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喵佬,当我在使用武器时,空仓情况下不会有任何报错问题,但一旦给枪支安装带有子弹的弹夹后,就会以极快的速度报错,如果我卸载弹夹或者不装备枪支,报错就会停止,显示信息是
`function: SilencerOnEquipPrimary -- file: RF_Suppressor_Sound.lua line # 23 | MOD: Real Firearms
java.lang.RuntimeException: Object tried to call nil in SilencerOnEquipPrimary
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2694)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2484)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2459)
...
是mod冲突还是别的问题?
可能同源的问题:装备有其他枪支时,右键以上枪支,装填选项执行的是当前装备武器,而非右键武器。
`function: doBulletMenu -- file: RF_DP12.lua line # 54 | MOD: Real Firearms
function: doBulletMenu -- file: RF_M1Garand_Ding.lua line # 71 | MOD: Real Firearms
function: doReloadMenuForWeapon -- file: ISInventoryPaneContextMenu.lua line # 2014 | Vanilla
function: createMenu -- file: ISInventoryPaneContextMenu.lua line # 724 | Vanilla
function: onRightMouseUp -- file: ISInventoryPane.lua line # 1468 | Vanilla
java.lang.RuntimeException: Object tried to call nil in doBulletMenu
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:101)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:817)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1765)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1931)
at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1889)
at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1703)
at zombie.ui.UIManager.updateMouseButtons(UIManager.java:866)
at zombie.ui.UIManager.update(UIManager.java:725)
at zombie.GameWindow.logic(GameWindow.java:326)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`