Shotgun King: The Final Checkmate

Shotgun King: The Final Checkmate

SGK Extra
 This topic has been pinned, so it's probably important
Etilon  [developer] 4 Oct, 2024 @ 10:30am
Patch Note Details: Patch 60

Patch 60 - 29.08.2025
[Content] Added a few cards
[Balance] "Nightbane" gets +2 Blade if you have fright instead of 1
[Balance] "Nightbane" gets +2 Blade if you reduce light level
[Balance] "Black Out" gives leaders +1 HP
[Fix] Fixed a few art mismatches
[Fix] "Again and Again" now requires "Again" to appear

Patch 59 - 27.08.2025
[Content] Added a few cards
[Balance] "The Black Scripture" and associated cards have been reworked and made more straight forward
[Balance] "Bite the Bullet" is now Rare instead of Very Rare
[Balance] "Proper Calibration" now triggers on all pieces instead of just pawns
[Balance] "Black Plague" now only requires 1 rat to appear
[Balance] "Mistified" got an extra effect
[Balance] Pieces that are affected by madness will deal 2 damage instead of 1 now
[Balance] The Hero will increase "Starvation Damage" by 2 each turn during the Hellmare fight while present
[Fix] "Living Embers" now applies the bonus damage to itself properly
[Fix] "Soul Trap" had it's text adjusted to match the actual effect
[Fix] "Soul Trap" no longer displays the stun effect above the Black King's head
[Fix] "Soul Trap" was displayed as Rare instead of Uncommon
[Fix] "Fate's Hand" didn't display it's effect
[Fix] Fixed a crash in Draft Mode
[Note] Changed card art for the Hero piece
[Note] Renamed "Nihil" to "Dark Soul"
[Note] Small text adjustments and additions

Patch 58 - 17.08.2025
[Content] Added a few cards
[Balance] "Smart Investment" also increases firerange
[Balance] "Leg Cramps" and "Super Glue" need one jump instead of the jump tag now
[Balance] "Sleeved Aces" have been reworked
[Balance] "Stubborness" now also grants +1 Search so it's not useless without synergy
[Fix] Fixed Supply Boxes leaving their visuals behind after the floor ends
[Fix] Some cards didn't have a piece requirement despite directly buffing pieces
[Note] Renamed "Junk Rat" to "Junkrat the Junk Rat"
[Note] Removed "Black Endless Fatigue" and "White Endless Fatigue" cards
[Note] "Ouroboros" can now appear in endless

Patch 57 - 13.08.2025
[Content] Added a few cards
[Content] Reworked the card selection for "Ex.Draft" so please report any oddities or bugs
[Balance] "Blighted Blade" stops reducing blade if you have 4 or less
[Balance] "Lapse" fully drains your ammo now
[Balance] "Time Bastion" has been reworked due to bugs
[Balance] "Time Loop" has been reworked
[Balance] "Ratking King" is now Very Rare instead of Rare
[Balance] Soul Edge has been slightly adjusted and Ultimate trait buffed
[Balance] Unstable Gemstone has been buffed across various traits
[Balance] Slick Cane has been reworked
[Balance] Trojan Gift has been reworked
[Balance] Leviathan's Call has been reworked
[Fix] "Blighted Blade" is now properly displayed as Uncommon (appeared tagged as common)
[Note] Adjusted some descriptions

Patch 56 - 08.08.2025
[Content] Added a handful of cards
[Balance] "The Ghost is Here" has been added to the base card pool
[Balance] "The Ghost is Here" is now Very Rare instead of Special
[Balance] "The Ghost is Here" has the Wraith tag now
[Balance] "The Nail of Irony" has been added to the base card pool
[Balance] "The Nail of Irony" is now Very Rare instead of Special
[Balance] "The Nail of Irony" has the Iron tag now
[Balance] "Again" no longer tears when unflipped
[Balance] "Again" is now Common instead of Uncommon
[Balance] "Again" can be found 3 times instead of 2
[Balance] "Engraved Bullet" has been reworked
[Balance] "Rat Poison" has been reworked
[Balance] "Rat Trap" has been reworked
[Balance] "Mittens the Savage" has been reworked
[Balance] "Tom the Rival" has been reworked
[Balance] White Cards related to rats need 1 base rat instead of the rat tag
[Balance] "Make a Wish" is more specific with some cards
[Fix] "Make a Wish" I wish is fixed now
[Fix] "Mistified" had the wrong effect displayed
[Note] Updated "Glacies' Wild Card" card art

Patch 55 - 05.08.2025
[Content] Added a few cards
[Content] Added one more gun
[Balance] "Seppuku" will grant 3 blade instead of 2 blade when triggered
[Balance] "Recoup Losses" will trade 2 gamble for 2 firepower now
[Balance] "Fate's Hand" triggers every 2 turns instead of 5 turns
[Fix] Attempted to fix the ♥♥♥♥♥♥♥♥♥♥ trash can again
[Fix] Actually fixed an issue with the cheat code for unlocking guns
[Note] Rewrote most of the text descriptions of effects to improve clarity
[Note] If any typos if mistakes slipped by with the above change let me know

Patch 54 - 03.08.2025
[Content] Added a few cards
[Balance] "Dark Glare" is now Special instead of Common but its weight remains the same
[Fix] Attempted to fix an issue caused by a previous fix

