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If possible, make the Antizin a sandbox option.
Either to completely disable, only as loot, only craftable.
All three options are good in different scenarios.
Since the name Antizin reminds me of the inhibitors of the Dying Light series, I think it would be better idea to keep Antizin as temporal infection inhibitor and make a new item to completely cure Knox infection.
Or even some restrictions to high level practices
Obviously, this should be a toggle. For example, no cure, craftable and spawn only inside military base or near Louisville.
Furthermore, first aid should make medicinal herbs available to craft them reliably. The current situation makes the crafting costly, because the crafting items are limited in end game.
Agreed, a toggle for no cure would be a nice and easy way to make this mod compatible with the various vaccine mods out there