Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
Teleporters
Ship teleporters for ships that are docked to another shop are no longer working correctly. They function correctly as per signal when undocked but now they no longer allow outbound teleports while docked. This was not the case yesterday. Checked all my ships and they are operating the same with teleporters now. When was this changed and was it a reforged Eden change or an Eleon change?
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Showing 1-11 of 11 comments
ravien_ff  [developer] 1 Sep @ 5:21pm 
Scenarios don't have the ability to change that.
Dyspayr 2 Sep @ 5:23am 
Does the ship you are docked to have its shields up? I noticed this too the other day, as soon as I dropped the shields on the mother ship the teleporter on the docked vessels started to work again.
The shields cover docked ships. And they do say that you cannot jump out with the shields up...
Inixiel 3 Sep @ 3:21pm 
Oh. I did not know that the shields cover docked ships too. That indeed would explain it. Thank you.
Inixiel 3 Sep @ 3:37pm 
confirmed. The ship you are docked to must drop its shields now. Thank you for your help.
Grabber 3 Sep @ 4:01pm 
Originally posted by Inixiel:
confirmed. The ship you are docked to must drop its shields now. Thank you for your help.
What everyone does is place a motion sensor on wall above teleporter when it senses you at teleporter it turns off shields and after you leave they turn back on. There are Youtube videos showing how to do it. This has always been the case since RE1.
Last edited by Grabber; 3 Sep @ 4:02pm
Dyspayr 3 Sep @ 8:29pm 
Originally posted by cwsumner:
The shields cover docked ships. And they do say that you cannot jump out with the shields up...
Not exactly, unless there was a major change recently. A docked ship is essentially invisible to enemy fire and otherwise intangible for those what would have hit it indirectly; incoming shots will pass through the docked vessel and strike the mothership instead, whether it has shields or not.
Dyspayr 3 Sep @ 8:33pm 
Originally posted by Grabber:
Originally posted by Inixiel:
confirmed. The ship you are docked to must drop its shields now. Thank you for your help.
What everyone does is place a motion sensor on wall above teleporter when it senses you at teleporter it turns off shields and after you leave they turn back on. There are Youtube videos showing how to do it. This has always been the case since RE1.

That is a good trick if you are teleporting from the shielded vessel, however this is a case were you are trying to teleport from a vessel that is docked to a carrier. Even though the shield is down on the docked vessel the teleporter is part of, the carrier's shields still interfere. Unfortunately I don't believe there is a way for signals from one ship to affect another.
Originally posted by Dyspayr:
Originally posted by Grabber:
What everyone does is place a motion sensor on wall above teleporter when it senses you at teleporter it turns off shields and after you leave they turn back on. There are Youtube videos showing how to do it. This has always been the case since RE1.

That is a good trick if you are teleporting from the shielded vessel, however this is a case were you are trying to teleport from a vessel that is docked to a carrier. Even though the shield is down on the docked vessel the teleporter is part of, the carrier's shields still interfere. Unfortunately I don't believe there is a way for signals from one ship to affect another.
Actually you can turn off the carriers shields from the docked ship from the P menu and use the Registry button to select your carrier and it's control panel to turn off shields. When you teleport and step of pad the shields turn back on through the logic. Only takes a few seconds.
ravien_ff  [developer] 16 hours ago 
I don't know if this will help but I just added telepads as of the latest update (build 34). You can't use them to go from one ship to another but they can teleport within the same ship.
Originally posted by Grabber:
Originally posted by Dyspayr:

That is a good trick if you are teleporting from the shielded vessel, however this is a case were you are trying to teleport from a vessel that is docked to a carrier. Even though the shield is down on the docked vessel the teleporter is part of, the carrier's shields still interfere. Unfortunately I don't believe there is a way for signals from one ship to affect another.
Actually you can turn off the carriers shields from the docked ship from the P menu and use the Registry button to select your carrier and it's control panel to turn off shields. When you teleport and step of pad the shields turn back on through the logic. Only takes a few seconds.

Ah, I thought you were suggesting using the signal logic to turn the shields off in the first place.

Still the whole process is a little clunky and I can only assume it is an overlooked holdover from the mentality back when you had to drop shields to warp; It makes a certain sense from a Sci-Fi trope kinda way, but for game play... It's not likely that a player is likely to come to a full stop and take the time to teleport somewhere, do something and teleport back in the middle of combat. No mater the extenders (and vanilla only recently got one) not many ships will survive long unattended under fire.
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