Patch 53 - 29.07.2025
[Content] Added a few cards
[Balance] Threw "Recycle Bin" now flips after being used

Patch 52 - 25.07.2025
[Content] Added a few cards
[Content] Added more gun to Dev Test for tentative testing
[Balance] "Blast Furnace" has been split into two different cards
[Balance] "Bail Out" will grant 2 hops after using a grenade instead of 1
[Balance] "Hauler's Shackles" is now Very Rare instead of Uncommon
[Balance] "Close Quarter Defense" gives all pieces -1 HP now
[Balance] "Dunkle Kugel" will now also end your turn when using a Dark Bullet
[Balance] Dunkler Schütze will now trigger its bonuses on turn 10 instead of 2 to account for the previous change
[Balance] The Tally Marks has been reworked
[Balance] Some cards that needed the "Reset" tag now only need 1 Restart to appear, but will not appear if you only have Rewind
[Balance] Father Garcia had its base absolution reduced by -1 because the "Soul Fasting" card already grants +1 Absolution
[Balance] Miss Fortune will now get some ammo instead of being empty
[Balance] Starvations will now spawn during Hellmare's second phase
[Note] Moved a card to make space for Hellmare
[Note] Hellmare herself has received no other adjustments, these changes should make her fight more bearable
[Note] Nightmare Hunter's condition has been changed to "Trigger Hellmare's second phase" (remains functionally the same)
[Note] Added flavor text to hint on how the Hellmare fight is triggered

Patch 51 - 25.07.2025
[Content] Added a few cards
[Balance] Plague Bringer's ammo regen from the Ultimate trait has been moved to the Advanced trait
[Balance] Deathwish's base trait has been buffed
[Balance] Snagharpoon's base blade increased from 3 to 4
[Balance] Deathmark has been reworked
[Balance] "Who..." has been made more rare
[Fix] The modded ranger pieces now gives souls
[Fix] Old Shotgun works as intended now
[Fix] Unstable Gemstone has been renamed to The Unstable Gemstone for consistency of right click guns

Patch 50 - 21.07.2025
[Content] Added a few cards
[Content] Added a "Killer" badge for killing at least 100 pieces during a run
[Balance] Bounty Hunter has been adjusted
[Balance] Father Garcia will start with "Soul Fasting"
[Balance] Leviathan's Call has been adjusted
[Balance] "Lich's Phylactery" now has a 25% chance to tear
[Balance] "Engraved Bullet" has been reworked
[Balance] "Switcheroo" now also gives rooks and bishops -1 HP
[Balance] White King Boss' ability to promote a Pawn when moving has been reduced from 100% to 50% instead
[Fix] Fixed various misc issues thanks to Scavenger
[Note] Added text clarification for "Sneak King"
[Note] Guiled Collector will get +5 search in ExEndless for its Ultimate Trait


Patch 49 - 19.07.2025
[Content] Added a few cards
[Balance] "After Image" now also reduces the speed of all pieces by 1 point
[Balance] "Mini Set" has been reworked
[Fix] "White Endless Fatigue" is now properly considered a white card
[Note] Added a description for aura damage
[Note] Attempts have been made to fix crashes in ExEndless

Patch 48 - 15.07.2025
[Content] Added a few cards
[Balance] "Booster Pack" now grants +1 search again but its rarity was changed from Common to Uncommon
[Balance] "Blind Rage" now can be flipped and unflipped without replacing itself with "Stifled Rage"
[Balance] "Stifled Rage" can be unstiffled
[Fix] "Living Embers" no longer works indefinitely(fixed a while ago but logged here now)
[Note] Adjusted text for certain effects

Patch 47 - 23.05.2025
[Content] Added a few cards
[Balance] Cheater's Hand has been buffed because *someone* was complaining
[Balance] "Conclave" and "Cavalry" have been reverted to their vanilla effects due to speed increase saturation
[Balance] "The Black Scripture" had its trigger slightly changed and description updated to better convey its immortality mechanic
[Balance] "Lit Candle" is now Common instead of Uncommon
[Balance] "Guillotine" no longer excludes the leader tag for the time being until softlocks are found
[Note] Hellmare's secondary badge had an alternative unlock added "Kill Hellmare after starving"
[Note] Hellmare's Starvation's death damage will now be displayed on the left
[Fix] Made the mechanic of "Early Blooming Flower" more clear
[Fix] Various text and art errors


Patch 46 - 16.05.2025
[Content] Added a few cards
[Balance] "Close Quarter Defense" will flip when there's no knights on the board
[Balance] "Common Cold" max count increased from 2 to 3 cards
[Balance] "August Presence" is now Uncommon instead of Common and grants +1 Fright Radius
[Balance] "Gaslight" has definitely been adjusted
[Fix] "Nothing There" and the "Switcheroo" card will no longer give bad check calculations, this was was fixed separately but I'll just add it here as a footnote
[Fix] Leviathan's Call no longer unlocks its traits incorrectly in Ex.Throne, this was fixed separately but I'll just add it here as a footnote
[Fix] Cheater's Hand should now properly add its cards after the Advanced Trait triggers, this was attended this Patch


