Garry's Mod

Garry's Mod

Campaign Entities
 This topic has been pinned, so it's probably important
StrawWagen  [developer] 6 Nov, 2023 @ 12:46pm
Commands.
  • campaignents_freemode
    ( Default 0. Disables noclip/weapon/command entities. )

  • campaignents_debug_proximity
    ( Enables developer 1 visualisers for debugging proximity stuff, eg, thing respawners. )
  • campaignents_ignorenoclippers
    ( Default 0, makes the proximity system ignore noclipping players. )

  • campaignents_sv_hints
    ( Default 1,.Dnables the chat hints. )
  • campaignents_sv_fadeents
    ( Default 1. Enables forced clientside fading of the laggy ents, eg, combatnode. )

  • campaignents_cl_alwayshideugly
    ( Always hide 'ugly' ents? 0 for default, 1 to always hide, 2 to always show. )
  • cl_campaignents_halos
    ( Default, 1. Draw halos around some campaign entities? )

  • campaignents_debug_combatnode
    ( Default 0, Enables developer 1 visualisers for the combat node. )

  • campaignents_cl_rainvolume
    ( Default -1. Changes the volume of the rain controller's rain. )

  • campaignents_smarter_dynamicresupplies
    ( Default 1. Makes the supplies respawner work better with sandbox ammo counts, multiple players. )

  • campaignents_commandmandator_dedicatedservers
    ( Default 0. [DANGER] Enables command mandators on dedicated servers. )
  • campaignents_commandmandator_enabled
    ( Default 1, Enables the command mandator. )
Last edited by StrawWagen; 24 Sep, 2024 @ 3:21pm