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Winged beast with the body of birds and the head of a lion. Anzu are violent beast that ambush travelers in mountains with their sonic boom attack, before trying to devour them.
Regulus are extremely rare creatures living in mountains, who possess a strong talon attack.
Note: Only male, cannot breed. Can be trained.
MAGICIAN FAMILY:
Intelligent demons who resemble humanoid owls. Masters of all forms of magic, they make terrifying opponents. Magicians specialize in debilitating magic, casting blind and curse on their targets, weakening them. Can spawn rarely in all biomes.
Mephisto can summon Ziusudra's Sin, a powerful water elemental summon. In addition to casting meteor on targets. Spawn rarely in any evil biome, and can be the leaders of goblin civs.
Zauberer are masters of magic, being able to summon Deus Ex, as well as Promeathan Fire. In addition to blinding their foes. Spawn in the underworld, and can be the leaders of goblin civs.
Notes: Genderless and cannot breed. Initially considered making them actually summon big monsters but that seemed a bit too OP. So they have material emissions to attack with elements instead. Ziusudra's Sin is just very cold, magic water, Deus Ex is very hot liquid/gas, and Promeathan Fire is just dragonfire. Meteor is just slade rocks. They all have high reading/writing/conversation/teaching skills, and can join forts. Mephisto and Zauberer can lead goblin/any civ centered around demons.
CU SITH:
A medium sized canine that can fly. Ruthlessly protects and marks it's territory. If you aren't careful, it'll mark you as well.
Notes: Can have children, has child graphics. One of the 2 and a half enemies from 4HoL, initially I was going to do cait sith as well and wanted them to be a pair, but ended up only doing Cu Sith. It's one and only attack from 4HoL is pissing on a party member, so it has a liquid material emission that lowers toughness and makes the target very embarrassed if hit. The liquid is named 'excrement' to be at least somewhat tactful.
CATAMOUNT FAMILY:
Large predatory cats with razor sharp teeth. Catamount live in grasslands and forest, and can use their dual attack to slash with both paws at once.
Valtora live in tropical forest and deserts, and have teeth capable of chewing through steel.
Notes: Can breed/has child graphics. They cannot breed with each other. Valtora's standard bite has a penetration stat of 900 to try and represent it's chomp attack, which was instant death.
IMP FAMILY:
Small, mischievous demons who love to sow chaos. Imps live in evil forest, and cast numerous annoying spells on their victims, including silence, fear, and drain. They will also attempt to drink any alcohol they find, and pull levers.
Teufel are even vicious, living in frozen wastelands, they both drain their victims and strike them with powerful thunder spells.
Notes: Male only, cannot breed. Drain spell sets target recuperation to 1 and makes them dizzy, not any 100% way to also buff the imp at the same time, so I didn't bother. Fear rolls a bunch of different CE_CHANGE_PERSONALITY to affect confidence, bravery, vengeful, ect ect facets to make someone more of a coward for 680 ticks. Each has a 80 probability.
SOIL EATER:
A large worm that devours rock and soil. Lives in all deserts. Can cause earthquakes around it and blind foes.
Notes: Cannot breed. Has funny trailing dust flow material emission for earthquake.
KILLER ANT FAMILY:
Giant ants that are extremely violent and live underground. Come in 4 different caste. Killer ants are the most common form of ant, possessing sharp pincers they use to bite with a silencing venom. When endangered they can release a strong pheromone that summons more killer ants to their aid. Can use blood leech to drink the blood of their victims.
Peraponera are the strongest members of the family, possessing an excruciating bite that deals lasting pain for weeks. They can also summon killer ants to assist them in battle.
Magic ants are less common members of the family, not possessing venom, but capable of casting wind magic to defend themselves. They are also capable of flight.
Shooter bugs are the least common member of the family. Instead of possessing pincers, they have a long proboscis they use to drink blood, before hardening it and shooting it back out as a projectile. They are incapable of using their claws to attack, unlike other members.
Notes: 3 caste of the 'killer ant' exist, two for each gender for breeding purposes, and a 3rd identical male version that cannot use pheromone to summon more ants. The pheromone interaction normal killer ants and peraponera use summon this version, so you dont end up with a million ants to deal with. Killer ants and magic ants have two different bite attacks, one of which can leech blood. Peraponera are male, shooterbug are female, and magic ants are genderless. There's no real reason for this other than I wanted them to breed somewhat consistently. They do not possess child graphics.