Patch 45 - 11.05.2025
[Content] Added a few cards
[Content] Reworked some of the older guns
[Balance] "Blast Powder" can appear 2 times instead of just once
[Balance] "Bouncy Castle" only needs 50% knockback to appear
[Balance] "Nothing There" had its rarity changed from Rare to ??? but actual value remains unchanged
[Balance] Dead and Departed Butterflies had its base firepower increased from 1 to 2 but ammo was reduced from 10 to 6
[Balance] Sonic Boom has been reworked to favor the highpower lowrange aspect while also assimilating part of Drunk Shot's gimmick
[Balance] Drunk Shot has been reworked into a high damage low accuracy weapon that benefits from not firing for a few turns
[Balance] The Alchemist has been reworked into a low firepower and low grenade damage gun that gets firepower from blasting pieces
[Balance] Leviathan's Call has been reworked to be more focused on the pentagram gimmick
[Balance] Glass Cannon has been reworked to have more gimmicks based around cannonballs
[Balance] Cheater's Hand has been reworked to feel like how the Black King would actually cheat
[Balance] The first form of the Mimic piece now holds a bow
[Note] The names for each of the mimic's forms have been adjusted
[Note] Added a special condition where if the Black King is somehow feared or bleeding he will get +5 spread on his next shot every turn

Patch 44 - 07.05.2025
[Content] Added a few cards
[Balance] "Pocket Watch" had its number of restarts increased from 1 to 2 per run
[Balance] "Bidding Time" had its number of restarts increased from 3 to 5 per run
[Balance] "Black Market Powder" had its rarity changed from Uncommon to Rare
[Balance] "Booster Pack" no longer offers search
[Balance] "Ouroboros" has been reworked
[Balance] Soul Clock has been reworked
[Balance] Cheater's Hand had its unlocking changed
[Balance] Reaper no longer bans "Small Fry Harvest" and "Cannon Fodder"
[Fix] "Shocker Rounds" breaking was fixed in separately but I'll just add it here as a footnote

Patch 43 - 02.05.2025
[Content] Added a few cards
[Balance] Miss Fortune had its ultimate trait increased from 20% to 50% trigger chance
[Balance] Despot's Mancatcher had its ultimate trait reworked
[Balance] "Silencer" grants +1 firerange and no longer needs the cloak tag
[Balance] "Castaway Compass" has been reworked
[Balance] "Posthaste" turn reduction increased from 10 to 20 turns
[Balance] "Posthaste" is now Uncommon instead of Common
[Balance] "Shocker Rounds" has been reworked
[Fix] Text issues

Patch 42 - 27.04.2025
[Content] Added a few cards
[Balance] Gentleman Jack has been reworked to give more general advantages when killing Queens
[Balance] Slick Cane has been reworked to be based around reaching the waypoint and flagstones
[Balance] Old Shotgun has been reworked to be more centered around taking out the Bishops
[Balance] "Void" will now also grant +1 extra firepower for the rest of the floor when using it on a black card
[Balance] "Ancient Flagstone" grants +1 search instead of ammo max

Patch 41 - 23.04.2025
[Content] Added a few cards
[Content] Added some nonsense to Dev Test
[Balance] "Funeral of Butterflies" no longer turns you into the god of destruction under specific circumstances
[Balance] Dead and Departed Butterflies' rank 40 trait has been reworked (Hellmare, the boss with hundreds of HP, got wiped on turn 17 which is just not ideal)
[Balance] Dead and Departed Butterflies' rank 50 trait has received part of the old rank 40 trait
[Balance] Outis' rank 20 trait gives +2 blade instead of +1 now
[Balance] "Downsize" has been reworked
[Balance] "Grindstone" gives +2 instead of +1 blade
[Balance] "Swift Slide" is now Rare instead of Very Rare
[Balance] "Straight Up Cheat" is now Rare instead of Very Rare
[Balance] "Unholy Call" is now Common instead of Uncommon
[Balance] "Soul Trap" is now Uncommon instead of Rare
[Balance] "Diplomatic Immunity" now also affects bishops and is Very Rare instead of Rare
[Note] Adjusted the description for several effects and some may display on the left side of the chessboard
[Note] Renamed "Easy Game" to "Easy Mode" out of consideration for consistency

Patch 40 - 17.04.2025
[Content] Added a few cards
[Content] Hermit's Journey has proven overall pretty underwhelming and its gimmick lacking so it will be removed
[Content] Hermit's Journey's spot will be substitute with a different gun with different gimmick
[Balance] Nightmare Hunter has been adjusted to gain its buffs on turn 5 so it can make use of the unique card it got last patch
[Balance] Heavy Metal's unique card now also causes the selected piece type to be knockbacked
[Balance] The unique cards for Nightmare Hunter and Heavy Metal no longer work on pawns
[Balance] Adjusted the way Mimic appears on the board
[Balance] Adjusted Mimic stats and speed to be consistent across all forms so that it has 8 HP and 5 speed
[Balance] Fool no longer reduces your firepower for the rest of the floor when killed but has 10 HP instead of 7 HP
[Balance] Shade has been reworked alongside its associated card
[Balance] "Boots of Levitation" is now a Rare card instead of Very Rare
[Balance] "Flame Strike" can have up to 3 copies now
[Balance] "Snow White Queen" has been reworked
[Fix] "Time Bastion" has been reworked due to several bugs with resetting while firing your weapon
[Fix] Dead and Departed Butterflies not having its rank 40 trait trigger properly
[Fix] Trash Cards

