Project Zomboid

Project Zomboid

Zombemic - Special Infected
 This topic has been pinned, so it's probably important
Braven  [developer] 26 Oct, 2023 @ 1:20am
Suggestions
Write your ideas for new mechanics and changes here! :spiffo:
Please keep in mind there is no guarantee I will implement the idea.
You can commission changes by contacting me on Discord[discord.com]! 💖
Last edited by Braven; 11 Feb, 2024 @ 8:12pm
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Showing 1-7 of 7 comments
Dex Enfvaras 28 Oct, 2023 @ 9:28pm 
Cool mod, but could you add sandbox customization for the type of infection it gives? Like instead of the knox infection, just have it make you sick if you aren't wearing protective gear. Increasing sickness at an alarming rate if you stand in it for too long, but not actually give you the knox infection kind of thing.
Acid Green 28 Oct, 2023 @ 11:40pm 
maybe an option to revive nearby corpses?
Braven  [developer] 29 Oct, 2023 @ 3:23am 
Originally posted by TXE Dex Enfvaras:
Cool mod, but could you add sandbox customization for the type of infection it gives? Like instead of the knox infection, just have it make you sick if you aren't wearing protective gear. Increasing sickness at an alarming rate if you stand in it for too long, but not actually give you the knox infection kind of thing.
That's exactly what it does, except it will give you Knox infection when you hit 100% sickness
Inked. 20 Nov, 2023 @ 9:53am 
Hi Braven,

So, I didn't know where else would be best to submit mod suggestions in general, so I figured a mod that is at least related in concept would be best. I also don't know how feasible it is.

But anyway, the mod suggestion was - what if it was possible to make it so when a player enters a region, one that could be defined by server admins (or anyone for SP use), zombies spawn repeatedly and aggress towards them until they leave the area. Making certain zones hot zones.

For instance, an admin could set a zone up so that Fort Redstone was like this. The potential of decent loot may exist in the Fort, but you have to face a never ending wave of zombies to acquire it.

Just a random mod idea I had.
Titto Hokkaido 2 Dec, 2023 @ 8:16pm 
Hi, Brave; first of all, love your mods!
Second; I don't know if it's implemented but, could it be possible to add chances to the loot that is dropped? So that it is not 100%, or is it already implemented?
Thanks
Titto Hokkaido 3 Dec, 2023 @ 3:50pm 
Nevermind my last question... just realized there is a chance option! Thank you
Elder 11 Dec, 2024 @ 8:36am 
would it be possible to make an alternative zombemic enemy? a special zombie model for them would be awesome (something mushroomy would be cool to go along with your cordyseps mod)
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