Call of Duty: Black Ops III

Call of Duty: Black Ops III

Kingdom Hearts Zombies
 This topic has been pinned, so it's probably important
xxbearfang47  [developer] 27 Apr, 2024 @ 10:59am
Bugs/Updates
Post your issues you are having with the map, and when I update things I will let you all know here! Thanks everyone!
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Showing 1-15 of 15 comments
xxbearfang47  [developer] 27 Apr, 2024 @ 11:37am 
Update 1: Fixed some death barriers, clips, and added a cool down on the ammo crates, added new path for zombies on the bridge for the time trial so they don't jump in the water.
xxbearfang47  [developer] 27 Apr, 2024 @ 12:08pm 
Update 2: Fixed a death barrier towards the right side of Destiny Island by where the third trial door is.
ThatShortGuy 28 Apr, 2024 @ 6:14am 
Ladder to commando kept pushing me off when I got to the top so I couldn't get up
xxbearfang47  [developer] 28 Apr, 2024 @ 6:52am 
Yeah, that’s something I struggled with working right no matter what I did. If you sprint towards the top of the ladder you can get up. Once I find a better way to fix that, I will update!
Chaos Planet 28 Apr, 2024 @ 8:24am 
Hey, I finished the map, great map btw, but for some reason, I didn't have a prompt to finish the game at the portal. It was only when I shot at it, the game ended! Weird.
xxbearfang47  [developer] 28 Apr, 2024 @ 9:11am 
Hey Chaos! That is very interesting? I did have some issues with the trigger for the buyable ending so I will have to take a look at it for sure. Thanks for playing the map!
KahuroDxD 28 Apr, 2024 @ 12:20pm 
it crashs and i dont know why it says that a data is missing
Raulslide 29 Apr, 2024 @ 9:50am 
I found bug here the zombies get stuck...and maybe you can do more respawns
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3235402772
Add French Support plz
gigabowser20 3 May, 2024 @ 6:03pm 
Couple small bugs I found, minor one is when my friend and I finished the last moogle challenge the textt got stuck on loopfor the remainder of the game. Bigger one was the keyblade issue I mentioned on the main page comment (, disappeared after I bought a new gun despite NOT replacing the keyblade) and Idk if a bug per say, but the box and perks in the castle se unobtainable post boss which seems like an oversight. Otherwise a fun map though!
xxbearfang47  [developer] 7 May, 2024 @ 11:28am 
Update 3 / Bug Fixes:
1. The ability to go back to Castle Oblivion and the Keyblade graveyard is working now.
2. The Gummi Ship trial now has infinite spawns so the pace is a little bit quicker
3. Fixed invisible wall in Keyblade Graveyard causing players to get stuck on the side
4. Enemies in the second tutorial room have been scattered more so they are not just in a line
5. Potential fix for Keyblade being taken when you PaP. Three gun will be awarded when you collect all of the Keyblades and the weapon should be given in the new third weapon spot.
6. After the boss fight, the infinite zombies will continue to make a faster pace endgame!
xxbearfang47  [developer] 10 May, 2024 @ 8:28pm 
Update 4:
1. The Keyblade in the second tutorial room, and the one given after getting all the collectibles will now be given to all players.
2. Increased zombie health on the zombies in the first trial to increase the difficulty.
gigabowser20 19 May, 2024 @ 4:37pm 
Malz gotten a lot better with the updates, it's great! Two small issues I found when replaying though

First, I found a potential softlock within the castle. Specifically the first room with the box-I spent all my points on the box thinking the zombies would keep spawning, but they stopped and I didn't have enough to open the door. Eventually after moving around a bunch I got them to spawn, but very slowly and only one at a time. Still, I got enough points to open the door and go on to other rooms which work as normal, but every time I went back into that first room they stopped spawning completely

Also, does beating the ee make it timed gameplay? I don't remember that happening before when I played z but this time once I got back to the castle the round never changed but zombies kept spawning. I was only on round 9, and it didn't seem there health was increasing either (but I did crash after about 10-15 min, I think that was an issue on my end though not the map). If it is intentional, a way to switch it back to round based would be nice
agreis4 28 Jun, 2024 @ 10:26am 
2 bugs I noticed:

1) Zombies from first trial can follow onto the island, can't even be killed by nuke.

2) Starting 2nd trial and then going back up the ramp locks you out of the beach so you can't continue the game.
Snooperdog100 9 Sep, 2024 @ 1:37pm 
@agreis4 yeah that first trial one is reeeeeaaalllly annoying me rn lol
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