Patch 39 - 11.04.2025
[Content] Added a few cards
[Content] Added several guns
[Balance] Nightmare Hunter will start with a unique card
[Balance] Voracious Hunger had its Expert trait buffed to give the first shot it fires +3 firepower
[Balance] Deathwish has been reworked again
[Balance] Elite:Hero had its fire rate reduced
[Balance] "Mission Sol" no longer needs the mission tag and will flip itself on turn 30
[Note] Slightly adjusted card art for "No Scope" and "Patched Up Scope"
[Fix] Small text errors and other text changes
[Fix] "One Bullet" should actually only load one bullet now
[Fix] Unstable Gemstone was using its sword sprite for its normal sprite

Patch 38 - 14.03.2025
[Content] Added a few cards
[Balance] "Karmic Justice" now only gives 3 firepower but the debuff is -1 firepower
[Balance] "Dark Plume" gives -10 spread instead of -5
[Balance] "Flame Strike" is now common
[Balance] "Black Mist" is common now but does not restore ammo anymore
[Fix] Minor description errors

Patch 37 - 09.03.2025
[Content] Added a few cards
[Content] Added 2 guns
[Balance] Dullahan's Body now leaves the horse behind
[Fix] "Starry Catalyst" now shows up only when you have "Big Bang"

Patch 36 - 07.03.2025
[Content] Added a handful of cards
[Balance] "???" is now a ??? rarity

Patch 35 - 26.02.2025
[Content] Added a few cards
[Balance] "Sunk Cost Fallacy" only gives -1 Firepower only initially now
[Balance] "Again" is now uncommon instead of rare
[Note] Slightly increased the chance for the Black King to yap at the start of the floor
[Fix] Added a description that somehow disappeared for the cards related to "Hit List"
[Fix] The madness attribute works as intended now so pieces won't gradually become madder as the run progresses (thanks Glacies)
[Fix] Draft Mode

Patch 34 - 21.02.2025
[Content] Added a few cards
[Balance] "Ouroboros" no longer needs 5 firepower to appear(still needs 1 bishop, rook and queen)
[Balance] Some cards needed for spawning bosses are now special in rarity
[Balance] Readjusted rarity/weight distribution of cards to bridge the difference between rarity tiers
[Balance] "Fool Companion" needs "a" jester instead of "The Jester"
[Fix] Dunkler Schütze had one of its traits changed because it didn't work
[Fix] Snagharpoon had its unlock and description made to match each other
[Fix] Fixed Ex.Endless

Patch 33 - 20.02.2025
[Content] Added a few cards
[Content] Added a few guns
[Balance] Miss Fortune had its advanced trait reworked to make the gun easier to use
[Balance] "Target Practice" also gives -15 spread on your first shot each floor
[Balance] "Red Tinted Glasses" gives 5 initial spread instead of 10
[Balance] "Cometh Forth Dullahan" no longer removes a King and doesn't exclude iron and leader cards anymore
[Note] Added a jingle for the king boss ability
[Note] Cleaned up dev test a little
[Fix] The A.O.I.B.O.I. and "A Fast One" had the description for extra grenade tosses adjusted, effect remains unchanged
[Fix] Minor spelling mistakes
[Fix] "One Bullet" can now warn for checks
[Fix] "Flashbang" no longer crashes the game when hitting you


Patch 32 - 14.02.2025
[Content] Added a few cards
[Content] Added Internet Brainrot Man's gun concept to dev test for tentative playtest
[Balance] "Kaboom" and "Purged in Fire" changed from uncommon to rare
[Balance] "Kaboom" and "Purged in Fire" cause the piece to explode on death instead of giving +1 aura damage
[Balance] "Yuval King's 12 Checkers has been reworked
[Balance] "Serrated Fangs" causes pieces to bleed instead of increasing hook dmg
[Balance] The Boss White King and The Black Bishop have their HP increased to 30
[Balance] The Boss White King has a new ability that causes a nearby Pawn to promote whenever he moves
[Balance] "People's Beloved" gives 2 speed instead of 1 for pawns
[Balance] Spawning only one part of Dullahan will cause it to move less strategically
[Balance] "Card Shreds" changed from common to special
[Balance] "Speedrun Time" now has the thresholds set for 1,2,3 minutes
[Balance] The A.O.I.B.O.I. had its Ultimate trait reworked
[Note] Slightly changed the art for "Time Loop"
[Note] Adjusted UI for unlocked badges
[Fix] Removed one "zero" from all rarity tiers to prevent them burying cards from other mods
[Fix] The Wand of Premonition had its Ultimate trait trigger work incorrectly
[Fix] Right Click cards torn by Ex.Endless' gimmick are now more properly removed from the player (thanks Glacies for the _refresh thing)
[Fix] The "Fire" tag was being attributed to effects that cointained the word "fire"
[Fix] "Bone Sundering" now shows the correct description(effect remains unchaged)
[Fix] Misc text issues and typos

Patch 31 - 10.02.2025
[Content] Added a few cards
[Fix] You can no longer use "Intimidate" and "Posthaste" while flipped
[Fix] "Mistified" had a missing line for its effect description, actual effects remain unchanged

