Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
Changing mods mid campaign can have a lot of issues, especially with the units. i don´t recommend that. It´s next to impossible to say which unit is causing ur issue.
Do u have the same issue when u start a fresh campaign?
sers,
Thomas
No additional mods installed
------------------------------------------------------------------------------------------------------------
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
PanzerCorps2_Win64_Shipping!`LuaValue<std::unordered_map<UnitType *,int,std::hash<UnitType *>,std::equal_to<UnitType *>,std::allocator<std::pair<UnitType * const,int> > > >::Push'::`10'::<lambda_1>::operator()() [C:\Projects\PanzerCorps2\SVN\trunk\Source\Common\LuaBind.h:557]
PanzerCorps2_Win64_Shipping!luaD_precall()
PanzerCorps2_Win64_Shipping!luaD_call()
PanzerCorps2_Win64_Shipping!luaT_callTM()
PanzerCorps2_Win64_Shipping!luaV_finishget()
PanzerCorps2_Win64_Shipping!luaV_execute()
PanzerCorps2_Win64_Shipping!luaD_callnoyield()
PanzerCorps2_Win64_Shipping!lua_callk()
PanzerCorps2_Win64_Shipping!GameWorld::StartGameActions() [C:\Projects\PanzerCorps2\SVN\trunk\Source\GameCore\GameWorld.cpp:2199]
PanzerCorps2_Win64_Shipping!GameEngine::StartGame() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:226]
PanzerCorps2_Win64_Shipping!GameEngine::StartPlay() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\GameEngine.cpp:255]
PanzerCorps2_Win64_Shipping!AGame::BeginPlay() [C:\Projects\PanzerCorps2\SVN\trunk\Source\PanzerCorps2\Game.cpp:156]
PanzerCorps2_Win64_Shipping!AActor::DispatchBeginPlay()
PanzerCorps2_Win64_Shipping!AWorldSettings::NotifyBeginPlay()
PanzerCorps2_Win64_Shipping!AGameMode::HandleMatchHasStarted()
PanzerCorps2_Win64_Shipping!AGameMode::SetMatchState()
PanzerCorps2_Win64_Shipping!UWorld::BeginPlay()
PanzerCorps2_Win64_Shipping!UEngine::LoadMap()
PanzerCorps2_Win64_Shipping!UEngine::Browse()
PanzerCorps2_Win64_Shipping!UEngine::TickWorldTravel()
PanzerCorps2_Win64_Shipping!UGameEngine::Tick()
PanzerCorps2_Win64_Shipping!FEngineLoop::Tick()
PanzerCorps2_Win64_Shipping!GuardedMain()
PanzerCorps2_Win64_Shipping!GuardedMainWrapper()
PanzerCorps2_Win64_Shipping!WinMain()
PanzerCorps2_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
sers,
Thomas
I do not have AO`46 and Belgium DLC installed, perhaps this is the problem.
sers,
Thomas
sers,
Thomas
sers,
Thomas
I have a problem after Kuybyshev in 1945 so ... there is no map so I cannot continue any idea how to fix this?
Found and fixed the issue. will do an update at the weekend, so u can continue.
sers,
Thomas