Crystal Project

Crystal Project

Equipment Expansion
38 Comments
FrozenMoonsoul  [author] 13 Sep @ 12:19am 
If the mods aren't actually enabled, then they haven't yet changed anything, I can assure you. Only if something actually shifts the internal IDs of the items on your save file for some reason (new items added to existing mod, or new mod loaded into save file itself) should something break.
rparham685 13 Sep @ 12:06am 
That might be possible. I did pick up a couple more class mods since last posting (I didn't activate any of them yet, but that might have did something. I'll start another save file and find out.)
Thanks for the response. :)
FrozenMoonsoul  [author] 12 Sep @ 11:20pm 
@rparham685 Thank you for bringing to my attention that I have, in fact, neglected the list with the last couple of updates. My bad. I'll try to get to fixing it Soon™, but no promises past that; life has gotten exceedingly exhausting. The Hemorings are vanilla (there's two of them), the Aranea is from the EE. Unsure what caused the former to disappear unless you added and/or removed mods mid-run, which is volatile at best but outside of modders' power to fix.
rparham685 12 Sep @ 1:59pm 
Got a question for ya.
I noticed a couple items missing on your list (Hemorring and Aranea), and I wanted to know if they were from this mod or not. I don't know if any of the class mods I use come with their own equipment, which is why I'm asking here first. :)
The first one (Hemorring) just disappeared from my inventory without warning, while I was getting ready to craft the Aranea. Didn't sell them, otherwise I would/should have been able to buy them back at the Lost and Found. (They didn't turn up there either)
Otherwise, this is a great mod. I hope there are more like it. :D
iyad.cherraben 5 Sep @ 11:36am 
This mod has so much gear that it's makes me excited and helps with a hard mode playthrough by a bit.
FrozenMoonsoul  [author] 14 Aug @ 7:54am 
That is a "yes for unmodded saves but I cannot vouch for nor guarantee the safety of modded saves". In-progress mod playthroughs do not like having further mods added nor removed.
Desk Gargoyle 14 Aug @ 1:02am 
So is that a no ? not mod savvy.
FrozenMoonsoul  [author] 13 Aug @ 9:50pm 
It doesn't change anything about vanilla content, so it's as safe as mid-save modding can be.
Desk Gargoyle 13 Aug @ 4:23pm 
Is this mod safe to use on a game that is already going or should I start a new game ?
FrozenMoonsoul  [author] 27 Mar @ 8:50am 
As an addendum, because I realise I forgot to state as much in my previous comment: as of 1.4.6, you can enable ingame coordinate view by navigating to

Windows: %USERPROFILE%/Saved Games/Crystal Project/
Linux/Steam Deck: ~/.local/share/Crystal Project/
Mac OS: ~/Library/Application Support/Crystal Project/

and either creating a system.ini file containing

[System]
ShowCurrentCoordinate=True

or, if the file already exists, merely adding ShowCurrentCoordinate=True. I've been working with this enabled for so long that I forgot it wasn't enabled by default.
FrozenMoonsoul  [author] 27 Mar @ 8:47am 
@Exodia Look at the list of item locations again. There's a blacked-out "Coordinates" column - if you select the relevant cell, D99 in your case, you can view the cell's contents regardless to see the precise coordinates of the item. Note that this specifically, and by choice, excludes the items from the last update.
ExodiasRightWenis 26 Mar @ 5:05pm 
Any chance there's a document here somewhere with more hints as to where items are? I can see that I'm missing the Huntsman bow and my completionist brain is spazzing out cause I can't find it in Shoudu lol. Shoudu is giving me headaches even with Treasure Finder haha. Thanks
FrozenMoonsoul  [author] 3 Mar @ 7:53am 
To add to Circe's hint, sometimes, it's worth walking a path to the very end. Even if it seems like there's no purpose to it.
Circe 2 Mar @ 3:06pm 
Hint: Think high.

No, higher. Even higher.
ExodiasRightWenis 2 Mar @ 1:07pm 
Hi there. I can't seem to figure out where the "Crafted from other equipment" things in Shoudu Province. I'm trying to get those but I can't seem to find where these are at. The doc says it's just in Shoudu. Any more hints as to where they might be? (Or just plain where it is haha. I would appreciate it).
FrozenMoonsoul  [author] 25 Jan @ 2:06pm 
@Circe Oh boy! Thanks for reporting that. Pushing a fix within the next couple of minutes, ha.
Circe 25 Jan @ 1:58pm 
Minor bug with the Shoudu smith: Gemini doesn't actually consume any of its component weapons, and is the only item like that. Still costs gold, though.

That small issue aside though, love the mod!
FrozenMoonsoul  [author] 21 Oct, 2024 @ 7:56am 
@呶呶 Bot Feel free to go ahead, though the class pack's quality is, admittedly, questionable at best by comparison to what the modding community knows and does nowadays.
呶呶 Bot 20 Oct, 2024 @ 8:09pm 
@FrozenMoonsoul yeah thats done here
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3350264108

btw i also wanna ask for your other mods (like phoenix & classpack) permission here rather than ask below each of them lol:lunar2019crylaughingpig:
呶呶 Bot 16 Oct, 2024 @ 8:07pm 
@FrozenMoonsoul :lunar2019coolpig:yeah ty.
hope you get better soon !
FrozenMoonsoul  [author] 15 Oct, 2024 @ 6:43am 
@呶呶 Bot That's alright! Consider permission granted. Apologies for not getting back to you sooner - I've been sick the past days. (Still am, actually, just no longer to the point of being bedridden)

