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***************** Exception *****************
[00:00:38] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.sdp.procq(<F(POBEDA)S(27)B+C(FAEACB)E(SHADOW)>CONFIRM)
>>>> gui.mmd.onModApply
>>> mmd.apply
>> mod.s_apply
> file "/set/stuff/gun/105mm_m119"
15: ("CW_acc_artillery"« mils(1.5))
16:
17: {parameters "bullet105how_usa fg"
18: {range 620 620}
19: }
and this in the minidump crash folder:
***************** Exception *****************
[00:00:14] File not found - resource/set/interaction_entity/missile_m.inc (eIORepository.cpp:374) @ [main_loop]
------------------------------------------------------------------
>> gui:dialog:pb(intro_video)
> file "/set/interaction_entity/entity.set"
66: (include "Missile_M.inc")« ;add by ordos
67: (include "airborne_M.inc") ;add by ordos
68: (include "rangemod_vehicles.inc")
69:
70: }
i have everything downloaded and set up correctly, from what i have followed
One thing I forgot to add, look at the date of log file, when it was created. I'm not sure if mini dumps files are fresh created.
So first crash shows corruption of hotmod or west. Second also.
This lead to either - dying disc or mod corruption during activation. There is one thing worth of trying.
Go to my games, gates of hell (in my documents), search for file called options. DONT OPEN IT YET.
Start game, disable every mod. Now activate hotmod - once it's activated, alt tab and create text file somewhere, name it "mod order" or something - name doesn't matter. Open it, open options file, search "mods" section (at the end of file, copy mod number, there will be only one. Paste it to mod order. Close options file, get back to game, activate West, once activated alt tab, open options, copy second mod's number, paste to mod order, close options file, back to game, do the same with cheat. If it's gonna crash again you have to manually find cheat's name. I'll paste it here once I'll be on pc. Once you will have 3 mod names (numbers), you should paste it in options file in "mods" part.
Thank you for the support, this is the fix from my point of view, i found the number by looking for the steam ID of the mod and copying it down. it works perfectly now, on the question you asked me. i have 16 GB of RAM and 235 GB's left on the storage that Gates of hell is on. I Verified files and they seemed all good to go.
it is absurd, at least everything works until the next update or what the devs bring to us.
((if people are looking for the cheat mod ID its this: 3164956763))
2982780555 - standard cheatmod for vanilla
2614199156 - hotmod
2897299509 - west
3164956087 - cheat for hotmod
3164956763 - cheat for west
cant find the file in my documents, ive reinstalled the game on a different dive i verified it even just downloaded the 3 mods, it still crashes when i load the cheat mod, my in game mod manger is a bit messed up, for what ever reason the mod i load last moves to the top.
EVEN THEN you have to control options file before game launch and on system/steam launch as mod order change randomly (or mod deactivate themselves). That's why I don't play it right now.
I remember there was some mod manager on workshop - it may be another good option.
And to save your time in troubleshooting - making options file "read only", disabling steam cloud does nothing. Game create another options file.