Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
That's not really the full answer though.. :)
I got curious because of the question and spent a few minutes tinkering to get it to work.
First of all, disclaimer: as with the regular github post, make backups. I have no clue if it destroys anything in the mod!
So, follow the instructions on the github (don't forget to read the current workaround!), but change 2 things:
- Copy line 132-160 from the workaround terrain_overworld.lua:
NOT to:
steamapps\common\Scrap Mechanic\Survival\Scripts\terrain\terrain_overworld.lua
but instead copy to:
steamapps\workshop\content\387990\3113900342\Scripts\terrain
Similarly copy tile_database.lua NOT to the regular location but instead to:
steamapps\workshop\content\387990\3113900342\Scripts\terrain\overworld\tile_database.lua
Now, keep in mind the mod authors have obviously made a bunch of custom tiles, they won't show up in the map tool. However, you can infer based on surroundings which cluster of missing tiles is which.
I was able to get a map with your instructions. Thank you!