Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
3,867 Comments
ravien_ff  [author] 6 hours ago 
That'd be a thing to ask Eleon.
Dogstar 7 hours ago 
hi ravien and vermillion i have a request!
please could you add tesla coil towers for base defences!!!! thankyou!!
IceIceBergy 13 hours ago 
I posted in github some details, $545
ravien_ff  [author] 22 hours ago 
Thank you! Saw your report, and glad you got it figured out though.
Kittamaru 12 Oct @ 5:08pm 
Hi ravien, vermillion - just posted a bug report, it seems like something has gone amiss with the pointer to the sectors.yaml location? #544

Appreciate all the hard work y'all put into this! It's a glorious mod!
ravien_ff  [author] 12 Oct @ 12:48pm 
You can report that on GitHub please.
IceIceBergy 12 Oct @ 11:58am 
I sorry, its currently unplayable. For some reason stations are in place of warp spawns on some systems, and if you warp to it, dosent matter if you have good ship with good shidles, you will louse everything, I dont know if its a bug, of if was "by design", but as it stands, its unplayable.
OctoberSky 10 Oct @ 5:36am 
Again many thanks to the authors for identifying buyers for chemicals (fuel refineries), helium (VitaLife) and hydrogen (supply stations). Curious if anyone knows buyers for nitrogen and xenon - and why when I say 'xenon' I keep hearing Jared Harris explain the workings of an RBMK reactor - ?
BrickBoy09 10 Oct @ 3:02am 
ahh, damn that sucks, also I LOVE THE SHIPS YOU BUILD, Vermillion! i am currently using the bomber sv you made, it kicks ass!

also love the way the mod is done, with the custom models, must have been a royal pain in the ass to do that.
Vermillion  [author] 10 Oct @ 3:00am 
We can't add custom turret models for turrets. Eleon would need to release the scripts for it, which they won't do.
Nord Stein 10 Oct @ 2:11am 
My deepest respects to the Author!:steamthis::steamthumbsup:
Nord Stein 10 Oct @ 2:09am 
:steamhappy:- Heavy Vulkan (Phalanx) -:steamfacepalm:

Developer, you're awesome! I have a suggestion for you: could you make a turret out of the Heavy Vulkan (Phalanx)?
I'd like the same model: a twin-barreled machine gun turret for a LARGE SHIP
With the same fire effects and tracers!
And also the same installation options: 8
You'll get the largest machine gun turret for a Large Ship. With an amazing fire effect!
ravien_ff  [author] 9 Oct @ 6:22pm 
Yes RE2 is definitely good for a solid play through. It's still missing a lot of content but is in a much better state than RE1 was. I know some people disagree but a lot of the content in RE1 was placeholder or WIP as well and not very well done and horribly outdated.
ravien_ff  [author] 9 Oct @ 3:08pm 
Hotfix to fix sectors.yaml file for position of random starting planet Alphalan VI so it doesn't overlap another planet. No build number change.
AndyG 9 Oct @ 2:10pm 
@droth I am fairly new to Empyrion (6 mths at most) but RE2 seems fairly well fleshed out. I never played RE1, but can say I have put most of my time in Empyrion into RE2 and there is still so much I have not even touched on.
Droth 9 Oct @ 7:57am 
as a OG RE player with friends I'm curious if the current state of RE2 is fleshed out enough to be something I can coax my gaming group back into. I don't really want to play Empyrion without it as I know how well the last one made the game amazing.
Distrann 9 Oct @ 6:20am 
Hot!
ravien_ff  [author] 8 Oct @ 4:03pm 
Reforged Eden 2 Beta has been updated to Build 36:
Main changes: New volcanic planet, fixed space drones.
See the Change Notes for details.
ravien_ff  [author] 8 Oct @ 2:17pm 
Check the Change Notes for any details about that kind of thing.
cpspok 8 Oct @ 1:57pm 
Do I have to start a new save if i update my dedicated server or we good with this one ?
Zeorik 7 Oct @ 7:48pm 
@Ashenator Of mild relevance to your post, it's likely a physics bug. I've noticed the same, but hte "heavier" the vessel is the less pronounced the effect. (My early game HVs could get sent int oorbit by it, but my heavy driller just gets flipped. M<ore common on bushes and the like, if you want to do more testing)
ravien_ff  [author] 7 Oct @ 6:36pm 
Also see: https://gtm.steamproxy.vip/app/383120/discussions/0/596287971492371088/

