Garry's Mod

Garry's Mod

[DrGBase] Dead by Daylight Survivors (WIP)
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Update: 8 Oct @ 8:24am

- Significantly but acceptable compressed texture file sizes. Also fixed some materials.
- The "talking" survivors are now talking even more! Now they react to the transition to the dying state, as well as the chase, when the survivor is possessed by the player (related to the terror radius addon).
- Updated AI. Survivors will try to avoid dead ends more often.
- Added the console variable "dbd_survivor_dying_time_reset".

Update: 8 Oct @ 8:24am

For some reason, the addon update happened twice.
Contains all the changes above.

Update: 26 Jul @ 1:09am

- Added setting to change survivor's acceleration speed.
- Tweaked materials of some survivors.
- Tweaked the code.

Update: 18 Jul @ 3:01pm

- Added cheat console command "dbd_survivor_set_healthstate" (most likely for debug purposes).
- Tweaked some minor things.

Update: 11 Jul @ 12:46pm

- Added missing accessories for most survivor models.
- Added some interactions with the killers (Legion and Trickster).
- Added survivor's settings for base survivor's speed, hit speed boost and fall stagger.
- Fixed the use of both new and old voices by Jonah Vasquez. You can now toggle the prefered voice in the settings.
- Corrected the fast vault momentum (should be a bit more consistent in multiplayer).
- Corrected the hit speed boost.
- Corrected the auto-crouch system.
- Corrected some text labels.

Update: 23 Jun @ 7:18am

- Fixed spawnmenu "Climb Everything" setting labels.

Update: 22 Jun @ 2:23pm

- Fixed the ultra hitboost speed.

Update: 22 Jun @ 1:24pm

- Added 40 new survivors (up to Trevor Belmont).
- Added HUD, which can show up to 8 survivor status indicators at once.
- Added some things, related to the killers from DBD NextBot Pack, such as some interactions with survivors and killicons.
- Added ability to switch whenever spawned survivors will use settings set by server or each own user.
- Changed the spawnicons of the survivors.
- Survivors now able to go in dying state (still can be buggy, tho).
- The AI of the survivors has been changed, so they should be cornered a little less often (I hope). Also they're friends with the HL2 rebels now :)
- Fixed missing Jake's scarf and wrong pants.
- Corrected the footstep sound code.

- Selfcare ability was temporarily disabled. It needs some better execution.

I sincerely thank you all for your great patience and support :D
There is still a lot of work ahead and my plans are not to stop there.

Update: 18 May, 2024 @ 2:22pm

Not minor changes:
  • Now nextbots use models and animations from the original game! (Many thanks to Jmar for helping me figure out how to do this properly :) )

  • Added the ability for survivors to vault over obstacles almost like in DBD (works when the ability for survivors to jump is disabled).

  • Added the ability for survivors to lock/unlock doors (can be enabled in the survivors' settings).

  • Added the ability for survivors to climb ladders (can be enabled in the survivors' settings).

  • Added the ability for survivors to use gestures. Use the "1" or "2" keys to make the "Point To" and "Come Here" gestures, respectively.

  • Removed the Kleiner and the Survivor Template bots.

  • Some code improvements, even more in the process.

Sorry for Jake missing his scarf. This will be fixed in the future ;)

Update: 16 Apr, 2024 @ 1:29pm

Changes:
  • Added the ability for survivors to leave the blood trail (kinda, can be enabled/disabled through spawn menu).

  • Added custom footstep sounds from the original game.

  • Changed the default running speed of the survivors to 280 (was 210).

  • Changed the nextbot's eye offset in the first-person view.

  • The sprite survivor can no longer be spawned :( (maybe for a while, but idk).

  • Some code improvements (as well as tidying up the code files).