Garry's Mod

Garry's Mod

[DrGBase] Dead by Daylight Survivors (WIP)
"Similar to DBD" Settings for survivors.
Survivor Settings

Health: 100
Move Speed: 180
Walking Speed: 120
Crouching Speed: 70
Crawling Speed: 70
Acceleration: 1280
Blood Trail: Checked
Jump Ability: Unchecked
Climb Everything Unchecked
Climb Ladders: Unchecked
Fall Stagger Min Height: 42
Fall Stagger Max Height: 94
Fall Stagger Min Time: 0.45
Fall Stagger Max Time: 1.85
Lock Doors: Checked
Unlock Doors: Checked


Killer settings can be found here: https://gtm.steamproxy.vip/workshop/filedetails/discussion/2545880555/595163560549657519/
Last edited by Yukari The Alpaca; 22 Oct @ 12:00pm
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Showing 1-5 of 5 comments
The Villain  [developer] 22 Oct @ 12:36pm 
The funny thing is, their settings were actually set by me to be more like in the original game. Then I was suggested to change default settings, so they will be more relevant to settings of the killers by Jmar. So... :aushrug:

I was using and still use these:

Health: 100
Running Speed: 210
Walking Speed: 118.65
Crouching Speed: 59.33
Crawling Speed: 36.75
Acceleration: 525
Blood Trail: Checked
Jump Ability: Unchecked
Climb Everything Unchecked
Climb Ladders: Unchecked
Fall Stagger Min Height: 65.62
Fall Stagger Max Height: 262.47
Fall Stagger Min Time: 0.5
Fall Stagger Max Time: 2
Lock Doors: Unchecked
Unlock Doors: Unchecked

Something like that.
The Villain  [developer] 22 Oct @ 12:36pm 
I should add settings presets, that would be cool.
The Villain  [developer] 22 Oct @ 12:40pm 
Originally posted by The Villain:
I was using and still use these:..

I was actually checking whole dbd wiki for this and used a special program to determine how much units in Gmod is meter in DBD :csgohelmet:
Last edited by The Villain; 22 Oct @ 12:42pm
Originally posted by The Villain:
I should add settings presets, that would be cool.
That would be sick. I use these settings as that is what I balance my hopefully upcoming maps around and because they "feel" right in terms of time taken to catch up and such. Still doing testing but making loops without pallets is rough as the doors are a bit buggy since they open and close based on proximity to the door, making the door open if the survivor is just too close to the door even if they are behind a wall.
Last edited by Yukari The Alpaca; 22 Oct @ 12:41pm
The Villain  [developer] 22 Oct @ 12:46pm 
Hell yea. Unfortunately, no pallets for now :(
I also thought of idea to add toggleable option to open/close doors manually via key press like it's done for the Killers or to keep as it is now. So this thing could be updated too.
Last edited by The Villain; 22 Oct @ 12:47pm
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