Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Cheat for West'81 (end of support)
174 Comments
vlad_8011  [author] 15 Aug @ 10:26am 
Read previous comment
i mean code z
can you make zode x version
vlad_8011  [author] 7 Aug @ 9:02am 
Due To lack of time, support for WEST, HOTMOD, VALOUR, Conquest Enhanced ends today. Mod will not be updated further.
kxnzhl 25 Jul @ 1:13am 
This one works with code:x thankies!
keYyeti 18 Jul @ 9:41am 
is this mod compatible with hultrahotmod ??
vlad_8011  [author] 1 May @ 11:02pm 
Then all call-out stages will be limited to it's default values (max unit per stage).
favoredcooper 1 May @ 10:12pm 
so a easy way to use cheat for west 81 is to first only have the original cheat mod and hotmod
and start a game which should have all 9999 then save and activate west 81 and use that save
vlad_8011  [author] 7 Apr @ 12:59am 
Dylan - use mr.cookie mod manager
Dylan 6 Apr @ 7:17pm 
game crashes right when i activate the mod
lukipro 2 Mar @ 7:46am 
so im used normal cheat for conquest now. and using mod manager to order mods. now working
vlad_8011  [author] 2 Mar @ 7:35am 
So it's not working with ultrahotmod
lukipro 2 Mar @ 7:23am 
im create new save and have only 20 research point.
vlad_8011  [author] 2 Mar @ 7:21am 
Not sure. Feel free to test it with creating new conquest save (to not mess with current save you play).
lukipro 2 Mar @ 7:15am 
and you dont need to create this mod?
vlad_8011  [author] 2 Mar @ 7:14am 
No.
lukipro 2 Mar @ 7:06am 
do you have cheat for ULTRAHOTMOD?
vlad_8011  [author] 27 Feb @ 5:29am 
@]Pure Blind[ - no crashes. Activate mod outside of the game using mod manager from mr.cookie.

But i dont understand how people can play west81 - tanks cant reload the ammo. They have one shoot and thats it.
mylong 26 Feb @ 11:37pm 
Great, it can be used for Code:Z I want to reward you well.:steamhappy:
vlad_8011  [author] 24 Feb @ 2:08pm 
I will check this tomorrow, thanks for report.
]Pure Blind[ 24 Feb @ 1:42pm 
No, crashes. Only have hotmod and westmod active.
vlad_8011  [author] 22 Feb @ 4:30am 
Does the mod work?
[OT]szymonpajak 22 Feb @ 4:20am 
This mod needs update, as West 81 and Hotmod were updated by the beginning of the February.
vlad_8011  [author] 3 Feb @ 2:20am 
I have no idea
JoeTheezy 3 Feb @ 12:09am 
would this work with the armagedon ww3 mod? I only ask because i saw it said west 81 in the background when i started the mod.
vlad_8011  [author] 2 Feb @ 2:49pm 
Glad to hear it.
LittleSheep 2 Feb @ 2:45pm 
the cookie mod manager fixed for me, guess it's the game engine being pretty shit ^^'
LittleSheep 2 Feb @ 2:19pm 
thanks for your help ! i'll try the cookie manager and hope for the best. Thank you again. i'll tell you if it works just in case it could help other people
vlad_8011  [author] 2 Feb @ 2:07pm 
32gb should be enough, that right - I don't have more personally.

So that's game engine problem again. It can handle hot mod activation, then west activation but one more activation is crashing the game. I guess (I can only guess as devs are dead silent about this) game can't handle such big mod's files to be swapped 3 times (west overrides hotnod files, my mod overrides west files).

That said, I don't use in game mod manager (in menu) since good 2 years.
LittleSheep 2 Feb @ 2:02pm 
i'll give it a go, i've got about 32go of ram which should be enough ig idk
vlad_8011  [author] 2 Feb @ 1:57pm 
You put right file (log) but i am not sure what is the cause. It looks like it cannot activate mod files (either west or hotmod, as my mod doesnt change interaction_entity/entity.set), and my wild guess here is not enough ram? Did you tried to activate mod outside of game, and not rely on the game engine in this matter? Using mr cookie mod manager may be the right idea, or manually thru the "my documents" files
LittleSheep 2 Feb @ 12:19pm 
maybe this is it ? i'm not sure
LittleSheep 2 Feb @ 12:18pm 
[00:03:43] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
>>>>>>>>> gui.cmd.exec_all
>>>>>>>> gui.cmd.exec(generic)
>>>>>>> gui:cmd:exec_generic
>>>>>> gui.sdp.procq(<F(POBEDA)S(27)B+C(FAEACB)E(SHADOW)>CONFIRM)
>>>>> gui.mmd.onModApply
>>>> mmd.apply
>>> mod.s_apply
>> file "/set/interaction_entity/entity.set"
> file "dummy.inc"

1370: ("spawn"«)
1371: ("para_tags_remove")
1372: {bone show "para"}
1373: {with_linked_entity "attach"
1374: {tags remove "heli_paradrop0"}


CALL TO ARMS - GATES OF HELL - v1.049.0 - standard x64
2025.01.17 15:00 - x64 - 6507ba3ec - 0x01623E0A
vlad_8011  [author] 2 Feb @ 12:17pm 
Yes, that could help
LittleSheep 2 Feb @ 12:09pm 
should i send the logs ?
vlad_8011  [author] 2 Feb @ 10:49am 
@LittleSheep - cant reproduce
https://youtu.be/TflPuT0t8yI
LittleSheep 2 Feb @ 10:31am 
The game crashes on activation even when following instructions to the letter, with no other mods installed ^^'
vlad_8011  [author] 17 Jan @ 2:03am 
@Ayado - Please tell what's wrong.
50 16 Jan @ 5:43pm 
please update
rexyboygamer 11 Jan @ 2:43pm 
Crosshot's strategy worked for me aswell.
vlad_8011  [author] 10 Jan @ 2:59pm 
This game.... Not sure why this is working that way, but I'm more than sure this is not correct. All that mod manager is doing is adding mods to the list in options.set. same as user can do manually. If game can't handle this for some people, well - that sucks.
Crosshot 10 Jan @ 2:53pm 
yes, i had to load hot mod then load 81 with cheat in game.
vlad_8011  [author] 10 Jan @ 12:25pm 
Not sure what is going on, but did you click "save"?
Crosshot 10 Jan @ 12:22pm 
Mod manger or in game Hot mod and 81 load fine cheat wont?
Load order show it active if i go to extras it shows it needs to be activated if i try game crash what am i missing?
vlad_8011  [author] 10 Jan @ 8:39am 
I suggest using Mr cookie mod manager. There you can activate all mods without opening the game, you can create mod sets and quickly change them to whatever set you want.
[TMN] Das1 10 Jan @ 8:22am 
It worked for me when I first downloaded hot mod, then restarted the game and downloaded west81 and cheat together.:cozycrashfish:
BerylSs 15 Dec, 2024 @ 7:13pm 
how to make it works?
macedonich 1 Dec, 2024 @ 12:18am 
Hawken, mod works as always. But, looks like from Liberation DLC we must turn on all mods in one time tugether, if to do it one by one separate - will game crash.
nox 30 Nov, 2024 @ 4:48pm 
Was able to fix it.