Note: I do NOT recommend rolling back as the update includes a CRITICAL security update from Unity and by rolling back you put your PC at risk.
ravien_ff  [author] 7 Oct @ 6:35pm 
See previous comments.
steevo 7 Oct @ 6:22pm 
is this working with new udate ? cant seem to get it working
Ashenator 7 Oct @ 6:13pm 
I just haven't been able to reproduce it myself yet to know exactly the events leading up to the cause.
ravien_ff  [author] 7 Oct @ 4:50pm 
@Ashenator it would really help if it's happening in vanilla if people report it on the Empyrion's official bug report forums so maybe this bug could get fixed.
Ashenator 7 Oct @ 4:30pm 
FYI - I've got reports of this happening on my Vanilla server as well.
ravien_ff  [author] 7 Oct @ 4:05pm 
Please report issues on GitHub. Can't really do troubleshooting on Steam.
Rymanwv 7 Oct @ 2:59pm 
Just would like to report that I have had multiple players including myself get flung a ridiculous distance into space when operating a hover vessel on a planet and bumping into something.
Fairas 7 Oct @ 2:05pm 
Thanks
ravien_ff  [author] 7 Oct @ 1:12pm 
Nothing changed for scenarios, so no scenario update will be needed.
Fairas 7 Oct @ 12:53pm 
Does RE2 work with the v1.13.3 Hotfix or need an Update?
Grabber 7 Oct @ 11:27am 
Any chance the hit-points for SV armored windows can be increased. My windows for my cockpit get blown away while my armored hull blocks are barely scratched.
esckay 7 Oct @ 5:06am 
@Dyspayr
accessing inventory on docked ships while in motion would be very helpful
OctoberSky 7 Oct @ 2:56am 
Many thanks sir!
Vermillion  [author] 6 Oct @ 10:04pm 
Pirate Grow Labs and high quality smelters. They're requested as trader mission items for the most part... at least for now.
OctoberSky 6 Oct @ 4:31pm 
Who buys chemicals in RE2? Alloy synthesis bought them in RE1.
ravien_ff  [author] 6 Oct @ 11:54am 
Also something to suggest to Eleon.
Dyspayr 6 Oct @ 11:51am 
Not a lot of use in a single player situation, but I can see some potential in MP settings, with someone piloting the drop-ship while others move to their fighters/tanks to warm up the shields and perform a hot-drop on to a POI.

What would be nice in SP would be if you could access the inventory of docked vehicles while in motion.
esckay 6 Oct @ 2:00am 
i don't think that will every happen, what would you do if you could walk around and wasn't in the cockpit making didn't crash into stuff ?
the micro drive makes sure you get places very quickly now.
Vermillion  [author] 5 Oct @ 7:51am 
No. That is not possible in Empyrion. Nothing can change that except the developers, and they've said "No".
Acerola 5 Oct @ 5:48am 
Is there any feature in RE2 that enables player to move around when the ship is moving?
DreX 5 Oct @ 3:39am 
Thank you for the reply.. that is BA that you figured out how to have that feature return. Appreciate you both on ur work.
H3AVYCAL 4 Oct @ 7:32pm 
Thanks! It was greyed out before. but now its not. i just didnt notice
ravien_ff  [author] 4 Oct @ 1:42pm 
Guards will make a comeback as I recently figured out how to make them work again. Not currently though.
ravien_ff  [author] 4 Oct @ 1:41pm 
Yes it will always show red when above 6 I think by default, but the factory won't let you spawn it if it's over the server limit.
Dyspayr 4 Oct @ 8:50am 
@H3AVYCAL
I 'think' the colour coding is fixed. Have you tried adding the BP to the factory? If it is outside the allowed limit, you should get an error similar to having an illegal block.
DreX 4 Oct @ 8:45am 
I have a question on base guards.. are the soldiers and mechanoids still available for purchase at stations? I have been looking for them in Polaris and Colonists but i havent seen them in a few updates and they add a little life to personal bases. Hope they are still around and if so, can someone point to the type of trader I need to locate, would really appreciate it.
H3AVYCAL 4 Oct @ 6:53am 
I need some help with complexity limits on a dedicated server. I an hosting the server on a host site. RE2 loads fine. But BP's show a red complexity number no mater what i change the "Max Allowed Size Class" to ; currently 99. Ive changed the "Max Allowed Size Class" in the empyriondedicated.yaml" config.

what am i missing?