Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
great work on the update!
That's how it's meant to be. In the actual TF2, you can't sprint or ADS. Thus, you can't do that in this map.
That's because before the major overhaul update, the TF2 weapons were using the animations of other weapons (likely the Vanguard weapons). The new update added the animations used in the actual TF2, which don't have ADS or Running animations.
- Mule kick weapon stays for a short time after going down
- The Fire Axe, Wrench, Pistol, and more have a massive delay to switch off of
- After using /map_restart the mystery box returns to normal bo3 weapons
- Using the melee weapons through your quick melee does not progress the class challenges
- Dropping into the class challenge area before opening the staircase causes the zombies above to stand still, making you wait ~5 minutes until they despawn and respawn
- The vent in the hallway leaving the intelligence office doesn't have a hitbox, projectiles just fall through the map
- Slide-jumping while shooting either of the miniguns causes the animation to bug out
- There is no visible overheat meter on the flamethrower
Fantastic map!