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But a "Pathogen Genetics" add-on, where each Disease Sample has different properties that can be interchanged by breeding different pathogens together, does sound like a cool idea. I'll see about running the idea by Mlie or TurtleShroom once Biological Warfare gets its 1.6 update.
Also, maybe one that will give pawns crippling mutations until they are downed (and eventually die of super cancer).
Maybe even one that makes them ravenously hungry, to where they will eat anything. And if there is no food around, they attack the closest pawn/animal to eat them.
Also, might be better for the necroa mod, but maybe one that is really powerful, but using it at all will lower your factions reputation and give a chance for a raid of infected on your settlement later. If used enough in a period of time, a chance for a plague event where a random settlement will collapse and spawn one or more raids of infected against you, plus the chance another settlement falls (yes, it could daisy chain really hard, but maybe settings to limit that if players don't want it).
Lastly, maybe symbioses: take work to keep them alive or need to be renewed, but actually help the colonist.