Crystal Project

Crystal Project

Equipment Expansion
FrozenMoonsoul  [developer] 5 Feb, 2024 @ 1:03am
Balancing and Suggestions
In case you've been itching to bring up any concerns, you have item ideas you'd really like to see added, or you just want to report a spot that you feel really needs a chest or two already*, but you didn't want to leave a comment on the mod itself: Leave it here!

I don't know how much people actually use the forums of individual workshop mods, but rest assured I will read all of them.

*In this particular case, please make sure to bring coordinates for the ride.
Last edited by FrozenMoonsoul; 5 Feb, 2024 @ 1:04am
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Showing 1-2 of 2 comments
Vernon 13 Aug @ 1:49am 
Loving the heaps of items!
But - always a but - it seems crafting one of the Boomer items locks out the other one. The guy at the society doesn't let you get another one. It makes sense in retrospect, but I just went ahead and crafted the shield thinking I could go back and he'd go "Welp, there's no item in your inventory, want one?" A notice some where in the NPC might help with that, even in the like "Could you elaborate?" dialogue. Or a chest with both of them in the room with the guy :lunar2020gigglemonkey:
On a more positive note, once I noticed the Executioner it has not been unequipped from my caster. I dunno how you feel about that for balance? I have infinity mana with very little trade off for damage. I like it overall, and it's end game so coasting through encounters isn't a big issue, but I've just fully not been considering equipping anything else except for bosses.
FrozenMoonsoul  [developer] 13 Aug @ 8:12am 
Originally posted by Vernon:
Loving the heaps of items!
But - always a but - it seems crafting one of the Boomer items locks out the other one. The guy at the society doesn't let you get another one. It makes sense in retrospect (...)
This was actually a fairly common complaint in an earlier version. As a consequence, there is another uncrafted Boomer Sword available near the end of the playthrough, allowing you to get both before heading to the final boss.

Originally posted by Vernon:
On a more positive note, once I noticed the Executioner it has not been unequipped from my caster. I dunno how you feel about that for balance? (...) I've just fully not been considering equipping anything else except for bosses.
Depending on what caster it was, that may actually have been fully intentional: it's aimed first and foremost at Shaman's odd ability to equip Axes. That it eclipses alternatives that much is less intentional, but stems from me having had a poorer understanding of the game's balance when the mod was still in active development; I'd thought it only restoring resources on kill made it less attractive overall - though I suppose this sweeper weapon identity is acceptable, seeing how much of the rest of the game is boss-centric by the time you get it.
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Showing 1-2 of 2 comments
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