Project Zomboid

Project Zomboid

Ensiavun Peruskorjaus
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Braven  [kehittäjä] 30.8.2023 klo 12.08
Suggestions
Write your ideas for new mechanics and changes here! :spiffo:
Please keep in mind there is no guarantee I will implement the idea.
You can commission changes by contacting me on Discord[discord.com]! 💖
Viimeisin muokkaaja on Braven; 11.2.2024 klo 20.15
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Näytetään 1-15 / 39 kommentista
Is there anyway you could make this mod compatible with the (Only cure) mod? When using this mod it removes the ability to remove the limb you've been bitten on.
Would be cool if you added an option in Sandbox to turn off the Knox Infection cure.
Puma 4.9.2023 klo 17.24 
Addition to Soul's suggestion.
If possible, make the Antizin a sandbox option.
Either to completely disable, only as loot, only craftable.
All three options are good in different scenarios.
a 4th option could be to delay the effects much like how The Last Stand: Aftermath does their rouge-like would also open up challenges for being infected on start
I also prefer an antizin syringe to temporarily delay the mutation rather than completely cure the Knox infection.
Since the name Antizin reminds me of the inhibitors of the Dying Light series, I think it would be better idea to keep Antizin as temporal infection inhibitor and make a new item to completely cure Knox infection.
Viimeisin muokkaaja on t3qquq; 5.9.2023 klo 0.08
I would like the "instant cure" items to not be instant, rather heal you over time. I feel like this would be more realistic
Please add some hemophobic trait penalties like stress and panic when practicing ))
Or even some restrictions to high level practices
The current cure seems too available, I would like inhibitors (rare) that delays the knox infection for a week and the cure (craftable only) complete fix.

Obviously, this should be a toggle. For example, no cure, craftable and spawn only inside military base or near Louisville.

Furthermore, first aid should make medicinal herbs available to craft them reliably. The current situation makes the crafting costly, because the crafting items are limited in end game.
I would like an option to turn off the ability to craft Antizin in sandbox. This mod is so great - it's exactly what PZ has been missing.
Death_Player lähetti viestin:
The current cure seems too available, I would like inhibitors (rare) that delays the knox infection for a week and the cure (craftable only) complete fix.

Obviously, this should be a toggle. For example, no cure, craftable and spawn only inside military base or near Louisville.

Furthermore, first aid should make medicinal herbs available to craft them reliably. The current situation makes the crafting costly, because the crafting items are limited in end game.

Agreed, a toggle for no cure would be a nice and easy way to make this mod compatible with the various vaccine mods out there
Option to disable antizin for compatibility with your zombrex mod, and other cure mods
Tripa 2.10.2023 klo 17.41 
would be great if adrenaline reduces pain too. and include adrenaline as default moodle after getting seriusly hurt, since our own bodies actually produce adrenaline, adn gets realeased under stress and fear.
I would like the mod to add access to the first aid debag panel without the "cheat" button. Being a medic in my squad, I have to give myself a debag panel using the administrator console to see how much is left before the wounds heal in patients. I would like your mod to add this functionality. It is very useful for high-level doctors. Vanilla "medium" or "severe" wounds make me extremely sad.
integration with immersive first aid would be amazing!
Add cold medicine please?
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