Patch 30 - 09.02.2025
[Content] Added a handful of cards
[Balance] "The World" has been reworked... again...
[Balance] "Soul Burn" needs 2 soul slots to appear now
[Balance] "Revolutionary Momentum" had it's requirements changed
[Balance] "Holonade" now also gives +1 center damage
[Balance] "Disturbing Spectacle" now gives -3 instead of -2 speed
[Balance] "Succubus" is more straightforward now
[Balance] "Ancient Flagstone" also grants 1 ammo
[Balance] "Cowboy Hat" gives -2 instead of -3 firepower
[Balance] "Castaway Compass" gives 7 search instead of 5
[Balance] Card weights have been standardized
[Balance] "Soul Burn" has been reworked
[Balance] Higher ranks that heal pieces on turn 20 now heal 2 HP instead of 1 HP
[Balance] Coagulated Bloodlust lost the spread from its base trait and firepower from its master trait
[Balance] Outis has 3 base blade instead of 4
[Balance] "Cometh Forth Dullahan" and "Judgement Day" have been adjusted and will only trigger for themselves
[Balance] "Cloaking Device" needs the new hologram tag
[Balance] Soul Stone has been reworked
[Etilon Note] I hate working with the wand cards
[Note] Cards are now categorized by the following rarities: Common, Uncommon, Rare, Very Rare, Special
[Note] The rarity refers to how often you might see that card when you met it's requirements, but its strength does contribute to its rarity
[Note] The art for "Lamentation" has been changed because it better fit a new card
[Fix] Outis and "Dissociate" had their effects reverted and fixed (thanks Glacies)
[Fix] "Ripple Effect" now appears only if you have the "Ripple" card




Patch 29 - 03.02.2025
[Content] Added a few cards
[Content] Dev Test has 4 new gun concepts
[Balance] If the player has negative absolution (-10 or lower) they will fight Hellmare as the boss without needing her card requirements
[Balance] "Beginner's Luck" got buffed
[Balance] "Piper the War Baron" needs "Selective Listening"
[Balance] "Sebastian the Insidious" needs "Dark Resolution"
[Balance] "Selective Listening" gets buffed if you have a rat tagged card
[Balance] "Beast Tamer" and "Charming Villain" work by default but flip when the specific piece type is killed
[Balance] "Bloodless Coup" now stuns peaceful pieces whenever they are hurt instead of reducing pawn speed
[Balance] "Submerged Trap" has been reworked due to bugs with killing pieces as they move
[Balance] "Black Mist" reduces absolution instead of firerange
[Balance] "Hellmare's Curse" has been reworked
[Balance] "Damp Ditch" now also delays the next move of pieces that leave it by 2 turns
[Balance] "Iron Stake" frightens vampires at the start of the floor and needs the bleed tag
[Balance] "Book of the Dead" heals 2 HP instead of 1 HP
[Balance] "Mistified" heals all pieces by 1 when the card flips
[Balance] "Patience" no longer gives -5 fire arc
[Balance] "Bold Plan" no longer gives 1 search
[Note] Changed secret requirement for "Enraged Knightmare" to something more reasonable
[Note] Reverted the cameo card art change
[Note] Adjusted some cards based on reports
[Fix] Plague Bringer's Advanced Trait has been fixed
[Fix] "Revolutinary Momentum" no longer crashes the game
[Fix] "Dissociate" has been altered to circumvent a bug that causes a crash on the boss floor
[Fix] Outis has received the above alteration to its Ultimate Trait as well since it worked with the same effect

Patch 28 - 30.01.2025
[Content] Added a few cards
[Balance] The Hero will now attack other pieces if Hellmare is present
[Balance] Reworked "Four of a Kind"
[Note] Changed the card of a specific cameo card for this patch only

Patch 27 - 28.01.2025
[Content] Added a few cards
[Balance] "Jerry the Bombastic" will also act like a normal rat
[Balance] "Maus the Rat King" is more avid for conquest
[Balance] "Dissociate" was reworked
[Balance] "King's Mistress" no longer needs a Queen to spawn but now increases speed instead of HP
[Balance] "Who..." has a unique variant now
[Balance] "Nightbane" and "Ritual Dagger" get +1 blade if you have fright radius
[Fix] "Mistified" now works as intended
[Fix] Certain cards that require grenades now spawn properly


Patch 26 - 25.01.2025
[Content] Added a few cards
[Balance] "Damocles' Rule" also gives +2 firepower by default
[Balance] "One Bullet" has been adjusted for Codex Completion
[Fix] Certain cards will now be always unlocked in the Codex
[Fix] Starvations dying no longer cause Knights to become wraiths
[Fix] Soul Clock's Ultimate works as intended now

Patch 25 - 21.01.2025
[Content] Added a few cards
[Balance] Made changes to several gun effects and unlocks
[Balance] "The World" now flips if a Knight dies and you need 4 for it to appear
[Balance] "The Royal Guards" adds a guard every 10 turns instead of 8
[Balance] "Bail Out" grants 1 hop
[Balance] "Dud Bullets" no longer applies paralysis
[Balance] "Target Practice" also grants 1 max ammo
[Balance] Iron Trials grant 1 speed
[Balance] "Dueling" grants 2 blade instead of 1 per Queen
[Balance] "Furious Farming" got fixed
[Balance] "Slowing Hourglass" has been adjusted
[Fix] "Truce" now works as intended
[Fix] Added the proper piece requirement for "Proper Calibration","Challenge Faith" and "Dueling"
[Note] The Better Codex Mod will now be a requirement for the mod, while not mandatory it is recommended

