Project Zomboid

Project Zomboid

B42.12 / B41 Real Firearms【v1.1.26】WIP
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Update: 26 Oct @ 10:09am

Other Languages:please translate and publish the mod by yourself

Update: 25 Oct @ 12:13am

v1.1.26

B42.12.3

Financial backer:
【.45】M3A1
【9x19】MP40
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Adjustments to gunshot range:

Pistols / Revolvers / Submachine guns:50
Rifles / Machine guns:100
Shotguns:150

Large-caliber range bonus:+30 based on the original range

Suppressor:Range × 0.2 = Suppressed range

Update: 17 Oct @ 2:32am

v1.1.25

B42.12.1

Financial backer:
【7.62x25】PPSh41,TT-33,Type 64( Silenced submachine gun )
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【5.56x45】ADAR 2-15
【7.62x51】DVL-10 M1 Saboteur
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Adjustment of the rate of fire for some firearms

MP5SD Shooting Sound Effect Replacement

Update: 11 Oct @ 3:09am

v1.1.24

B42.12.1

Financial backer:
【7.92x33】StG44,VG1-5
【7.92x57】G43
【7.62x54】AVT40
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Shooting Sound Effect Replacement:RPD,SKS,P226,Luger P08

Suppressor Sound Effect Replacement:MAC-10

Sound Effect Adjustment:USP,Glock18
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The P226 can now be equipped with a suppressor accessory

Update: 1 Oct @ 11:26am

Fix bugs

Update: 30 Sep @ 11:53pm

v1.1.23

B42.12

【9x19】P226,Luger P08
【9x18】Makarov,APS
【.45】USP,De Lisle
【.357】COP357
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The firing sounds of Glock18 and USP have been swapped with each other

The material texture of FAL has been replaced

The base damage of the revolver has been increased:0.8-1.8 (original data: 0.8-1.5)

The base damage of pistol ammunition has been increased:0.8-1.3 (original data: 0.8-1.2)

De Lisle:
Base damage and range:using pistol ammunition dataOther stats follow those of bolt-action rifles (critical damage, critical hit chance, etc)

Update: 26 Aug @ 12:40am

The overall critical hit rate is increased by 5%

The following are the adjusted values

Pistol / Revolver:75%
Semi-automatic / Bolt-action:70%
Submachine Gun:65%
Fully Automatic Rifle / Machine Gun:60%
Shotgun:55%

Update: 20 Aug @ 8:51pm

Fix bugs

Update: 16 Aug @ 12:40am

v1.1.22

B42

New version:
Models,textures,sizes,some sound effects
FAL,FG42
BAR,SG552
M4A1,RPD
M249,PKM
M60,SPAS-12
Glock18,PB
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Adjusted model sizes:

PP-Bizon,MP5SD,MG42
-
Reduced the firing sound volume of DP-12

Shortened the bolt-action time of bolt-action rifles,based on the bolt sound effect

Retracted the bipods of all machine guns

Fixed the issue of failing to hit zombies
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Weight adjustment:

In-game weight = Real firearm weight × 0.75
-
Magazines & accessories - all weigh 0.1
-
Pistol bullets:0.01 per round(50-round box)
50 × 0.01 = 0.5 minus 0.2 = 0.3(weight of 1 box)
-
Rifle bullets:0.02 per round(30-round box)
30 × 0.02 = 0.6 minus 0.2 = 0.4(weight of 1 box)
-
Shotgun shells:0.03 per round (24-round box)
24 × 0.03 = 0.72 minus 0.2 = 0.52(weight of 1 box)
-
Large-caliber bullets:0.08 per round(10-round box)
10 × 0.08 = 0.8 minus 0.2 = 0.6(weight of 1 box)
-
Grenades:0.2 per round (6-round box)
6 × 0.2 = 1.2 minus 0.2 = 1(weight of 1 box)

Also adjusted the weights of vanilla ammunition and ammo boxes to match the mod's

Update: 9 Aug @ 12:30am

Fix bugs