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Steps: Mod Options. Alter colors. Start Game. Dev Mode. God Mod. Place a scanner. Scan a ton. Look at awesome colors your mod makes. Fantastic.
Close game. Reopen game. Repeat. Some colors are now black. Text file of mod settings shows same settings as previously.
Here's my player log file on Google Drive: https://drive.google.com/file/d/1rP5xAWsBd0k-6FBzv3QUHyiPr8TiME2M/view?usp=sharing
Here are the mod settings I sued: https://drive.google.com/file/d/16I6gd3uUJ2jylfEqgwNG8F4Mp6myDSBx/view?usp=sharing
Let me know if you need any additional information on how to reproduce the issue. This mod is exactly what I want to use but I find it frustrating that the colors need to be re-altered on every load.
Separately, I also have issues altering the color of Gold without silver also being adjusted.
I haven't been able to replicate this issue
Here's where it auto-uploaded: https://gist.github.com/HugsLibRecordKeeper/9a34da2137872d0f8691c03539e3d1c9
I suspect the issue is with specific color choices and settings. For me, only Silver, Plasteel and Jade go Black. The settings file remains unchanged despite showing as black in game.
Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 68F71753]
at Verse.DeepResourceGrid.GetCellExtraColor (System.Int32 index) [0x00028] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- POSTFIX OskarPotocki.VFECore: Void VFECore.Patch_DeepResourceGrid_GetCellExtraColor:PostFix(Int32 index, DeepResourceGrid __instance, Map ___map, Color& __result)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Glue:AbiFixup<UnityEngine.Color Verse.DeepResourceGrid:GetCellExtraColor(System.Int32),UnityEngine.Color Verse.DeepResourceGrid.GetCellExtraColor_Patch1(Verse.DeepResourceGrid, System.Int32)>(Verse.DeepResourceGrid,UnityEngine.Color&,int)
at (wrapper delegate-invoke) System.Func`2[System.Int32,UnityEngine.Color].invoke_TResult_T(int)
at Verse.CellBoolDrawer.RegenerateMesh () [0x0012f] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.CellBoolDrawer.ActuallyDraw () [0x00008] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.CellBoolDrawer.CellBoolDrawerUpdate () [0x00008] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.DeepResourceGrid.DeepResourceGridUpdate () [0x00000] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.MapInterface.MapInterfaceUpdate () [0x000a3] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- POSTFIX Uuugggg.rimworld.TD_Enhancement_Pack.main: Void TD_Enhancement_Pack.MapInterfaceUpdate_Patch:Postfix()
- POSTFIX SmashPhil.VehicleFramework: Void Vehicles.MapHandling:DebugUpdateVehicleRegions()
- POSTFIX ShipInteriorMod2: Void SaveOurShip2.DrawShips:Postfix()
at RimWorld.UIRoot_Play.UIRootUpdate () [0x00015] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- POSTFIX visiblewealth.1trickPwnyta: Void VisibleWealth.Patch_UIRoot_Play_UIRootUpdate:Postfix()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootUpdate_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
You have a mod conflict