Thank you for asking first rather than just going ahead :slimetabby:
呶呶 Bot 12 Oct, 2024 @ 6:54am 
Hello, I really love your MOD, and I would like to make Chinese localization for it (andsome other excellent mods) then share it with the Chinese community. Unfortunately,it seems that due to limitation of the localization MOD, I cannot create an add-on MOD, but can only edit your MOD contents and release a independent rebuilt localized version. Therefore, I think i should ask for your permission before i starting work:lunar2019piginablanket: TY!
Felix Fictus 24 Aug, 2024 @ 5:46am 
you dont need to apologize for that, your still the only author to bother uploading an equipment pack and you added guns to the game which is why i even cared enough to dig into the files when i noticed the blurry edges!

its a shame you cant fix them as it is but i get it, modding is a hobby, not a job.
FrozenMoonsoul  [author] 24 Aug, 2024 @ 1:53am 
@Felix Fictus Wow, you have a sharp eye! I gotta admit that is completely invisible to my eye unless I magnify the sprites. I see what you mean now, but I'm afraid I cannot offer a short-term fix. For some sprites (including decaf's), it's related to drop shadows on the sheets themselves, which will always look blurry without manual respriting (which is outside of my personal skill set, I just do funny numbers). For others, I can probably fix it, but not without manually reassembling the spritesheets in the process, which I no longer have anywhere near as much time for as I did when I originally put these together. I'll be working on a partial fix, but that's the most I can promise - my utmost apologies.
Felix Fictus 23 Aug, 2024 @ 6:37pm 
im studying the sprite sheets and finding that only SOME have the issue. for example: zz_MithrilThroughEnd-32x32 is fine when i open it in an editor, the pixels are all clean but zz_poweredbydecaf-32x32 has blurred edges which makes the guns in particular appear odd in the game.
FrozenMoonsoul  [author] 22 Aug, 2024 @ 2:25am 
@Felix Fictus I apologise, but I cannot fathom where the problem occurs. I've asked around a few fellow modders who use the EE, none of which can confirm an issue outside of the Pixelliverse sprites and Pixel Creations' books in particular*; the sprites are perfectly fine on my own end, and a fresh download I did off the workshop did not have any unintended results either.

* (and those just... are like that, I didn't even rescale them. I'm not a pixel artist, I can't fix them)

On a somewhat related note, you do, in fact, have free access to the originals - all that aren't taken from vanilla Crystal Project are linked in the description on this very Workshop page, and you could simply download them there as I did myself.
Felix Fictus 21 Aug, 2024 @ 6:35pm 
hey idk if you noticed but when you uploaded the mod, ALL the weapon sprites got distorted. idk if they were shrunk and resized or skewed at some point but your current upload results in blurry weapon sprites. can you please upload a version without this issue? ive been manually editing the weapons but there is only so much i can do without the originals...
Forte 2 Mar, 2024 @ 2:57pm 
Oh duh. It’s been a year since my initial playthrough. Thank you, sorry about that.
FrozenMoonsoul  [author] 2 Mar, 2024 @ 1:00am 
@Forte Take him very, very literally: he wants all of it , and there's more than one fight against the noob hunters throughout the game.
Forte 1 Mar, 2024 @ 8:53pm 
I can't seem to bribe jimmy the fence with the lunch money? I started a fresh save with mods and got to the point where i fought the noob hunters and got the lunch money but i dont see the "yes" bribe option for jimmy.
FrozenMoonsoul  [author] 3 Jan, 2024 @ 3:21am 
Gotcha. These are both fixed now. Thanks for the reports, Xoari~
Xoari 2 Jan, 2024 @ 5:56pm 
Apparently steam removed the link. But here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3129957617
FrozenMoonsoul  [author] 30 Dec, 2023 @ 12:52pm 
@Xoari Update: My utmost apologies, there was, in fact, a clone chest in the first location you mentioned. The item in it was accessible before already, so the chest's very existence was an error, but I've removed the original and moved the clone to a nearby position (I deem it more fitting, anyway).

I still haven't figured out the other location you indicated, however.
FrozenMoonsoul  [author] 30 Dec, 2023 @ 8:48am 
Addendum to the previous - alternatively, a screenshot of the area you are referring to would also help. Apologies; I have an unfortunate habit of thinking of unnecessarily complicated solutions sooner than of simple ones.
FrozenMoonsoul  [author] 30 Dec, 2023 @ 8:44am 
@Xoari First off - Thank you for your report!

There is no chest in front of the Athenaeum, rather, it is within the Athenaeum itself; by one of the ice puzzle door keys. The Treasure Finder *does* show it from the outside, but this is owed to its own behaviour, not something I can fix on the mod's end of things.

Unfortunately, I don't know what you mean by "northwest of the edge". I remember testing all my chests, but I wouldn't put it past myself to have missed something regardless.

Could you navigate to, depending on your OS:
Windows: %USERPROFILE%/Saved Games/Crystal Project/
Linux/Steam Deck: ~/.local/share/Crystal Project/
Mac OS: ~/Library/Application Support/Crystal Project/

Find a system.ini and add "ShowCurrentCoordinate=True", then report the coordinates of the broken chest? If system.ini doesn't exist, it's just a plaintext .ini file whose first line must be "[System]" and not difficult to manually create.
Xoari 30 Dec, 2023 @ 7:52am 
Two chests are broken from playing, One in front of the library, and the one on the northwest of the edge
GrayToshiro 28 Nov, 2023 @ 6:21am 
Totally was not forced to download this, and say good things about it :steamthumbsup:
[ELL]-Finalis 20 Oct, 2023 @ 10:27am 
Oooo, I've been waiting for a more items mod~ Super excited about this and can't wait to see how it pairs with the Final Fantasy mod~