RimWorld

RimWorld

[1.6] Moyo - from the depth
󠀡󠀡  [developer] 6 May, 2024 @ 12:49pm
Bugreports
Describe your issue/bug here, preferably with Hugslib log if an error had occured.
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Showing 1-12 of 12 comments
Fishy 15 May, 2024 @ 9:09am 
I just realised that when using Bionic eyes on a Moyo it kinda looks wonky. When in bed the bionic eye appears somewhere on the chest and also when the pawn moves. Is it maybe possible to use an option to just hide the bionic implants visually on moyo pawns?
15 May, 2024 @ 8:47pm 
When play with free will, moyo / red moyo wont show free will tab. (From what I remember, they were compatible in 1.4.)
Everything work fine on other har race.
Last edited by ; 15 May, 2024 @ 8:49pm
󠀡󠀡  [developer] 18 May, 2024 @ 10:45am 
@Fishy, maybe this will help - Bionic Eyes Overlay Removal?
@狐, sorry for the wait, the tab now appears, please re-download the mod
18 May, 2024 @ 3:12pm 
Thanks for your work :)
真滴皮 15 Jun, 2024 @ 1:11pm 
Every time only one enemy equipment comes, it's the same and comes with a bunch of money. Below is the error log

Used only 100 / 10000 points generating for 可恩协议
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.PawnGroupMakerUtility:ChoosePawnGenOptionsByPoints (single,System.Collections.Generic.List`1<RimWorld.PawnGenOption>,RimWorld.PawnGroupMakerParms)
RimWorld.PawnGroupKindWorker_Normal:GeneratePawns (RimWorld.PawnGroupMakerParms,RimWorld.PawnGroupMaker,System.Collections.Generic.List`1<Verse.Pawn>,bool)
RimWorld.PawnGroupKindWorker:GeneratePawns (RimWorld.PawnGroupMakerParms,RimWorld.PawnGroupMaker,bool)
RimWorld.PawnGroupMaker:GeneratePawns (RimWorld.PawnGroupMakerParms,bool)
RimWorld.PawnGroupMakerUtility/<GeneratePawns>d__2:MoveNext ()
System.Collections.Generic.List`1<Verse.Pawn>:.ctor (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
System.Linq.Enumerable:ToList<Verse.Pawn> (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
RimWorld.IncidentWorker_Raid:TryGenerateRaidInfo (RimWorld.IncidentParms,System.Collections.Generic.List`1<Verse.Pawn>&,bool)
RimWorld.IncidentWorker_Raid:TryExecuteWorker (RimWorld.IncidentParms)
RimWorld.IncidentWorker_RaidEnemy:TryExecuteWorker (RimWorld.IncidentParms)
RimWorld.IncidentWorker:TryExecute (RimWorld.IncidentParms)
Verse.DebugActionsIncidents:DoRaid (RimWorld.IncidentParms)
Verse.DebugActionsIncidents/<>c__DisplayClass4_0:<ExecuteRaidWithSpecifics>b__6 ()
LudeonTK.Dialog_DebugOptionLister:DebugAction (string,single,System.Action,bool)
LudeonTK.Dialog_DebugOptionListLister:DoListingItems (UnityEngine.Rect,single)
LudeonTK.Dialog_OptionLister:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
MAB 9 Nov, 2024 @ 4:16pm 
Causes factions not to spawn. I really wanna try the mod but factions just wont spawn. I'll get a few modded factions but that's it. If anyone knows why Please tell me.
Hello, whenever I have a pawn that is a Moyo, their head and body is an error. My debug log says that the textures cannot be found for the head and body, has this happened to anyone else, and if so, how did you resolve the issue?

