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不过我还是想提一些意见 希望你们能采纳 首先就是明明有视野 ai装瞎一样不开火 需要手动点着实有点忙不过来 而敌人却能立刻锁定你并开火 并且挨打后也不知道还手 这一点包括坦克士兵和架设
再就是这个火炮的精度问题只能说歪到姥姥家了 当然 我知道此模组追求硬核火炮精度不应太高 但是也不至于十几发炮弹也无法命中 而ARM对火炮的伤害做了调整 有时候一发炮弹还无法解决对面 就很折磨 而敌人尽管只是normal的难度也基本上人均炮王 此消彼长下着实有点折磨 以上就是我的建议与想法 希望能让作者看见 我希望这个模组越来越好的
Hi there,
After playing the ARM mod for two days, I have to say it’s really impressive overall. The difficulty is also quite high—especially when facing Soviet human-wave assaults, which are truly terrifying. If ARM is a great mod, then your mod is definitely a top-tier (“T0”) support mod within ARM.
That said, I’d like to offer some feedback and suggestions, and I hope you might consider them.
First, there’s the AI behavior: even when they clearly have line of sight, they act as if they can’t see anything and won’t fire unless I manually order them to, which can be overwhelming. Meanwhile, the enemy can instantly spot and fire at me, and my units also don’t return fire after being hit. This applies to tanks, infantry, and emplacements like
Second, about artillery accuracy: sometimes it feels wildly off. I understand that this mod aims for a hardcore experience, so artillery shouldn’t be too accurate, but missing almost every shot out of a dozen feels excessive. Also, since ARM adjusts artillery damage, sometimes even a direct hit won’t take out a target, which can be frustrating—especially when the enemy, even on normal difficulty, seems like an artillery master. This imbalance can be pretty tough on the player.
These are my thoughts and suggestions. I really hope the author can see them, and I wish for this mod to keep improving!
还有火炮问题,我想你说的应该是榴弹炮,别的炮我测试时候没有问题,目前LR的榴弹炮数据是我查阅了各方资料以后结合游戏理解再多次测试下得出的:)
很感谢您这么深入的测试mpd以及提供反馈!有别的bug或者功能提议也可以在这里说出来!
非常感谢您的喜欢