FUNGOO:
A humanoid mushroom creature that can drain foes. Lives in all forms of forest, it can be eaten.
Notes: Genderless, cannot breed. Rather similar to plump helmet men, but can actually be eaten.
COBRA FAMILY:
Large serpentine creatures that are venomous. Kaiser Kobra live in deserts and can lash out with their toxic whirl attack, poisoning their prey.
Sea Cobra are fish that resemble snakes, they live in oceans and lash out with their tails—injecting a paralyzing venom into their prey.
Note: Can breed/have child graphics. 'Sea Serpent' renamed both to better fit the family and to differentiate from vanilla's sea serpent.
MEGALODON:
A large, prehistoric shark with layers of massive, plate-like teeth. It's body is covered in rock hard scales. Their bite injects a venom that lowers a target's defense, as well as causing severe pain and bleeding.
Notes: Can breed, born adults.
HELLHOUND:
A large canine that lives in evil biomes. Injects a burning hot venom that paralyzes it's prey. It can boost it's own attack with Red Mist. While violent, it can be trained like all canines.
Notes: Can breed/have child graphics, Based on the 4HoL hellhound since all forms of the bravely hellhound are just wolves but recolored. Has it's paralyzing bite and red mist from BD2 tho.
ORC FAMILY:
Large humanoid creatures that resemble pigs. Come in 5 different caste of both genders. Standard Pig Orcs are the most common to encounter, and the smallest of the army. They are the front men of the army, and ruthlessly charge into battle to prove themselves.
Pig Orc Leaders are standard orcs who have proven themselves to some degree, being promoted to command some lower level pig orcs. They have painted themselves to stand out. They can use encourage to boost their troops' morale.
Pig Orc Chieftains are large pig orcs who earned their place over other pig orcs based on their size, and little merit. Painting themselves blue to stand out, they can use encourage to boost their troops' morale.
Pig Orc Lords are large pig orcs that distinguish themselves via their ability to use some magic. The second in command of all pig orcs Capable of both raining lightning down on their foes, as well as sending them flying with their mass attack ability.
Royal Pig Orcs are the absolute largest and most aggressive pig orcs, and are said to be dyed red with the blood of their prey. Capable of using both mass attack and encourage, as well as lashing out with a mace laced in poison.
Notes: Can breed, no child graphics. Renamed from 'orc' to 'pig orc' to differentiate from the other orc races on the workshop. Based on the BD2 design while using their abilities from BD/BS. Given "CAN_SPEAK" since BD2 shows they can learn to talk.
GREAPS:
A giant bird-like beast with a mastery of magic. She can lash out with a combination of air, lightning, and dark magic. Wearing a thick steel helmet, she proves difficult to take down in one blow. She is associated with darkness, the sky, revenge, and oaths.
Notes: Female only, cannot breed. Can be trained if captured, difficulty 10, spawn at 3/3/3 settings. The second creature from 4HoL, because she looks cool. Has a multitude of material emissions with multiple projectiles. Has a custom body part 'helmet', which is made of steel and surrounds the head, meaning blows to the head are significantly less likely to be lethal. Classified as aerial. Note the weakness multiplier vs megabeast is only x2 damage instead of x3.
(Because DF body part relations are...weird it's possible to swing and hit the head/skull and completely ignore the helmet entirely, the same way it's possible to swing past the head and hit the skull directly in vanilla)
BEHEMOUTH:
A gigantic aquatic monster with rows of massive teeth and a large, golden horn. Capable of unleashing a deafening roar that both deafens and silences it's prey. In addition, it's teeth drip a lethal poison that causes extreme bleeding, pain, and bruising.
Notes: Can breed, no child graphics. Renamed from 'behemoth' to 'behemouth' to differentiate it from my other mod's behemoth, and because it do have a big mouth. It's amphibious, and it's main bite attack has a penetration perc of 720. Classified as both aquatic and draconic. Note the weakness multiplier vs megabeast is only x2 damage instead of x3.