> "snuffing out Tezcatlipoca and its followers".
Dragon: "...That is no where near complete, but this weapon being detonated will greatly assit them..." -> "nowhere", "assist".

What lies beneath
Title caps.

Rescuing Allies
Four play-throughs, two completed and I only discovered this mission on the last play-through. :)

Los Angeles Safe House
FireStorm: PC: "...where abouts..." -> "whereabouts".
Ray: PC: "Yes. Let's show those azzies a real warrior is made of." -> "what a real warrior is made of.".
Ray: "...info. gathering." -> "info gathering.".
Loftwyr: "...covering their own collective hoops..." -> "hoops"?
Loftwyr: "...destroyed in the fall out..." -> "fallout".

Descending into the base Title caps.
Lab Blast Door: "It's a armor enforced..." -> "an armor reinforced".
Inspect: "...remains of was once..." -> "of what was once".
Bottom of Screen: "You call for a med team..." Maybe instead, "You stabilize the general and call for a med-evac team..."

Drake Reina: Claw Swipe: Icon is missing.

Mountain Base Sub Level 2
Drake Reina can't even enter the room having the elevator to sub-level 3. There are two tables blocking the entry. Jeez, crush and climb over the table; she has claws. Burn the table to ash with her Napalm Ball. Get rid of the tables. Or have her change back into sultry Reina. Anyway I keep playing without her, get the elevator key, open the elevator and click on the exit. Drake Reina dies... Restart level... Or just don't kill her...

More: When Drake Reina dies the screen jumps to the entry point for the level and her human portrait appears. This character cannot be seen or moved. If she tries to buff herself (select spell, click on portrait), her dialog opens: "Change", "Don't change", etc. If she cannot be moved, the mission cannot end.

The Aztech guard standing by the station, the one that has the key to the elevator, is oblivious to the battle around him. My team kills everyone then talks to him like nothing happened. This is unbelievable, it breaks the suspension of disbelief. Put him in a separate room or something.

Mountain Base Sub Level 3
Portal Control Panel: "...The read outs don't..." -> "readouts".
Legion: "read out" -> "readout".

The reactor/generator is gonna blow, maybe. The team split off and is leaving. They pass by the locker. Good time to resupply from the stash no? (I guess I went the wrong way... shoulda payed more attention to the compass. Good thing there isn't a timer.) The "Equipment Screen" characters are supposedly my team, Legion (Icon is Missing), Chief Master Sergeant Larrin, Lady Reina and Drake. My team members have been replaced with Legion and Larrin... Lady Reina's loadout doesn't match her actual equipment. And... when I regain control of my character neither does hers, oh well. Kinda weird. Won't go that way again.

Anyway, the reactor is set to blow I'm at the control panel and screw it. I'm gonna go save Legion. BETA has really pissed me off. So I run into the reactor room. The doors are locked and I just ran through them. I can run in and out all day. Legion is inside but not BETA or Larrin...

Mountain Base Escape
When the encounter begins and Larrin is killed, the turn freezes. Restarting fixes it for some reason. If the freeze occurs on an enemy turn, the "endTurn" console command will allow the game to continue. That doesn't work when the freeze occurs at the end of the player turn.

Larrin is dead, after killing a few enemies and entering the next room, I take cover at the desk in line with the south door, which I can see through. I kill a Jaguar Drone, and another magically takes its place.

After exiting the building I find a vehicle and a "Transition" point on the fence as if I as digging under it. There is no "Transition" on the vehicle, so no way to end the mission... Presumably because of the original Fence bug. IIRC all I had to do was destroy the turrets... Never mind.

The place is gonna blow, the last thing anyone should be worried about is to "Defeat all Intruders"? What do I care if they get crushed in the explosion? I'm thinking this should be optional.

End Game
Thanks for the great game and story. I hope you continue to develop Desert Wars. Not only to resolve bugs (including grammar) but to add detail to the maps. I'm certain to play again.
molefixer  [developer] 15 Oct, 2015 @ 5:00pm 
I appreciate the feedback. I have gone through and fixed the grammar on most of them. As far as samurai's needing something special also....I have added a lot of cyber/bioware and modified weapons already. They actually have more stuff focused on them than any other class does. They get the B.E.T.A. modified weapons also towards the end. I am always looking for ways to improve my UGC's though. The exit sign in the safehouse can't be turned around unless I move the door to a totally different wall. =( I have noticed a lot of things have changed since I last looked at this. Probably due to game updates from steam. The room with Legion can, once again, not be entered once it is in lock down.
Cybershadow 2030 20 Nov, 2015 @ 2:11am 
I'm having a strange bug. In the part where you split into three different teams. I take control of the first team led by dragon. Get to the part where "someone" turns on us. After that i can't exit and no other event happens. I can inspect the wall again, but i get no message. I am literally stuck at this part and can not progress any further. It's a shame cause I loved the story telling. Help appreciated.
Cybershadow 2030 13 Dec, 2015 @ 6:14am 
restarted the entire progra and it worked this time around.
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