Call of Duty: Black Ops III

Call of Duty: Black Ops III

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2Fort (TF2 Zombies)
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File Size
Posted
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1.646 GB
30 Apr, 2024 @ 11:25pm
17 Jul, 2024 @ 11:20pm
9 Change Notes ( view )

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2Fort (TF2 Zombies)

Description
About:
Welcome to 2Fort! Marasmus has sent massive hoards of the undead to the Team Fortress 2 universe, and it is up to Soldier, Sniper, Demoman, and Heavy to stop them. Gear up with iconic TF2 weapons and find out what other secrets lie ahead...

This is apart of the 3rd NoahJ456 Mapping Contest! We will be continuing to update the map so stay tuned!

Features:
Custom Characters and Voice Lines
Custom TF2 Weapons
Challenges and Easter Egg

Credits:
TF2Z Team:
Thurrito - Mapping
Figglebottom - Scripting
SaintVertigo - Sounds & Lighting Help

Additional Assets/Credits:
K9Dragon_SFM - Thumbnail
Valve - Assets/Music/Voices
Gavin Cordero - Source Styled Shaders
Sphynx - Console Commands/Shield Script
LogicalEdits - DEVRAW/Custom Inventory
Humphrey - Cold War Perk Cans
MikeyRay - PHD Flopper
Verk0 - Radiant Presets
ItsZecstasy - VOX Framework
Scobalula - Greyhound/NevisX
MadGaz - HUD Template
TheSkyeLord - Weapon Port/Sound Presets
Squiddyboi - Additional Mapping
John Doe - Corvid
BigMan - UI Help
CopForThat - Instakill Fix

If I forgot to give you credit please let us know on my discord: illuminatidonut
Popular Discussions View All (8)
27
4 Sep @ 9:30am
PINNED: Bugs and Glitches (v1.2)
Figglebottom
9
2
8 Mar @ 12:56pm
Zombie models
scooby jew
11
4 May @ 12:06pm
Guides and Easter Egg
BOZ GAMING YT
352 Comments
brazutthole vaginamite  [author] 23 Sep @ 1:32am 
announcer voice lines are me going through a voice changer

and yeah we gotta get to fixing some stuff
Chris Drank American Sipper 22 Sep @ 5:46am 
really cool map overall, only have a few small gripes.
Pros:
- Fun weapons
- Layout works surprisingly well
- Pretty engaging Wonder Weapon system
- UI is really clean
- Perk redesigns look great
Cons:
- Map geometry is a bit iffy (ex; entering the sewer from the pond slows you down a lot, railings on the bridge are weirdly easy to get stuck on)
- Zombie pathing isn't the best (ex; no zombie respawns, crawlers have to come to you regardless of how far, can be REALLY annoying when you're doing the class token survival rounds, zombies can also just run into a wall in your direction rather than taking a path, such as the sewer fence by jugg or hallway to intelligence.)
- Aiming is a lil weird but i understand some liberties are taken

Overall really cool! Just one question, are the Announcer power up voicelines commissioned or AI?
brazutthole vaginamite  [author] 21 Sep @ 8:54am 
Interesting. Too many doors or doors are too expensive? The idea was that the upper farmhouse is the first split in the map where you decide which way to go at the start. Maybe I can look into changing that.
Gentleman 21 Sep @ 1:42am 
this guy "bruh" really is a bit of a bitch and clearly sucks at zombies. good map. only thing is too many doors. when i open the top farmhouse it would make more sense if both sides opened
brazutthole vaginamite  [author] 10 Sep @ 1:05am 
what is a pooron
Big Tobacco 10 Sep @ 1:00am 
truly sounds like a skill issue
bruh 9 Sep @ 4:56pm 
typical trash map creator, do something better with your life pooron
Figglebottom  [author] 8 Sep @ 10:02pm 
skill issue tbh
bruh 8 Sep @ 3:49pm 
Trash map creator issue
PaP weapon audio isn’t “skill,” it’s just bad design.
Getting 25+ melee or grenade kills doesn’t show skill either — it just shows you set health values wrong.
That lip on the pipe is flat-out terrible design, no excuses.
And when people give you feedback, replying “skill issue” just makes you look fragile and immature.
rudolph 7 Sep @ 8:09am 
you should make it so you can buy ammo from the cabinets in spawn