Barotrauma

Barotrauma

"New seven" job pack
 This topic has been pinned, so it's probably important
BAGIRA  [developer] 4 Aug @ 8:14pm
Q/A / Balance changes
Write here any type of questions about mod/future mods/updates and mostly about everything else.

You can check https://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/3167994183
to see what exactly been changed

Some marks for navigation:

:approved: = this changes will be in next patches
:denied: = this changes will NOT be in next patches
:missing: = BETA changes (waiting to be approved or denied)
:dd2burn: = hot fix / patches / notes

https://barotraumagame.com/wiki/Jove mama
Last edited by BAGIRA; 29 Sep @ 7:02am
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BAGIRA  [developer] 29 Sep @ 6:46am 
:missing: After some testings, max. limit for genetically modified job (maybe) will be moved from 2 max to 1 in order to make only one immortal person on the ship

(+ most of the genetically modified tree branch focuses about genes and alternative healing, one person w/ this job is more than enough)
BAGIRA  [developer] 29 Sep @ 6:49am 
:missing: Battle drilled soldier (Raider skill tree) provide a too big buff for explosive ammunition (railguns filled w/ explosives counts too)

In future this talent going to be reworked (or a bit lowered to make thing right)
BAGIRA  [developer] 29 Sep @ 6:59am 
:missing: Extra pockets provide a little buff compared to its counterpart (talent "By all means")

Talent will be buffed, yet no ideas how to buff it to make it not overpowered and not to leave it too weak

(upd: Bandolier analog?)
Last edited by BAGIRA; 29 Sep @ 7:00am
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