Patch 24 - 31.12.2025
[Content] Added a few cards
[Balance] "Foal Play" no longer flips when no Knights on the board but need 3 knights
[Balance] "Call of Hellmare" has been reworked to be the only way to summon her
[Balance] Starvations now become slower when another Starvation dies
[Balance] Increased the rate at which damage stacks on Starvations
[Fix] Fixed an issue on gun traits debuffing HP
[Note] Added a bunch of quips for pieces thanks to Glacies

Patch 23 - 30.12.2025
[Content] Added a few cards
[Balance] Some cards no longer require "Knightmare"
[Balance] "Twin Rule" no longer gives kings speed and give them -3 HP instead of -2 HP
[Balance] "Starvation" only removes 2 max ammo every 7 turns
[Balance] "This Ends Now" has had its requirements changed and changed HP scaling since it didn't work as intended
[Balance] The Royal Enforcer got +1 firepower base line
[Balance] Leviathan's Call has received slight adjustments to its traits
[Balance] Guns ID00 through ID03 have gotten their Ultimate Traits
[Fix] Reaper had an issue with its HP debuffs and as such has been fixed and rebalanced
[Fix] Plague Bringer has an issue with its HP debuffs and as such has been fixed and rebalanced
[Fix] All other guns with HP debuff effects have been fixed preemtively but got no balance changes
[Note] The description for Elite pieces has been change to flavor text because they were pretty vague anyway

Patch 22 - 27.12.2025
[Content] Added several cards
[Balance] "Saddle" no longer need "Cavalry"
[Balance] "Saddle" now makes Knights unable to attack normally
[Balance] "Sokoban" now makes Rooks unable to attack normally
[Balance] "Deadman's Ribbon" now gives 3 HP to all 'undead' modded pieces
[Balance] "Chains of Others" now has its effects dependent on Pawns and grants 10 leader HP instead of 9 HP
[Balance] "Ace of Spades" has been reworked and renamed into "Sleeved Aces"
[Balance] "Booster Pack" base card has 1 search now
[Note] "Greater Folly Shield" now actually has you holding a shield for funsies
[Note] Added Hellmare to Dev Test for tentative testing

Patch 21 - 24.12.2025
[Content] Added a few cards
[Balance] "Lump of Coal" will have a really high chance to appear during this period because Black King was a very bad king this year
[Balance] "Shadow Clutch" no longer reduces firerange
[Balance] "Haemorrhage" has been completly reworked due to causing softlocks in certain situations
[Balance] "JP12's Cornerstone" has its bonus effects trigger on rank 25 instead of 30 (so its in the middle of rank progression)

Patch 20 - 21.12.2025
[Content] Added several cards
[Balance] "Jerry the Bombastic" and "Jerry's Wrecking Crew" took a more 'on field' approach
[Balance] "Frag Grenade" now sends out 4 fragments instead of increasing center damage
[Balance] "Flashbang" now also delays pieces hit by 1 turn
[Balance] "Highest Dungeon" now imprison Queens for thematic reasons
[Balance] "Vampirism" only affects leaders now
[Balance] "Vermilion Tonic" now requires a new card instead of "Vampirism" and affects Bishops instead of Pawns
[Balance] "Sanctity" no longer requires "Conclave"
[Balance] "Salvation" will replace "Sanctity" in a specific circumstance now but can no longer be found naturally
[Balance] "Black Mist" now restores 5 ammo in reserve when triggering
[Balance] "The World" will flip if a Pawn dies now
[Note] I will not mention the name of the added cards going forward to avoid spoiling them, it's not like you can just check them in the codex... wait...

Patch 19 - 18.12.2025
[Content] Black cards: "Wicked Absolution","Spooky Grenades","Shell Shock","Submerged Trap","Thalassophobia","Hypothermic Shock"
[Content] White cards: "Dampened Curse","Time Bastion"
[Balance] "Yuva King's 12 Checkers" reduces firepower by 10 instead of 12
[Balance] "Crimson Hourglass" no longer requires one from each of the basic pieces
[Balance] "Possessed" no longer needs "Conclave"
[Balance] "Truce" no longer needs "Magic Reindeer"
[Note] False Kings have now been renamed into kingly phonies to differentiate them from regular phonies
[Fix] Fixed Old Shotgun getting its Master Trait too early

Patch 18 - 15.12.2025
[Content] Black cards: "Chains of Others"
[Content] White cards: "Soul Burn"
[Content] Added "Supreme" traits for all guns in all gamemodes
[Content] Added a new "Late Bloomer" gun
[Balance] Made various small adjustments to boost certain guns
[Balance] Knight, Bishop and Rook "Encounter" cards no longer require 2 of that respective piece
[Balance] Added extra effects to "Blooming" cards based on the newer ranks
[Note] False Kings are now called phonies (ba dum tss)
[Announcement] No additional ranks are planned to be added past 50
[Announcement] "Ultimate" traits will be added a later date, but those will be the final traits added, and Late Bloomer will launch with this trait added to account for its growth
[Announcement] Despite the above statements, adjustments to ranks and traits effects could be made for balancing should they be deemed needed


