Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I had a little look before it got taken down and it was mostly the same, but it was cool to see how some things were improved.
I haven’t personally seen it but I’ve been using the Dynamic flashlight addon so that might be why.
Also Mary is just a nickname given to The Mimic. We do have a new entity tho introduced in this map just not Mary.
https://www.patreon.com/posts/discord-server-100822553?l=fr
Tip: if you can’t find the entrance try the doors that look like they should go somewhere.
Since there's no way in Gmod to force the player to have to reload a save after death, even though these maps fully support the vanilla save/load system since they use and work with level transitions, I expect he put this in as a "failure" state.
From what I've been able to discern there is no exit on this map, so it's intended as a "bad end".