error log:
Failed to find any textures at Moyo/Body/ while constructing Multi(initPath=Moyo/Body/, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(0.000, 0.000, 0.000, 0.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
AlienRace.AlienRenderTreePatches:BodyGraphicForPrefix (Verse.PawnRenderNode_Body,Verse.Pawn,Verse.Graphic&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderNode_Body.GraphicFor_Patch4 (Verse.PawnRenderNode_Body,Verse.Pawn)
Verse.PawnRenderNode/<GraphicsFor>d__67:MoveNext ()
Verse.PawnRenderNode:EnsureMaterialsInitialized ()
Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags)
Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.EnsureInitialized_Patch1 (Verse.PawnRenderTree,Verse.PawnRenderFlags)
Verse.PawnRenderer:RenderCache (Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PawnCacheRenderer:OnPostRender ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
RimWorld.Page_ConfigureStartingPawns:DrawPawnList (UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (RimWorld.Page_ConfigureStartingPawns,UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Failed to find any textures at Moyo/Heads/ while constructing Multi(initPath=Moyo/Heads/, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(0.000, 0.000, 0.000, 0.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
AlienRace.AlienRenderTreePatches:HeadGraphicForPrefix (Verse.PawnRenderNode_Head,Verse.Pawn,Verse.Graphic&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderNode_Head.GraphicFor_Patch4 (Verse.PawnRenderNode_Head,Verse.Pawn)
Verse.PawnRenderNode/<GraphicsFor>d__67:MoveNext ()
Verse.PawnRenderNode:EnsureMaterialsInitialized ()
Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags)
Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.EnsureInitialized_Patch1 (Verse.PawnRenderTree,Verse.PawnRenderFlags)
Verse.PawnRenderer:RenderCache (Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PawnCacheRenderer:OnPostRender ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
RimWorld.Page_ConfigureStartingPawns:DrawPawnList (UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (RimWorld.Page_ConfigureStartingPawns,UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
I have come across quite the peculiar bug. I cannot generate a world. It appears to fully generate the world as the time it takes depends on how much I'm generating, but then it immediately puts me back to the "Create World" page. I've tried redownloading Moyo and its requirements. I've verified my game files. But, I just can't get it to work. Here's the HugsLib error log: https://gist.github.com/HugsLibRecordKeeper/1168fd6f3a55c02d8b06fc8be8577f62
Sentinel 25 Jul @ 5:37pm 
Tested on 1.6, latest mod version.

There's an issue where the moyo tail body addon floats in the air next to a female body type moyo, I can't confirm if it happens with other body types but the fix is as simple as going into the MoyoRace.xml and changing tail south offset from:

<Female>(0,0)</Female>

To

<Female>(-0.42,0.22)</Female>

Just thought i'd share so you can integrate the fix into the main mod, cheers.
Neeneko 3 Aug @ 5:18pm 
Seeing an issue with the Dragonian Addon:

Type recipeMaker is not a Def type or could not be found, in file DragonianDress.xml. Context: <recipeMaker Inherit="False"><researchPrerequisite>MultiAnalyzer</researchPrerequisite><skillRequirements><Crafting>8</Crafting></skillRequirements><recipeUsers Inherit="False"><li>TableMachining</li></recipeUsers><unfinishedThingDef>UnfinishedComponent</unfinishedThingDef></recipeMaker>
Type techLevel is not a Def type or could not be found, in file DragonianDress.xml. Context: <techLevel>Spacer</techLevel>
Type costList is not a Def type or could not be found, in file DragonianDress.xml. Context: <costList Inherit="False"><Silver>100</Silver></costList>
I'm getting a dependency error in RimSort for this mod and can't find a solution:
It's requiring both "erdelf.HumanoidAlienRaces" AND "erdelf.HumanoidAlienRaces.dev"
I have Humanoid Alien Races installed, and other mods with it as a dependency are not having this error come up. I have seen the ~dev branch of HAR on Steam, but it says to not run both it and the stable version at the same time.
Unsub/resub to both this and HAR does not resolve.
Hi! I noticed that the MoYo blood plasma doesn’t seem to generate—it stays stuck at 0%.

Verse.PatchOperationAdd(xpath="/Defs/ThingDef[defName="alien_moyo"]/initialHediffs"): Failed to find a node with the given xpath

UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack)
XmlExtensions.PatchOperation_Patch:Postfix (Verse.PatchOperation,bool&,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PatchOperation.Apply_Patch2 (Verse.PatchOperation,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ApplyPatches_Patch3 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Verse.PatchOperationAdd(xpath="/Defs/ThingDef[defName="alien_moyo"]"): Failed to find a node with the given xpath

UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack)
XmlExtensions.PatchOperation_Patch:Postfix (Verse.PatchOperation,bool&,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PatchOperation.Apply_Patch2 (Verse.PatchOperation,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ApplyPatches_Patch3 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Last edited by 獸娘就是我的最愛; 4 Aug @ 9:49am
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