Project Zomboid

Project Zomboid

B42.12 / B41 Real Firearms【v1.1.26】WIP
 This topic has been pinned, so it's probably important
喵老大_MiaoLD  [developer] 7 Feb @ 8:51pm
bug
..
Last edited by 喵老大_MiaoLD; 22 Aug @ 12:41am
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Showing 1-15 of 33 comments
shots dont have sounds in mp
при добивании лежачих зомби из огнестрельного оружия из этого мода персонаж либо сворачивается в комочек и перестает стрелять, либо просто перестает стрелять. чтобы это прекратилось приходится отжимать пкм и целиться заново. если в это время нажать на пробел начинается бесконечная анимация избиения зомби. персонаж пинает зомби и становится неуязвимым. его в этот момент не могут ранить. прошу исправить данные баги.
天魇 27 Mar @ 9:37am 
霰弹枪消音器怎么搜不到啊
al disparar con la MP5SD cuando apunta al suelo se buguea el personaje y no te deja disparar.
我明明已经把武器弹药的生成概率调到最高了,可是哪怕是我跑到枪械店、警察局也是光有武器木得弹药是什么情况?
the muzzle flash are on top your head or below your gun
Castalex 17 Jul @ 3:46pm 
Vanilla weapons dont get displayed anymore (invisible)
喵老大_MiaoLD  [developer] 17 Jul @ 5:07pm 
Originally posted by Castalex:
Vanilla weapons dont get displayed anymore (invisible)
I just tested it and didn't encounter the problem you mentioned. It's probably a mod conflict on your end:spiffo:
喵老大_MiaoLD  [developer] 17 Jul @ 5:14pm 
Originally posted by dyethepie:
the muzzle flash are on top your head or below your gun
this is caused by a mod conflict
喵老大_MiaoLD  [developer] 17 Jul @ 5:15pm 
Originally posted by 大麦茶与深海鱿鱼:
我明明已经把武器弹药的生成概率调到最高了,可是哪怕是我跑到枪械店、警察局也是光有武器木得弹药是什么情况?
没遇到过这个问题,应该是是模组冲突了吧
Happ1 17 Jul @ 9:35pm 
更新之后B41的服务器下载这个mod会下载失败,是mod问题吗
喵老大_MiaoLD  [developer] 18 Jul @ 3:17am 
Originally posted by Happ1:
更新之后B41的服务器下载这个mod会下载失败,是mod问题吗
是因为Steam更改了API,你更新一下客户端
suppressor 报错
喵佬,当我在使用武器时,空仓情况下不会有任何报错问题,但一旦给枪支安装带有子弹的弹夹后,就会以极快的速度报错,如果我卸载弹夹或者不装备枪支,报错就会停止,显示信息是
`function: SilencerOnEquipPrimary -- file: RF_Suppressor_Sound.lua line # 23 | MOD: Real Firearms
java.lang.RuntimeException: Object tried to call nil in SilencerOnEquipPrimary
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2694)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2484)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2459)
...
是mod冲突还是别的问题?
喵老大_MiaoLD  [developer] 8 Aug @ 11:23am 
Originally posted by tlfdc958305:
suppressor 报错
喵佬,当我在使用武器时,空仓情况下不会有任何报错问题,但一旦给枪支安装带有子弹的弹夹后,就会以极快的速度报错,如果我卸载弹夹或者不装备枪支,报错就会停止,显示信息是
`function: SilencerOnEquipPrimary -- file: RF_Suppressor_Sound.lua line # 23 | MOD: Real Firearms
java.lang.RuntimeException: Object tried to call nil in SilencerOnEquipPrimary
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2694)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2484)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2459)
...
是mod冲突还是别的问题?
刚刚测试过了,没有任何问题,是你模组冲突了,以后能不能单独测试了再来问我😓
商耀 18 Aug @ 8:46am 
双手分别装备有物品(测试了背包、纸巾、水瓶等)时,右键部分枪支报错,无正常装填选项,枪支有M625、JS2000、98k、双管散弹枪等,未全部测试。

可能同源的问题:装备有其他枪支时,右键以上枪支,装填选项执行的是当前装备武器,而非右键武器。

`function: doBulletMenu -- file: RF_DP12.lua line # 54 | MOD: Real Firearms
function: doBulletMenu -- file: RF_M1Garand_Ding.lua line # 71 | MOD: Real Firearms
function: doReloadMenuForWeapon -- file: ISInventoryPaneContextMenu.lua line # 2014 | Vanilla
function: createMenu -- file: ISInventoryPaneContextMenu.lua line # 724 | Vanilla
function: onRightMouseUp -- file: ISInventoryPane.lua line # 1468 | Vanilla
java.lang.RuntimeException: Object tried to call nil in doBulletMenu
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:101)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:817)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1765)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1931)
at zombie.ui.UIElement.onRightMouseUp(UIElement.java:1889)
at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1703)
at zombie.ui.UIManager.updateMouseButtons(UIManager.java:866)
at zombie.ui.UIManager.update(UIManager.java:725)
at zombie.GameWindow.logic(GameWindow.java:326)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
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