Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, some of the unkillable zombies in the first trial followed me out of the trial itself. I managed to get rid of them with the death machine, but it was still really annoying that there was no way to tell whether I'd be wasting my time shooting at a given zombie.
https://youtu.be/D8W-5_f8GQE?feature=shared
my issues
the treehouse at spawn [pack of punch area] lags drops frames for the remainder of the match
the intro is way to long and map was a little short
A few issues I had were the zombies spawns do feel a little slow, and there were a few small bugs but pretty minor. Only a couple bigger issues. First, I got the keyblade, but then I bought the commando off the wall in a non keyblade slot yet for some reason still lost the keyblade. I've heard others have had different issues too with it, perhaps because it doesn't take a weapon slot?
is there no way to return to the castle after beating the boss? If so that's a bit a problem, as it locks you out of the box and all the other perks (unless there's something I'm missing). Could be good to make the wunderfizz and box appear on the island after beating the ee
Overall a simple (and clean?) but fun map, if those couple issues were fixed I think it would be even better!