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That is a good trick if you are teleporting from the shielded vessel, however this is a case were you are trying to teleport from a vessel that is docked to a carrier. Even though the shield is down on the docked vessel the teleporter is part of, the carrier's shields still interfere. Unfortunately I don't believe there is a way for signals from one ship to affect another.
Ah, I thought you were suggesting using the signal logic to turn the shields off in the first place.
Still the whole process is a little clunky and I can only assume it is an overlooked holdover from the mentality back when you had to drop shields to warp; It makes a certain sense from a Sci-Fi trope kinda way, but for game play... It's not likely that a player is likely to come to a full stop and take the time to teleport somewhere, do something and teleport back in the middle of combat. No mater the extenders (and vanilla only recently got one) not many ships will survive long unattended under fire.