STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Sling Blade  [developer] 14 Sep @ 3:42am
Combined September 2025 Change Log
For the month of September, I have released one major update followed by an ongoing series of quick hot fixes, one after another. I'm combining it all here into one post.
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🟢Additions:

- Added a custom "Super Recuasant" model made by CyborgMeister/Agi-tater

- Added a proper gunship category for hardpoint targeting accuracy values

- Added the Skyhook (credit to Warb_Null and Klem for fixing the shadow mesh)

- Added team color stripes/marking to all Space Colonies (credit to v.perriëns)

- Added a customized CR90 "Sundered Heart" model for Captain Antilles (credit to Emperor Niko)

- Added a new improved Allegiance-class Star Destroyer model (credits to the entire Remake 5.0 dev team)

- Added a new improved Procursator-class Star Destroyer model (credits to the entire Remake 5.0 dev team)

- Added two new Sith starfighters, the Mk. VI Supremacy-class fighter and the Mk. VI Dominion-class bomber (credit to Warb_Null)

- Added Republic colors, quad laser turrets, additional hardpoints, and damage proxies to the Mandator II (credit to Klem for fixing the shadow mesh and assisting with other model work and Blender errors)


🟡Changes:

- Added deploy buzz droids ability to the CIS Diamond-class

- Made the Empire extremely OP in the Rise of the Empire GC map

Tector-class Star Destroyer made buildable for the Empire at Courescant, Kuat, and Fondor

Carrack-class and Longbow-class frigates made buildable for the Empire at Courescant, Kuat, and Fondor

- Vindicator AICV increased from 850 to 1000

- Added Captain Antilles as a hero for the Rebels

- Broadside facing bones added to Captor-class HMC

- Lucrehulk Battleship FOW reveal increased from 4000 to 6000

- Rebel meme/hero unit Gaaba Goolignan ship changed to customized Longhorn

- Vigil and Vigil-II corvettes buffed by increasing range and accuracy of main guns

- "Galactic Spy" ability added to the DHO Supply Ship, pop cap reduced from 20 to 18

- Munificent-class Star Frigate heavy tubolaser/ion cannon range increased from 4250 to 4500

- Sith Interdictor buffed, HP increased from 12k to 14k, turbolaser range and accuracy slightly increased

- Lucrehulk Carrier FOW reveal increased from 8000 to 10000, sensor jamming range increased from 5000 to 8000

- MC80 Liberty-class slightly buffed, shield recharge rate increased from 600 to 800, pop cap increased from 18 to 20

- OOM-9 given new custom Super Recusant model with more weapons, SP increased from 20000 to 25000, HP increased from 25000 to 36500

- Centurion-class Battlecruiser weapons buffed, quad and dual turbolasers replaced with medium turbolasers with increased range and accuracy

- Zann Consortium Vengeance-class Siege Platfrom weapon ranges buffed (4500 and 5000 up from 3500), catastrophic AOE death explosion effect added

- Zann Consortium Javelin-class nerfed by changing the heavy mass driver (1000 dmg) to a standard mass driver (500 dmg), speed increased from 4.5 to 5.25

- Rebel EF-76 Nebulon-B passive point defense ability buffed: interception rate reduced from 0.8 to 0.6 seconds, interception range increased from 400 to 600

- Acclamator and Acclamator II buffed by making several hardpoints untargetable and distributing their health to other hardpoints, Acclamator II HP reduced from 16700 to 16000 even

- Slightly buffed Savage-class Destroyer by increasing the ROF of the heavy mass drivers, increasing the range of the quad turbolasers, and changing the heavy dual laser cannons in the rear to single turbolasers

- Providence-class Carrier/Destroyer buffed by making several hardpoints untargetable and distributing their health to other hardpoints, pop cap decreased from 26 to 24, price increased from 25000 to 27000 credits

- MC-30 Frigate buffed, heavy proton torpedo range and accuracy increased, light turbolasers changed to standard turbolasers, medium laser cannons changed to heavy laser cannons, both with increased range but less accuracy

