Counter-Strike 2
aim_crashz_dust_1on1
 Тема закреплена. Скорее всего, здесь есть важная информация.
crashz  [Разработчик] 18 ноя. 2023 г. в 14:15
✢ FEEDBACK ✢

Отредактировано crashz; 18 ноя. 2023 г. в 14:15
< >
Сообщения 110 из 10
It's looking fresh, How did you make random weapons every round? Btw add bots and casual/matchmaking mode like did you do on CS:GO version
Отредактировано Claude; 18 ноя. 2023 г. в 18:05
LOVED THIS, i like the extra boxes added at spawn especially which helps to take jiggle peaks and makes the experience more fun
crashz  [Разработчик] 19 ноя. 2023 г. в 2:54 
Автор сообщения: bigbrainita
It's looking fresh, How did you make random weapons every round? Btw add bots and casual/matchmaking mode like did you do on CS:GO version
• Do you make maps? (So I know how much details I can give)
• I will check if there is a simple way to enable bots, for now you can use the console commands:

bot_add_t
or
bot_add_t
Отредактировано crashz; 19 ноя. 2023 г. в 2:54
Автор сообщения: crashz
Автор сообщения: bigbrainita
It's looking fresh, How did you make random weapons every round? Btw add bots and casual/matchmaking mode like did you do on CS:GO version
• Do you make maps? (So I know how much details I can give)
• I will check if there is a simple way to enable bots, for now you can use the console commands:

bot_add_t
or
bot_add_t

Yes, I do that's why I asked
Hey, love the concept of randomness of this map - however I have an issue of not knowing why there must be a limitation (up to 3v3), which renders this map unplayable for my team (10+ members).
I used to be a mapper back in CS:GO but not in CS2 at the moment, so can you add more spawns, e.g. up to 10 per side? Thank you :steamhappy:
crashz  [Разработчик] 25 фев. 2024 г. в 23:30 
Автор сообщения: ۶Vαикα
Hey, love the concept of randomness of this map - however I have an issue of not knowing why there must be a limitation (up to 3v3), which renders this map unplayable for my team (10+ members).
I used to be a mapper back in CS:GO but not in CS2 at the moment, so can you add more spawns, e.g. up to 10 per side? Thank you :steamhappy:
Hey, well it would be possible ofc, will look into it soon, are you hosting it on a server?
Автор сообщения: crashz
Автор сообщения: ۶Vαикα
Hey, love the concept of randomness of this map - however I have an issue of not knowing why there must be a limitation (up to 3v3), which renders this map unplayable for my team (10+ members).
I used to be a mapper back in CS:GO but not in CS2 at the moment, so can you add more spawns, e.g. up to 10 per side? Thank you :steamhappy:
Hey, well it would be possible ofc, will look into it soon, are you hosting it on a server?

Sorry for the late reply, forgot to subscribe to the discussion xD
I will load it from the in-game workshop map selection and my team will connect via Radmin VPN...
Thank you
crashz  [Разработчик] 1 мар. 2024 г. в 16:28 
Автор сообщения: ۶Vαикα
Автор сообщения: crashz
Hey, well it would be possible ofc, will look into it soon, are you hosting it on a server?

Sorry for the late reply, forgot to subscribe to the discussion xD
I will load it from the in-game workshop map selection and my team will connect via Radmin VPN...
Thank you
Ok, I will see if I can include an option for more spawns
Hello chiefton, what is the command for last kill impact toggle?
crashz  [Разработчик] 4 мая. 2024 г. в 9:44 
Автор сообщения: red
Hello chiefton, what is the command for last kill impact toggle?
Hey, you will need to type:

sv_cheats 1
ent_fire target.end kill
then
sv_cheats 0

(You only need to do this once per match)

As soon as "chat-commands" are possible again, I will add that option.
Отредактировано crashz; 4 мая. 2024 г. в 9:45
< >
Сообщения 110 из 10
Показывать на странице: 1530 50