Patch 17 - 10.12.2025
[Content] Black cards: "Yuval King's 12 Checkers","One Bullet"(Only available with Glacies' premove mod), "The World"
[Content] White cards: "In His Name", "Weight of Sin","Leg Cramps","Pot of Greed"
[Balance] "Selective Listening" reduces speed by 1 on all pieces
[Balance] "Ill Temper" chance for Queens to slap nearby pieces reduced from 50% to 20%
[Balance] "Counter Attack" no longer requires "Rushdown"
[Balance] "Posh Beauty Powder" disguises you as a Queen for 1 turn instead of granting 3 shells
[Fix] "Thid Ends Now" no longer excludes itself
[Fix] Fixed a T

Patch 16 - 29.11.2025
[Content] Black cards: "Cloak and Dagger","Bullseye","Fickle Mercy"
[Content] White cards: "This Ends Now"
[Balance] "Live Practice" no longer increases fire arc, but adds a pawn instead
[Balance] "Nightbane" reverted to its vanilla effects
[Balance] "Bloodless Coup" slows down Pawns by 1 speed
[Balance] "Blind Rage" grants +1 fright radius
[Balance] "Bait and Switch Trap" has been reworked
[Balance] "Royal Pen" has been reworked
[Balance] "Flashbang" no longer has special requirements
[Balance] "Karma" will flip when you have no bishops
[Balance] "Rat Trap" will remove 1 rat after 7 turns instead of right away

Patch 15 - 16.11.2025
[Content] Black cards: "Downsize"
[Content] White cards: "Memory of the Forest"
[Content] Added a new gun, The Showoff
[Content] Added a new gun, The Tally Mark
[Balance] Several grenade-related cards no longer require 1 grenade
[Fix] Despot's Mancatcher now has its traits properly activated in Extra Endless
[Fix] Outis now has its traits properly activated in Extra Endless
[Note] Changed mod font to always be the HD one
[Note] Some of the guns have received special blade sprites

Patch 14 - 02.11.2025
[Progression] The A.O.I.B.O.I only needs 3 grenades to unlock
[Progression] Plague Bringer no longer needs any pawns and requires 3 rats to unlock
[Progression] Deathwish needs 8 blade to unlock
[Progression] Tsar's Gambit needs 4 gamble to unlock
[Progression] Outis needs a 5 turn baseline pawn disguise to unlock


Patch 13 - 27.10.2025
[Content] White cards: "Rebuke"
[Content] More nonsense added to Devtest, future additions to that mode won't be logged in patch notes
[Fix] Added an exclusion for rat cards on "Hellmare's Curse" to prevent a softlock

Patch 12 - 25.10.2025
[Content] White cards: "Jealousy","Faithful Steed","Ill Temper"
[Content] Black cards: "Hellfire"
[Balance] Dullahan will now grant blade instead of firerange
[Balance] Iron cards now follow the base game pattern of removing one of the pieces
[Balance] "Scortch and Conquer" can only be found once but adds +1 damage to fire auras
[Balance] "Clatrops" bleed chance reduced to 20% from 25%
[Overhaul] "Victory or Heaven" had part of its effects remade into "Loyal Companion" and its own effect reworked for flavor reasons
[Note] Added a "Dev Testing" mode where you can see what I'm experimenting with from update to update
[Note] Adjusted Dullahan's (Head) sprite to make the sword more prominent

Patch 11 - 18.10.2025
[Content] White cards: "Deadman's Ribbon",
[Content] Black cards: "Flashbang","Frag Grenade"
[Content] You can now track the highest cleared rank and bosses killed on each of the modded guns in EX.Throne
[Balance] "A Piercing Truth" gives -1 firepower
[Balance] "Big Game Hunter" gives +1 firerange
[Overhaul] Deathwish no longer has a range requirement for unlock, all you need is 15 blade
[Overhaul] The Fool piece is now considered and Elite enemy and has received a handful of abilities to reflect that
[Overhaul] Old Shotgun's trait (Master:Fate Undone) has been changed, Bishop HP reduction has been changed from 3 to 2 and the theocracy effects has been replaced with 'gain 2 firepower on your next shot whenever you kill a bishop'

Patch 10 - 14.10.2025
[Content] White cards: "Your Move","Shambling Corpse","Cometh Forth Dullahan"
[Content] Dullahan marks the first "Elite" to be added to the mod. Unlike the various modded pieces added last update, Elites are far stronger and have various abilities or gimmicks (think of them like minibosses). They will offer various rewards under certain circumstances, Dullahan will do so on death and her reward will last for the entire run. Try defeating elites to quickly overpower your enemies. A guide for each elite will be added to the info topic discussion.
[Balance] Reverted "Philantropy" to its vanilla version
[Fix] "Bereaved Heart" will now flip when there's no king on the board instead of no leader
[Note] "Who..." "...am I?"
[Note] "Searing Aura","Scorch and Conquer", "Hunter's Hook" have had their chance to appear reduce to its prior value
[Note] Misc text adjustments

Patch 9 - 13.10.2025
[Content] White cards: "Saint's Memorial","Rays of Heaven","Condemned Building","The Royal Guard","Training Grounds","Vanguard","Marksmen"
[Content] Black cards: "Scavenger","Crimson Hourglass"
[Content] "Glacies' Wild Card" and "Etilon's Wild Card" have been added to EX.Endless (they are a free win in any other gamemode lol)
[Overhaul] "Matryoshka Doll" will now summon a Princess instead of a Queen
[Overhaul] "Starvation" will now summon Starvations when a Knight dies, which must be killed to flip the card
[Fix] Made some adjustments to loading gun select so it doesn't crash the game in certain cases