- CR90 SP increased from 1600 to 1800, HP decreased from 1625 to 1600, single light turbolaser changed to dual light turbolaser, ROF increased to one shot every second, medium laser cannon range increased from 1450 to 1650

- Venator-class Star Destroyer buffed slightly by increasing the firing arc of both ion cannons, enabling them both to fire at targets directly to the front, and increasing the heavy proton torpedo launcher range from 2000 to 2700

- Sith Harrower-class massively buffed, SP increased from 25k to 150k, HP increased from 65k to 235k, quad turbolasers changed to octuple turbolasers, 6 single turbolasers changed to ion cannons, starfighter compliment size massively increased

- Golan Space Defense Platform armor and shield damage resistance increased. Previously, it was 0.46 (compared to regular starships and space colonies at 0.33). I feel this was unrealistic, and the Golan should be a true fortress capable of withstanding a proper siege; therefore, Armor_Golan and Shield_Golan damage values have been reduced to 0.25

- DP-20 Gunboat changed into an actual "gunboat" with starfighter movement and set to the gunship category, similar to the Braha'tok, retaining the usual dual medium laser cannons, it is now armed with repeating light turbolasers (2 shots every second), and firing a volley of 8 light armor-piercing missiles (every 14 seconds), with two DP-20s per squadron

- Imperial Gladiator-class Star Destroyer with advanced loadout moved to tech level 5, complement changed to 2 TIE Avenger Squadron (4), 1 TIE Destroyer Squadron (3), 1 YE-4 Gunship Squadron (1)

- AAF-2-class frigate buffed, starfighter garrison removed, pop cap reduced from 15 to 10, heavy concussion missiles changed to mass drivers, quad turbolaser changed to 3 separate single turbolasers, one shield generator hardpoint removed and replaced with a single heavy turbolaser, SP increased from 15k to 20k, HP increased from 17.5k to 25k, price increased from 9850 to 10k credits

- Overhauled/buffed the Procursator-class Star Destroyer, SP increased from 16000 to 25000, HP increased from 30000 to 50000, tech level increased from 3 to 4, pop cap increased from 12 to 18, price increased from 26500 to 35000 credits

- "Skyhook Luxury Settlement" which was just the same model as the commericial trading hub replaced with an actual Shadows of the Empire style Skyhook model, armed with four quad turbolasers and four quad heavy laser cannons, SP increased from 7500 to 10000 and HP increased from 9000 to 10000, additional population capacity increased from 30 to 50

- Secutor-class Heavy Star Destroyer overhauled, SP decreased from 30000 to 20000, HP increased from 38950 to 40000, dual medium turbolasers changed to dual heavy turbolasers, turret models improved, engines given damage proxies and now the engines thrusters disappear when destroyed, death clone model improved, many of the weapon ranges have been increased, price increased from 50000 to 50750 credits

- Reconfigured the Sabaoth-class Destroyer into a proper fast attack carrier, no longer a heavy tanky brawler. Underworld Sabaoth pop reduced from 30 to 22, SP reduced from 25k to 20k, HP reduced from 35k to 30k, speed increased to 5, turning speed greatly improved, dual heavy laser cannons changed to concussion missile launchers, two engine hardpoints added. CIS Sabaoth pop reduced from 30 to 20, SP reduced from 30k to 20k, HP reduced from 30k to 20k, speed increased to 5, turning speed greatly improved, weapons completely changed to 10 dual turbolasers, 2 triple heavy turbolasers, and 2 heavy magpulse missile launchers (heavy concussion missiles remain), two engine hardpoints added.

