Space Engineers

Space Engineers

Eli Dang's Holo HUD
 This topic has been pinned, so it's probably important
Polygon Cherub  [developer] 24 May, 2024 @ 8:47pm
Suggestions / Upgrades / Changes
Have a feature idea? An option you want to see added? I'd love to hear them! I can't promise I'll be able to do any or all of them, but it does help me understand what people are looking for and I can better adjust.
Last edited by Polygon Cherub; 24 May, 2024 @ 8:48pm
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Showing 1-15 of 57 comments
myerk2008 25 May, 2024 @ 5:53am 
scanner range slider.

toggle to scan for asteroids or voxel (to aid miners)

That's all I can think of, this mod is working great now since your last upgrade, automatic LCD is a need around here
Liliathe 25 May, 2024 @ 7:19am 
More customization options? Like hiding the space credit info , changing color of energy,hydrogen stuff (right now it's tied to main radar color)

Not sure if that is possible but that resource option that shows remaining time on hydrogen, and power - if that could be as not time but .. fuel amount?
Like you have a tank that can have 10 000 L of hydrogen ,you have 4 000 L so the hud woudl show either % ( "H2 40%" ) or "H2 4 000/10 000 L (tho that could get too long :/ )

support for shield mods like simple shields ,defense shields etc
The Game Maven 25 May, 2024 @ 7:36am 
I would love to see a player Hud in a matching style if possible. Although I'm sure that is probably like writing a whole other mod instead of being a part of this one.
myerk2008 25 May, 2024 @ 7:59am 
@thegamemaven - That would be nice, a matching player HUD but it has a compact info area to link to your primary ships info
Last edited by myerk2008; 25 May, 2024 @ 8:00am
Polygon Cherub  [developer] 25 May, 2024 @ 1:03pm 
@myerk2008 A scanner range slider is possible. I'll look into that. For now, it just renders based on you draw distance.

Asteroids should already be on the scanner by default. They are the large circles.

@Liliathe I would love to do shield mod support. I have more to learn though.
myerk2008 25 May, 2024 @ 6:59pm 
Thanks

..oh I thought you got rid of that a few updates ago, I haven't been able to see asteroids on the radar for the past few updates...
Polygon Cherub  [developer] 25 May, 2024 @ 9:09pm 
Oh no! Poop. I shall investigate
Polygon Cherub  [developer] 25 May, 2024 @ 10:59pm 
@myerk2008 Asteroids are back, but at the cost of phantom pings on planets. A battle for future Cherub.
Const 26 May, 2024 @ 3:12am 
secondary color slider for target/other info in addition
i want to be able to select colors specifically instead of the secondary colors being tied to primary color
myerk2008 26 May, 2024 @ 4:52am 
@Cherub They are back Thank you. I can now continue my mining OPs... o7

Although, I was thinking. What if you can only see the asteroids if you have the ore detector on. That way if I go mining I can turn on the ore detector to see where the asteroids are and then if I get into battle I can turn the ore detector off and I'm only left with targets on the radar?
76561199496465521 26 May, 2024 @ 5:05am 
-option to rotate and/or disable radar
-option to lock to player camera
-holo feature on projectors?

bug:
-grid flare to false doesnt remove flare from distant grids
Last edited by skj.grynn; 26 May, 2024 @ 5:30am
FateRunner 26 May, 2024 @ 7:21am 
I think it would be great to have possibility to switch between curent self/target hologram and some kind of preview which would constantly rotate to show grid from different sides.
Another thing that would be great to have is possibility to change setting from tool bar, but I am not sure if this is even possible.
Rhedd 26 May, 2024 @ 12:06pm 
Any chance of this working on Large Grid cockpit control blocks? I was hoping to have a cool HUD on my cruiser's bridge pilot station, but it only seems to work with small cockpits.
Vertexis 27 May, 2024 @ 9:57am 
I would like to see the radar be holographically displayed on a either a custom block or the projector table thing. I think it would be really cool to walk into a room and see the radar in the middle of the room
Polygon Cherub  [developer] 27 May, 2024 @ 4:02pm 
@Rhedd All cockpit blocks supported. You may have to open the terminal and adjust the offset to place it how you like though.
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