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http://imgur.com/75I7iPz
Also, a little bit less fog would be nice, like 10% less because that length from mid to CT-spawn is still too foggy.
- nope, not yet, good finds
- seriously, it fogs when you stand literally at the very back of CT spawn down middle, no one ever plays like that, ever, they play up, at the corner
http://imgur.com/R9ZBZZp
http://gyazo.com/4edfb54243769f258ed2bc9545fc7a5c
(Holding the A key)
http://gyazo.com/e01f7faa9171d56eb9fd66af5413f431
(Clipping, 30-70 Velocity while in the cubby)
http://gyazo.com/c51dffa99a5ea227cc27defb600e96df
Guns can get through the invisible wall behind ct spawn, players cannot.
http://gyazo.com/093448564c595da2b8f6dd9f6f28f0a6
it's intentional, CS1.6 version is the one I'm following, not CSS
http://www.reddit.com/r/GlobalOffensive/comments/2gfb2q/de_tuscan_beta_latest_updates_patch_notes/ckirqic
http://imgur.com/txQnkXu (Highway)
http://imgur.com/UvX2Gr7 (Highway)
http://imgur.com/03KoXZm (B spot)
http://imgur.com/CSAnk0m (B lobby)
http://imgur.com/K8cXY6O (stucked close to the wall and cant move forward)
http://imgur.com/HVvJ9TY (ct spawn)
http://imgur.com/pTge4W0 (underground)
http://imgur.com/5x3hBB8 (banana)
Even if it makes no sense to go there sometimes, the map suggests me that i can and this is so annoying.
YouTube | CS:GO | Tuscan (09/15) | Tiny slit to predict | PLS FIX
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=312985529