Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3235402772
1. The ability to go back to Castle Oblivion and the Keyblade graveyard is working now.
2. The Gummi Ship trial now has infinite spawns so the pace is a little bit quicker
3. Fixed invisible wall in Keyblade Graveyard causing players to get stuck on the side
4. Enemies in the second tutorial room have been scattered more so they are not just in a line
5. Potential fix for Keyblade being taken when you PaP. Three gun will be awarded when you collect all of the Keyblades and the weapon should be given in the new third weapon spot.
6. After the boss fight, the infinite zombies will continue to make a faster pace endgame!
1. The Keyblade in the second tutorial room, and the one given after getting all the collectibles will now be given to all players.
2. Increased zombie health on the zombies in the first trial to increase the difficulty.
First, I found a potential softlock within the castle. Specifically the first room with the box-I spent all my points on the box thinking the zombies would keep spawning, but they stopped and I didn't have enough to open the door. Eventually after moving around a bunch I got them to spawn, but very slowly and only one at a time. Still, I got enough points to open the door and go on to other rooms which work as normal, but every time I went back into that first room they stopped spawning completely
Also, does beating the ee make it timed gameplay? I don't remember that happening before when I played z but this time once I got back to the castle the round never changed but zombies kept spawning. I was only on round 9, and it didn't seem there health was increasing either (but I did crash after about 10-15 min, I think that was an issue on my end though not the map). If it is intentional, a way to switch it back to round based would be nice
1) Zombies from first trial can follow onto the island, can't even be killed by nuke.
2) Starting 2nd trial and then going back up the ramp locks you out of the beach so you can't continue the game.