Patch 8 - 12.10.2025
[Content] Black cards: "Pocket Watch","Bidding Time","Ouroboros","Minced Meat"
[Content] White cards: "Catching Up"
[Balance] Because of the addition of the card "Minced Meat", the modded version of "Cannon Fodder" no longer reduces pawn HP
[Balance] The modded version of "Black Plague" only needs "Crow's Blessing" and one rat-tagged card
[Balance] Old Extra's Advanced and Expert traits have been swapped to permit players to search for cards at earlier ranks than before
[Fix] Glacies has fixed certain cases where healing would give pieces extra HP

Patch 7 - 11.10.2025
[Content] White cards: "Hard Mode"
[Content] Black cards: "Cardboard Costume","Silver Lining"
[Note] The hook attribute has been updated to the new standard in Glacies' Terminal
[Note] Certain cards have received the new 'hook' tag

Patch 6 - 09.10.2025
[Content] Black cards: "Kaboom", "Purged in Fire"
[Balance] "Searing Aura" now reduces firepower by 1
[Balance] "Hit List" had its secondary cards gain the effect of 'after 10 turns, a random piece of a specific type takes 3 damage'
[Fix] "Searing Aura" and "Hunter's Hook" should work as intended now (thanks Glacies)
[Fix] Removed improper "fire" tag from cards that give firepower and firerange
[Note] "Searing Aura" and "Hunter's Hook" are once again available within the normal card pool
[Note] "Searing Aura", "Hunter's Hook" and "Scorch and Conquer" will maintain a higher chance to be found for testing and feedback purposes
[Note] Made misc text adjustments

Patch 5 - 08.10.2025
[Content] White cards: "The Fool","Dove's Blessing"
[Balance] "Cowardice" increases speed by 2 on delay instead of 1
[Balance] "Loraine the Clever" increases spread by 5 instead of 10
[Balance] Rat cards should be slightly more common
[Fix] "Workshop" now requires a grenade first
[Note] The art from "A Foolish Act" has been changed, and that respective art will be used for "The Fool"

Patch 4 - 07.10.2025
[Fix] "Seer's Orb" now has the orb tag
[Fix] The Lost Musketeer's unlock trigger now matches the description (was checking an outdated name for the card "Clean Shot", making it impossible to obtain)
[Overhaul] Gentleman Jack requires "King's Mistress"+"Bad Rumours" to unlock
[Overhaul] Plague Bringer requires 8 Pawns and 4 rats to unlock
[Known Issue] "Searing Aura" will not be normally available because of various anomalies it causes until further notice. "Scorch and Conquer" does not seem to exhibit those anomalies but will appear more often so it'd be easier to test and receive reports.

Patch 3 - 06.10.24
[Content] White cards: "A Foolish Act"+"Harley Queen","La Chancla","Divine Intervention"
[Content] Black cards: "Shadow Clutch","Searing Aura","Scorch and Conquer","Lit Candle","Live Practice"
[Rework] "Grenadier's Stash" now gives -1 grenade damage and refreshes 2 grenades every 10 turns
[Fix] "Stolen Dark Armor" no longer displays the explanation for tempo
[Note] Made small text adjustments to some effects to, hopefully, convey the effect more clearly
[Note] Made minor misc adjustments to some card art

Patch 2 - 04.10.2025
[Content] White cards: "Bait and Switch Trap", "The Color King's Will"
[Content] Black cards: "JP12's Cornerstone", "Beginner's Luck"
[Balance] "Vulture's Blessing" also gives -1 HP to Knights now in additional to previous effects
[Note] "Bait and Switch Trap" works as intended
[Note] Made minor misc adjustments to some card art

Patch 1 - 03.10.2025
[Fix] Flip on first reload cards will now flip properly in other game modes
[Fix] Added a line explaining what tempo is on certain cards
[Note] Added a warning for Glacies' mods not being loaded

Patch 0 - 01.10.2025
[Overhaul] SGK New Bits has been overhauled into SGK Extra
[Overhaul] Fixed some issues and added some others
Last edited by Etilon; 29 Aug @ 12:55am
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Showing 1-6 of 6 comments
Etilon  [developer] 4 Oct, 2024 @ 10:31am 
whenever an update will be released, ill update this topic with the relevant changes

you can also feel free to comment on the updates or make suggestions
Last edited by Etilon; 6 Oct, 2024 @ 1:40pm
surratm 10 Oct, 2024 @ 6:57pm 
Why are the patchnotes dated 2023 and not 2024?
Etilon  [developer] 11 Oct, 2024 @ 6:08am 
Etilon from the past made a mistake when writing them
Etilon  [developer] 3 Feb @ 6:14am 
well this one had quite a bit of balance changes so let me know if anything breaks
Etilon  [developer] 22 Mar @ 7:45pm 
next patch will add a lot of weapons and stop at 50 for a while, also leaving a message here to raise up this thread again
Etilon  [developer] 10 Jun @ 2:59am 
patches will be slow for a while
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Showing 1-6 of 6 comments
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