RimWorld

RimWorld

Biological Warfare
648 Comments
󠀡󠀡󠀡⁧⁧melty 27 Oct @ 4:45pm 
yay
bin 23 Oct @ 9:41am 
this could just be a incompatibility but i cant seem to use the sampler,
UmbraStar 9 Oct @ 8:13am 
@Omar Perez I like the way you think! Really we need the ability to make orbital weapons now in general
Omar Perez 5 Oct @ 1:10am 
i swear to got it would be so fucking cool if we could launch chemical warfare from orbit
Drakollos 1 Oct @ 5:28am 
"It is so hard to find a doctor these days who will make house calls. Ahh, but
Dr. Thrax still does!!! Hahahaha"
GapeHole 30 Sep @ 6:25pm 
GASSY WARRIORS!
kyrambox 12 Sep @ 11:07am 
I have a red cross on pathogens group resource icon in the top left corner. Is it normal?
dimondduk 5 Sep @ 4:07pm 
@Broverman Same issue here, no idea what the issue is bc it works find standalone but just not with my current modpack
Myrkrios 31 Aug @ 6:48pm 
VIRUS REPLICATOR ISSUE (OR ME ISSUE)

I could have missed something and/or this may be user error, however I can't seem to get the flu sample working with the virus replicator. I am successfully getting the flu sample from a pawn with the Flu (Animal) on cows and chickens. When I put it in the replicator, it gives option to activate it and when I activate, the sound FX triggers as expected, but then nothing happens. I built it in a room exactly the diameter of the effective coverage area. I'm trying to use a tamed Ibex Ram in the room when I activate, and nothing is happening.

Am I the problem or is this some sort of bug?
Kokoro 29 Aug @ 10:47am 
This mod seems to be incompatible with Kurin Deluxe Edition. Maps won't generate with them together. Wish I'd seen the comment below earlier. :/
你们都不用上班的吗 26 Aug @ 5:25am 
Could not find class BiologicalWarfare.BiologicalWarfareSettings while resolving node ModSettings. Trying to use USH_BW.BiologicalWarfareSettings instead. Full node: <ModSettings Class="BiologicalWarfare.BiologicalWarfareSettings" />
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.ScribeExtractor:SaveableFromNode<USH_BW.BiologicalWarfareSettings> (System.Xml.XmlNode,object[])
Verse.Scribe_Deep:Look<USH_BW.BiologicalWarfareSettings> (USH_BW.BiologicalWarfareSettings&,bool,string,object[])
Verse.Scribe_Deep:Look<USH_BW.BiologicalWarfareSettings> (USH_BW.BiologicalWarfareSettings&,string,object[])
Verse.LoadedModManager:ReadModSettings<USH_BW.BiologicalWarfareSettings> (string,string)



and had a conflict with Kurin

The specific situation is that the map cannot be generated
Broverman 26 Aug @ 2:09am 
To my surprise this mod, for some reason, causes my pawns to drop their meal after "eating" it, the animation plays but the hunger meter isn't replenished. I am certain this is what causes this and this didn't use to happen on 1.5 as I was playing with the exact same modlist.
BlueEagle421  [author] 14 Aug @ 1:18pm 
It should however be harmless I can can fix it on my end, but I'm focusing on developing something different now
BlueEagle421  [author] 14 Aug @ 1:17pm 
It is an incompatibility with some mod that appears to add more techprints and the error will be gone without that mod
тетеря, блин 14 Aug @ 1:12pm 
is there a point in finding which mod? or it's not about compatibility and we shouldn't bother?
BlueEagle421  [author] 14 Aug @ 7:18am 
It’s probably caused by another mod related to research. It’s about techprint, but non of the research projects from this mod require techprints.

The errors should be generally harmless and are caused by my formatting system that I will need to completely rework at some point to avoid similar messages
тетеря, блин 13 Aug @ 9:42am 
(many similar errors after that one)
тетеря, блин 12 Aug @ 11:36am 
Config error in Techprint_USH_FleshBreakerOperationRes: label contains illegal character(s): "[]{}". This can cause issues during grammar resolution. If this was intended, you can use the "ignoreIllegalLabelCharacterConfigError" flag.

