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Simply put, you can release the pawn after rescue (same with any other pawn) and they go off into the world and return to their faction even if there's no base in the world or if the game deems it, they randomly end up in another faction (i.e. show up in a pirate raid as a new member)
But if they choose to join you there's not much you can do besides exile, which may affect colony morale. Yes the faction itself doesn't exist outside of the scenario, so by default the pawns from the incidents belong to "ancient" non-hostile, same as the cryptosleep soldiers in synthread. They have no base in the world, they just exist.