Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
RE2 really hard on cpu system, requesting tips
without drone swarm bla bla cores and -doesnt even know how to get- data cores or aux cores, quantum things, max cpu for SV 21000 and its really nothing, i'm requesting if there is any usefull tips for solve CPU problem (not disabling in settings) or efficient combat SV blueprints for taking down at least some zirax bases, also if there is any good video tutorials i wanna know, so long story short i'm stuck on CPU system and want advices.

Sry for bad eng.

Thanks.
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Showing 1-7 of 7 comments
Gollgo 1 Aug @ 11:03pm 
Splitting between carrier ships, sv's, and using HV's for planetary poi's.

Dedicated combat ships *DO NOT* need a fridge, constructors, teleportation, even radar can be minimal since all you need is to be able to locate very close enemies.

Stripping out unnecessary fluff from a combat ship will save you a ton of cpu, best answer is to diversify. RE2 is against a one ship fit all mentality.
Thanks i'll work on this and modify my sv, but i'm always open for more tips&tricks, also if you know any good designed sv for fighting in space i'll appreciate for a link.
Dr.doom 4 Aug @ 11:11pm 
killing legacy infectors is super easy without any special cores to make quantums do that. a core 7 combat cv is more than enough with enough armor Shippo on workshop will do it.
Dr.doom 4 Aug @ 11:12pm 
and zirax destroyers can drop data cores
Grabber 5 Aug @ 6:17am 
Most Zirax turrets cannot fire straight up a small sv can take out the turrets without taking damage, you must have equal thrust front and back to hold position vertically.
BraveCat 6 Aug @ 12:15am 
I have learned the hard way that every ship to a certain degree must be specialized. I've been making a large CV in my spare time and while it is a functional jack of all trades, a lot of change and sacrifice has been made field testing it. If I have to use too many thrusters in combat, the generators overload. I have almost every plasma turbine to make it still nice for parking and homesteading in place for no energy cost. it can carry a lot of ships and loot but it still needs more thrusters, etc. its a learning curve for sure. I'm still dedicated to pushing the boundries.

SVs need to be the most specialized

HVs have the most 'jack of all trades' potential

CVs take the most fine tuning and balancing if you are looking to max out CPU.
Thanks everyone, i'll try these tips, but it want one more thing, can you share your fighter ships thats doesnt require any Quantum or aux cores, i'm not a good designer thats why i always use ships and bases from workshop, so right now i dont have any good fighter sv/cv bp so i'll be gratefull for your recommendations.
Last edited by HimitsuArashi; 10 Aug @ 1:49pm
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Showing 1-7 of 7 comments
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