Crystal Project

Crystal Project

Apotheosis - A Vanilla+ Class Overhaul
 This topic has been pinned, so it's probably important
It's Phoenix!  [developer] 22 Oct, 2023 @ 9:59am
Bugs
Find an ability giving you infinite turns? A stance that crashes you every 3rd time you use it? Does Apotheosis just fail to show up on your list of mods? Tell me more!
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Showing 1-15 of 57 comments
Runechaser 25 Oct, 2023 @ 11:48pm 
As far as I can tell, using both regular Cure and also Infusion, the passive Divine Karma causes mutual healing to be disabled, only the target is healed, healer does not receive any healing, "Healing Return" doesn't seem to work, at least from Divine Karma
It's Phoenix!  [developer] 25 Oct, 2023 @ 11:59pm 
Originally posted by Runechaser:
As far as I can tell, using both regular Cure and also Infusion, the passive Divine Karma causes mutual healing to be disabled, only the target is healed, healer does not receive any healing, "Healing Return" doesn't seem to work, at least from Divine Karma
Ooooo. Great catch. I found the issue and I'll release the fix with my next update.
zeratulcraft 26 Oct, 2023 @ 11:23pm 
Thief - Shank: For some reason this can't be used while using a Rapier.

Witch - various Curse spells: Several of them scale with Attack, Burning Curse doesn't.
Last edited by zeratulcraft; 27 Oct, 2023 @ 1:49am
It's Phoenix!  [developer] 27 Oct, 2023 @ 2:33am 
Originally posted by zeratulcraft:
Thief - Shank: For some reason this can't be used while using a Rapier.

Witch - various Curse spells: Several of them scale with Attack, Burning Curse doesn't.
The weapon restriction on Shank is intentional. Great catch with Witch though. I'll bundle that into the next patch :)
Last edited by It's Phoenix!; 27 Oct, 2023 @ 2:34am
Just started a new game with this mod; it looks lovely and I'm very excited about it. I do a little bit of QA and a lot of game design, so I'll keep an eye out for any little things that pop up.

...such as the Warrior, who now appears to have two iterations of the Defender's Assault skill -- the third item in column 2, and the item below it in column 1.
It's Phoenix!  [developer] 28 Oct, 2023 @ 10:13pm 
Originally posted by King of all Trades:
Just started a new game with this mod; it looks lovely and I'm very excited about it. I do a little bit of QA and a lot of game design, so I'll keep an eye out for any little things that pop up.

...such as the Warrior, who now appears to have two iterations of the Defender's Assault skill -- the third item in column 2, and the item below it in column 1.

Fantastic catch. I've been having trouble with getting that skill to stick properly in the tree. I'll put out a patch ASAP.
It's Phoenix!  [developer] 28 Oct, 2023 @ 10:35pm 
Also quick PSA. I've found when I quit to title from in a loaded game with Apotheosis on it gives me the error "Object reference not set to an instance of an object.". This behavior doesn't seem to happen with a new game, only a loaded one.

I've seen this error before on other mods. The error is harmless as far as I understand it but the fix would probably require me to talk with the Crys Proj dev, River. If anyone else has this problem, please be sure to tell me so. The more info I can collect on this, the more likely we'll be able to find a fix I'm expecting. Thanks! o/
[Death Knight]

Missing skill on the left side of the tree -- an arrow points from nothing to Guillotine.
It's Phoenix!  [developer] 29 Oct, 2023 @ 11:34pm 
Good find. Fix coming next patch.
LightHope 1 Nov, 2023 @ 8:41pm 
Not sure if it's a bug or not but Wizard's Shock has no cost of any kind. Embers has the little AP cost, so I figure their other basic skill would too.
It's Phoenix!  [developer] 1 Nov, 2023 @ 9:38pm 
Originally posted by LightHope:
Not sure if it's a bug or not but Wizard's Shock has no cost of any kind. Embers has the little AP cost, so I figure their other basic skill would too.
Thanks for the report! If you mean Spark, Then it's cost is indeed supposed to be nothing.
Aulse 2 Nov, 2023 @ 2:13am 
Death Knight: Lifesteal skills (Sever Life, Life Sap, Life Harvest) do not actually drain HP.

Alchemist: MP restore skills (Tincture, Ether, Z-Ether) are completely broken: it appears the stat modifier REDUCES their effectiveness, to the point it's actually possible to DAMAGE a target's MP. Additionally, revive skills (Fenix Juice, Fenix Syrup) do not actually revive characters: Fenix Juice instead deals HP damage to dead characters somehow and Fenix Syrup does literally nothing (along with having no tooltip whatsoever).
It's Phoenix!  [developer] 2 Nov, 2023 @ 3:59am 
Originally posted by Aulse:
Death Knight: Lifesteal skills (Sever Life, Life Sap, Life Harvest) do not actually drain HP.

Alchemist: MP restore skills (Tincture, Ether, Z-Ether) are completely broken: it appears the stat modifier REDUCES their effectiveness, to the point it's actually possible to DAMAGE a target's MP. Additionally, revive skills (Fenix Juice, Fenix Syrup) do not actually revive characters: Fenix Juice instead deals HP damage to dead characters somehow and Fenix Syrup does literally nothing (along with having no tooltip whatsoever).
Oh fantastic catch! Pushing out a patch soon!

EDIT- In reference to Death Knight Life Steal skills, that's not a bug, more of an oversight with the game itself. Crystal Project uses the same tool tip to refer to stealing HP and Stealing Max HP. Weird I know but there's not anything I can do about that bit.
Last edited by It's Phoenix!; 2 Nov, 2023 @ 4:10am
This ties back to the conversation in the Balance thread, but you have two abilities called "Courting Death". You reworked the Samurai's self-buff ability, but the one I was concerned about was actually the Death Knight's passive -- the one that's just a much stronger version of Grudge. The two of them multiply, which was how I was getting 600% damage; Grudge doubled it, then DK Courting Death tripled the doubled value.
It's Phoenix!  [developer] 2 Nov, 2023 @ 6:45pm 
Originally posted by King of all Trades:
This ties back to the conversation in the Balance thread, but you have two abilities called "Courting Death". You reworked the Samurai's self-buff ability, but the one I was concerned about was actually the Death Knight's passive -- the one that's just a much stronger version of Grudge. The two of them multiply, which was how I was getting 600% damage; Grudge doubled it, then DK Courting Death tripled the doubled value.
Ohhh, Reaper's not even supposed to have that anymore. I ported it's idea over to Samurai and forgot to delete it I guess. Deleting it now could cause issues with save files, so I'll rework that ability too and add that to the next patch. Good catch.
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