https://gist.github.com/HugsLibRecordKeeper/bb976efd9a9f45c2a78fc7ff9aa02eb1
Serraphim8160 11 Aug @ 5:20am 
could it be possible to have a wall mounted vent?
BlueEagle421  [author] 6 Aug @ 10:38am 
Not planning to
тетеря, блин 6 Aug @ 10:09am 
could you, please, add compatibility with this one?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2920337086
BlueEagle421  [author] 4 Aug @ 2:05pm 
There's a separate tab on every one of my mod pages about reporting problems. I'm not going to "fix" anything if I don't know what's wrong. You don't need a running game to unsubscribe to mods. If your unsatisfied you can do it directly on steam ;)
FirePlox 4 Aug @ 12:57pm 
Lmao bro. I like ur humor but fix ur mod pls
BlueEagle421  [author] 4 Aug @ 8:06am 
It’s about viruses and slimes after all isn’t it XD
FirePlox 4 Aug @ 8:00am 
Mod breaks my game. Map generation errors , main menu errors, pawn generation (randomize button) errors and to top it all off - in game you cannot unsub to this mod. It sticks to your game like a virus or a slime.
Techlich 2 Aug @ 4:35pm 
Ignore this if you are already aware, but I have a lot of errors. Mostly saying it contains illegal characters.
BlueEagle421  [author] 2 Aug @ 9:56am 
That happens sometimes
Insanity100% 2 Aug @ 8:38am 
All of the content images, except the necroa archovirus are missing for some reason
Certified Panzersexual 1 Aug @ 7:01pm 
Unit 731 approves of this mod
тетеря, блин 31 Jul @ 12:01pm 
I don't use any glitter world mods.
radiox 31 Jul @ 10:55am 
same as below only recently
elither.games 31 Jul @ 8:44am 
I'm getting the same a below but it seems to only happen when used with your glitter world mod since its recent update
тетеря, блин 30 Jul @ 3:16pm 
many same errors for some reason, main menu:

https://gist.github.com/HugsLibRecordKeeper/ca09a7c7bc107ae8262845de23e7541b

onfig error in Techprint_USH_FleshBreakerOperationRes: label contains illegal character(s): "[]{}". This can cause issues during grammar resolution. If this was intended, you can use the "ignoreIllegalLabelCharacterConfigError" flag.
Dr.Thrax 29 Jul @ 7:04am 
Maybe some barrel with the symbol of biological item in side too
Dr.Thrax 29 Jul @ 6:53am 
@BlueEagle421 will you planning adding more into this mod like CBRN Hazmat Suit, Decontamination items for room to separate like the lab from other places as well biological safety cabinet & storage to hold them only. Like a real biological research laboratory?
A Terrible Modder 29 Jul @ 4:00am 
same, character creation gets borked
Gromino 28 Jul @ 1:11pm 
I don't know if this is a compatibility issue with other mods, but this mod break my game when enabled, it make the character selection menu broken
child assault services 27 Jul @ 9:16am 
can you make the vents airtight? i feel that would make more sense
C0lin2000 25 Jul @ 12:22pm 
game goes black at in main menue
Grismik 25 Jul @ 11:20am 
For those having issues with incompatibility, the combat extended dev build conflicts with this mod at the moment as far as I can tell.
Marmot 25 Jul @ 10:33am 
I unsubscribed and resubscribed to try to force an update on this but it shows as only compatible with 1.4 and 1.5 in my list even though this page says it's compatible with 1.6
BlueEagle421  [author] 24 Jul @ 10:13am 
if it persists let me know ;)
BlueEagle421  [author] 24 Jul @ 10:13am 
the error should appear just one time and be harmless
Rime Pendragon 24 Jul @ 8:27am 
Also getting the error:
Could not find class BiologicalWarfare.BiologicalWarfareSettings while resolving node ModSettings. Trying to use USH_BW.BiologicalWarfareSettings instead. Full node: <ModSettings Class="BiologicalWarfare.BiologicalWarfareSettings" />
BlueEagle421  [author] 24 Jul @ 8:07am 
or a narrowed down mod list would be great help
BlueEagle421  [author] 24 Jul @ 8:06am 
can you provide a HugsLib report? Would be much easier to debug if the issue persists
Dr.Thrax 24 Jul @ 7:58am 
You guys must be using wrong mod organizer sorting then I never had a problem when it just turned 1.6 and I have almost 900 + mods
keeganbate 24 Jul @ 7:56am 
Narrowed it down to one mod, this is definitely having some sort of interaction that disables all mods. Just so the author knows.
keeganbate 24 Jul @ 7:41am 
@iShade my mods are all disabling too (backup your list), might be this is the cause. I've narrowed it down to this or 5 others.