- Subjugator-class Battlecruiser resized to 0.65 scale to better match lore accurate size, 14 of the dual standard turbolaser hardpoints changed to dual heavy turbolasers, the 146 dual medium turbolasers have been changed back to dual standard turbolasers, and the garrison has changed to 6 Heavy Vulture Droid Squadron (24), 2 Nighthawk Droid Squadron (12), 2 Jackal Droid Squadron (12), 2 HMP Droid Gunship Squadron (12)

- The introduction of a proper gunship category for accuracy values will result in better overall gunship performance, as before, gunships were considered "corvettes" and would thus be targeted by heavier and more powerful weaponry with higher accuracy resulting in them being killed far too quickly. This is no longer the case for the majority (not all yet) of gunships. Now, they will be targeted by primarily lighter weaponry, as are fighters and bombers, but no longer targeted by things like heavy turbolasers resulting in them being vaporized instantly. Several ships in FFT will need their hardpoints double-checked to make sure heavy weapons cannot fire at gunships, this will take time, but for the most part its all done. No more Gozantis and Brahatoks being sniped across the map by heavy turbolasers.

- Completely overhauled the Mandator-II Battlecruiser. SP increased from 100k to 200k, HP decreased from 260k to 250k, weapons changed to x2 Heavy Proton Torpedo Launcher, x4 Heavy Concussion Missile Launcher, x6 Dual Heavy Turbolaser, x14 Triple Heavy Ion Cannon, x24 Octuple Turbolaser, x42 Quad Medium Turbolaser, x54 Quad Heavy Laser Cannon, Starfighter complement changed to 8 V-19 Torrent Squadron (24), 6 ARC-170 Squadron (18), 2 LAAT Gunship Squadron (6), now features Republic colors, targetable hardpoints, upgraded turrets, added quad laser turret models, and damage proxies. Price increased from 300k to 500k credits


🔴Removals:

- Removed the Longhorn-class frigate from the Rebel Alliance


📈Price Increases:

- AAF-2-class 9850 → 10000 credits

- CIS Admiral 28500 → 30000 credits

- Republic Admiral 20000 → 25000 credits

- Procursator-class 26500 → 30000 credits

- Mandator II-class 300000 → 500000 credits

- Imperial Captain (Vindicator) 12000 → 15000 credits


📉Price Decreases:

- CIS Captain 105000 → 10000 credits

- Republic Captain 15500 → 12000 credits


🛠️Fixes:

- Fixed Rebel One broken hardpoints

- Fixed CTD by adding missing Procursator model

- Added missing Raxus ship text (report by Karl)

- Fixed broken ARC-170 hardpoint (report by Klem)

- Fixed AI not doing anything in Galactic Conquest mode

- Fixed missing turret on Republic Tector (report by Klem)

- Fixed a typo causing most of OOM-9's weapons not to fire

- Fixed typo causing main guns on Star Destroyers not firing

- Added missing text and hardpoints on several Providence variants

- Fixed the TIE Destroyer not firing torpedoes (report by Just Scarlett)

- Added missing Vulture Droid garrison to postwar Recusants (report by Karl)

- Fixed a typo in the Raxus freighter description (credit to Topoloko on youtube)

- Fixed Vulture Droid Starfighters not shooting/reacting to anything (fix by Riplobus)

- Fixed an issue with the "multiplayer" variant of the Secutor not spawning a garrison

- Fixed the Secutor instantly turning and facing whichever direction the fighter repair field is deployed

- Possibly fixed the uplink station/orbital defense cannon not working on several planets (reported by various people, fixed by CanadaMan7)


⚔️ Skirmish Compatibility Updates:

- None


⚠️ Known Issues:

- FFT is not fully skirmish compatible, still WIP.

- The invincible hardpoint bug is a random game engine bug and there is nothing anyone can do about it.


📝 Notes:

- The Dominator-class Star Destroyer remains disabled and will probably stay that way.

- The Heavy Proton Torpedo variant of the Star Destroyer remains disabled pending rework.

- An overhaul is planned for all ground unit transports, to include faction specific transports and differet types/sizes of transport depending on the ground unit inside

- Many of the "super ships" (Executor, Viscount, Eclipse, etc) remain unchanged from their Remake 4.0 stats/performance. Changes are planned, but will take time to work on.

- A massive project is underway to completely overhaul the Criminal Underworld "Ugly Scrapfighters" with new models, textures, stats, performances, and squadron compositions.
Last edited by Sling Blade; 14 Sep @ 3:52am