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Dr. Thrax still does!!! Hahahaha"
I could have missed something and/or this may be user error, however I can't seem to get the flu sample working with the virus replicator. I am successfully getting the flu sample from a pawn with the Flu (Animal) on cows and chickens. When I put it in the replicator, it gives option to activate it and when I activate, the sound FX triggers as expected, but then nothing happens. I built it in a room exactly the diameter of the effective coverage area. I'm trying to use a tamed Ibex Ram in the room when I activate, and nothing is happening.
Am I the problem or is this some sort of bug?
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.ScribeExtractor:SaveableFromNode<USH_BW.BiologicalWarfareSettings> (System.Xml.XmlNode,object[])
Verse.Scribe_Deep:Look<USH_BW.BiologicalWarfareSettings> (USH_BW.BiologicalWarfareSettings&,bool,string,object[])
Verse.Scribe_Deep:Look<USH_BW.BiologicalWarfareSettings> (USH_BW.BiologicalWarfareSettings&,string,object[])
Verse.LoadedModManager:ReadModSettings<USH_BW.BiologicalWarfareSettings> (string,string)
and had a conflict with Kurin
The specific situation is that the map cannot be generated
The errors should be generally harmless and are caused by my formatting system that I will need to completely rework at some point to avoid similar messages
https://gist.github.com/HugsLibRecordKeeper/bb976efd9a9f45c2a78fc7ff9aa02eb1
– https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2920337086
https://gist.github.com/HugsLibRecordKeeper/ca09a7c7bc107ae8262845de23e7541b
onfig error in Techprint_USH_FleshBreakerOperationRes: label contains illegal character(s): "[]{}". This can cause issues during grammar resolution. If this was intended, you can use the "ignoreIllegalLabelCharacterConfigError" flag.
– https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2878860499
Could not find class BiologicalWarfare.BiologicalWarfareSettings while resolving node ModSettings. Trying to use USH_BW.BiologicalWarfareSettings instead. Full node: <ModSettings Class="BiologicalWarfare.BiologicalWarfareSettings" />