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and start a game which should have all 9999 then save and activate west 81 and use that save
But i dont understand how people can play west81 - tanks cant reload the ammo. They have one shoot and thats it.
So that's game engine problem again. It can handle hot mod activation, then west activation but one more activation is crashing the game. I guess (I can only guess as devs are dead silent about this) game can't handle such big mod's files to be swapped 3 times (west overrides hotnod files, my mod overrides west files).
That said, I don't use in game mod manager (in menu) since good 2 years.
------------------------------------------------------------------
>>>>>>>>> gui.cmd.exec_all
>>>>>>>> gui.cmd.exec(generic)
>>>>>>> gui:cmd:exec_generic
>>>>>> gui.sdp.procq(<F(POBEDA)S(27)B+C(FAEACB)E(SHADOW)>CONFIRM)
>>>>> gui.mmd.onModApply
>>>> mmd.apply
>>> mod.s_apply
>> file "/set/interaction_entity/entity.set"
> file "dummy.inc"
1370: ("spawn"«)
1371: ("para_tags_remove")
1372: {bone show "para"}
1373: {with_linked_entity "attach"
1374: {tags remove "heli_paradrop0"}
CALL TO ARMS - GATES OF HELL - v1.049.0 - standard x64
2025.01.17 15:00 - x64 - 6507ba3ec - 0x01623E0A
https://youtu.be/TflPuT0t8yI
Load order show it active if i go to extras it shows it needs to be activated if i try game crash what am i missing?