Project Zomboid

Project Zomboid

Building Menu [B41.78]
 Denna tråd har blivit fäst, så den är troligtvis viktig
El1oN  [utvecklare] 18 jan, 2024 @ 7:45
Building Menu - Bug Reports
Having a problem? Let me know.

Making A Report

These aren't requirements for making a report but they greatly help in finding the problem.
  • Briefly describe what happened.
  • Steps to reproduce.
  • Screenshots/videos if possible.
  • If encountered an error please provide the console log, it can be found in:
    Windows : C:\Users\%USERNAME%\Zomboid\console.txt
    Mac/Linux : $User$\Zomboid\console.txt
    Upload this file in GitHub[github.com].

GitHub
You can also make a bug report on GitHub[github.com]. This helps track and manage issues systematically.

Known Issues
General > Doors > Glass Doors:
  • Brown Sliding Glass Door and White Sliding Glass Door - it doesn't insulate the room because it cannot be both Door and Wall at the same time.

Changing the Sandbox Options mid-game does not save.
This is a problem with the game itself. Here are some steps you can follow:
  • You can change them manually in a file, open:
    C:\Users\%username%\Zomboid\Server\servertest_SandboxVars.lua (or where you have your server SandboxVars.lua file)
  • And search for BuildingMenuRecipes, see this image https://imgur.com/VRyRXeD. You can change the usePaint to true or false if you want to use paint in recipes. The fields paintUses, blowTorchUses, bucketAsphaltMixtureUses and bucketConcreteUses have a maximum value of 13 which means infinite uses or 12 which means 100 uses.
When you have more than 200 sandbox options, they are not reliably transmitted, leading to inconsistent data transfer. To address this issue, you need to use a mod to correct transmission of these options. I recommended using a mod designed for this purpose https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2956046897
Senast ändrad av El1oN; 16 jun, 2024 @ 2:01
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Visar 1-15 av 193 kommentarer
Erika 19 jan, 2024 @ 13:39 
I like to use the white panel industry walls but I can't find them in the walls section. Are they missing or was it not possible to add them?
DragonNTigerZ 20 jan, 2024 @ 0:29 
Looks like there's a conflict with WeBuildZ: Barricades... you can't select anything from Build Menu while Barricades is active and when I try I get about 100 errors at a time.
El1oN  [utvecklare] 20 jan, 2024 @ 0:47 
It looks like that mod overwrites a file in the base game, which is a bad idea. I'm going to integrate the barricades into the addon for Dylan's tiles. Until then I recommend not using the Building Mod with that one at the same time.
El1oN  [utvecklare] 20 jan, 2024 @ 0:47 
@Erika I'll add them next update
jurbertao 20 jan, 2024 @ 21:06 
entao o esta acontecendo é que quando fabricar um holofote ou uma tomada e quando vai ligar da error como ser tivesse em conflito com algum mod mais nao esta pois eu ja analizei. outro erro que apareceu foi que nao da pra barricar quando fabricar alguma porta do seu mod.
Senast ändrad av jurbertao; 21 jan, 2024 @ 18:40
For some reason I cannot destroy brown cinder block walls that I've built, even admin destroy doesn't highlight them. also when using black or brown frame glass walls for a greenhouse I cannot interact with plants or furrows behind them :( not sure if mod or base game issue, but I misplaced a brown cinder block wall that's driving me mad, fml
El1oN  [utvecklare] 20 jan, 2024 @ 22:37 
Ursprungligen skrivet av The Lord of Ebola:
For some reason I cannot destroy brown cinder block walls that I've built, even admin destroy doesn't highlight them. also when using black or brown frame glass walls for a greenhouse I cannot interact with plants or furrows behind them :( not sure if mod or base game issue, but I misplaced a brown cinder block wall that's driving me mad, fml
https://imgur.com/a/MDYZ5bA I am able to destroy it with the sledgehammer, maybe it's a conflict with another mod.
thanks for the quick response and sorry to bother you over possible mod conflict, I shall try to figure this out
404 21 jan, 2024 @ 9:57 
Light switch doesn't work. Everything else seems to be fine. I can install it and check it, but I am not able to click it to switch the light on/off afterward. Or I am doing something wrong? I am using this mod and all Add-ons.
El1oN  [utvecklare] 21 jan, 2024 @ 10:08 
You need to add a battery 😁
Senast ändrad av El1oN; 21 jan, 2024 @ 10:09
Birget 21 jan, 2024 @ 23:29 
Hello! It seems there is only 2 directions of black Large fancy bed. And as Modern bed that can be built from simple beds menu is unpickable because its only half of large one.
El1oN  [utvecklare] 22 jan, 2024 @ 9:16 
Thanks, the other sprites for the other directions were at the top of the tilesheet
Birget 23 jan, 2024 @ 4:21 
Found that first Crown moulding has the name White Door Trim.
Also the Icons for Scarecrow and Skeleton look as mannequins.
kokoko 23 jan, 2024 @ 8:13 
I build a green/gray military crate, but it is built away from my cursor. Let me explain, with the cursor I select the block where the crate should stand, physically it is installed there, but visually it is drawn in a different place, through the texture can be passed, but through the physical block can not, because of this, of course, spoils the whole idea, how to fix dat ♥♥♥♥♥?
ZunKo 23 jan, 2024 @ 14:08 
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LOG : General , 1706046655130> 14,092,795,361> Workshop: item state CheckItemState -> Ready ID=2804531012
LOG : General , 1706046655131> 14,092,795,362> Workshop: GetItemState()=Installed ID=2657661246
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LOG : General , 1706046655131> 14,092,795,362> Workshop: GetItemState()=Installed ID=2975848784
LOG : General , 1706046655131> 14,092,795,362> Workshop: item state CheckItemState -> Ready ID=2975848784
LOG : General , 1706046655132> 14,092,795,362> Workshop: GetItemState()=NeedsUpdate ID=3067798182
LOG : General , 1706046655132> 14,092,795,363> Workshop: item state CheckItemState -> DownloadPending ID=3067798182
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