Stellaris

Stellaris

[3.14.x] Ancient Cache of Technologies Modpack Collection
Cosmoros  [kehittäjä] 13.9.2023 klo 7.52
Bug Reports.
If there is a crash, it is MOST likely that I won't be able to fix it. At best, I can create a patch around it or try to find what mod is to blame.
Stellaris logs won't tell me what crashes the game, and a lot of error messages are ignorable.

If you experience crashes, please resubscribe to the entire collection. I always verify with the latest mods to ensure stability.
If I've uploaded a new version, it does not crash on my end (at least at launch).


Please report bugs in the following manner:

0. Specify the version when the bug occurred.
1. Describe what happens.
2. Explain what should happen.
3. Include any additional information that can be obtained with debug tooltips enabled or provide a save file if it's an unusual issue.

Known bugs
So far, none.
Viimeisin muokkaaja on Cosmoros; 21.5.2024 klo 4.03
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Näytetään 1-15 / 116 kommentista
Stable Version of the modpack, V1
Void dweller origin is broken. You start with a t2 habitat that can only have factory districts and housing districts. you also have 2 habitats that are empty in the system.
what SHOULD happen is that you start on a t2 habitat central complex with 3 major orbitals
basically, the void dweller origin, for some reason or other, uses the old origin and not the reworked one. As a result the void dweller origin isn't usable at all.
Cosmoros  [kehittäjä] 17.9.2023 klo 7.21 
Toby.Tcg lähetti viestin:
Stable Version of the modpack, V1
Void dweller origin is broken. You start with a t2 habitat that can only have factory districts and housing districts. you also have 2 habitats that are empty in the system.
what SHOULD happen is that you start on a t2 habitat central complex with 3 major orbitals
basically, the void dweller origin, for some reason or other, uses the old origin and not the reworked one. As a result the void dweller origin isn't usable at all.
Hm, I remember seing this on some redit forum and guy was playing vanilla.

Also I dont remember any mod chaning origins like at all? Stable is basically just colleciton of perfomance and different portaits pack.

Im gonna import the stable one and look into it. At least on what I remember origins were not ovverwritten at all. Tho are you sure you have all mods up to date? Perfomance and utilities could change habitats code and considered it updated few days ago can lead to that.

EDIT: Real Space 3.9 broke it. Okey HABITATS ARE COMPLETLY BROKEN. Energy districts or any other then habitation or industrial just dont spawn at all.
Viimeisin muokkaaja on Cosmoros; 17.9.2023 klo 23.40
Alfa 1.5

Can't randomize names in empire creation

Even using vanilla namelists clicking the randomize name button won't do anything
Cosmoros  [kehittäjä] 17.9.2023 klo 12.14 
Demigod852 lähetti viestin:
Alfa 1.5

Can't randomize names in empire creation

Even using vanilla namelists clicking the randomize name button won't do anything
Weird. I randomized my empire name and did same with organic empires. Some specific race maybe?

EDIT: All playable empires portraits randomise works correctly on my end. Only special type dont randomise at all considered they just dont have a namelist.

Check if all mods are up to date.
Viimeisin muokkaaja on Cosmoros; 17.9.2023 klo 12.35
Auto Chaos RU lähetti viestin:
Toby.Tcg lähetti viestin:
Stable Version of the modpack, V1
Void dweller origin is broken. You start with a t2 habitat that can only have factory districts and housing districts. you also have 2 habitats that are empty in the system.
what SHOULD happen is that you start on a t2 habitat central complex with 3 major orbitals
basically, the void dweller origin, for some reason or other, uses the old origin and not the reworked one. As a result the void dweller origin isn't usable at all.
Hm, I remember seing this on some redit forum and guy was playing vanilla.

Also I dont remember any mod chaning origins like at all? Stable is basically just colleciton of perfomance and different portaits pack.

Im gonna import the stable one and look into it. At least on what I remember origins were not ovverwritten at all. Tho are you sure you have all mods up to date? Perfomance and utilities could change habitats code and considered it updated few days ago can lead to that.

EDIT: Real Space 3.9 broke it. Okey HABITATS ARE COMPLETLY BROKEN. Energy districts or any other then habitation or industrial just dont spawn at all.

Ah so real space was the culprit. I'm probably going to just disable real space and any related mods in that case until it is fixed. Thanks for looking into it!
Edit: never mind, I just saw that it was fixed! Again thanks for looking into it!
Viimeisin muokkaaja on Toby.Tcg; 19.9.2023 klo 13.34
Updated to newest version 1.7 I believe. Game crashes once it tries to load the main menu. It sits on 100% for several seconds then crashes.
Cosmoros  [kehittäjä] 19.9.2023 klo 22.20 
Robenger lähetti viestin:
Updated to newest version 1.7 I believe. Game crashes once it tries to load the main menu. It sits on 100% for several seconds then crashes.
Outdated mods. Resubscribe to entire collection.

Steam is absolute garbage with updating when you have many mods.
Viimeisin muokkaaja on Cosmoros; 19.9.2023 klo 22.21
Auto Chaos RU lähetti viestin:
Robenger lähetti viestin:
Updated to newest version 1.7 I believe. Game crashes once it tries to load the main menu. It sits on 100% for several seconds then crashes.
Outdated mods. Resubscribe to entire collection.

Steam is absolute garbage with updating when you have many mods.

I did that and now it starts. However, I did notice that there are some systems that don't have names, but have coding instead. Is there a way to determine which mod is missing? Also one ascension is nameless.
Cosmoros  [kehittäjä] 21.9.2023 klo 8.57 
Robenger lähetti viestin:
Auto Chaos RU lähetti viestin:
Outdated mods. Resubscribe to entire collection.

Steam is absolute garbage with updating when you have many mods.

I did that and now it starts. However, I did notice that there are some systems that don't have names, but have coding instead. Is there a way to determine which mod is missing? Also one ascension is nameless.
Yeah ascension star is missing translation. Will look into it.
Hmmm one of names. Could you give a screenshot of it? Claire names I think. Should be in collection tho.
Cosmoros  [kehittäjä] 21.9.2023 klo 11.01 
Robenger lähetti viestin:
https://imgur.com/oFFgU9M
How wierd? Some event spawned system without name?
1. Alfa version of modpack V1.7
2. Crash to desktop upon leaving system view to the galaxy map. I tested this multiple times with the vanilla and modded galaxy generation choices, with the same end result.
3. This shouldn't happen.
Viimeisin muokkaaja on hotsussy; 22.9.2023 klo 8.27
Cosmoros  [kehittäjä] 22.9.2023 klo 8.45 
hotsussy lähetti viestin:
1. Alfa version of modpack V1.7
2. Crash to desktop upon leaving system view to the galaxy map. I tested this multiple times with the vanilla and modded galaxy generation choices, with the same end result.
3. This shouldn't happen.

As I mentioned. Update all mods.

EDIT: Tested it on even newer alfa version and didnt crash. I had 110% updated most.
Viimeisin muokkaaja on Cosmoros; 22.9.2023 klo 10.13
crgzero 19.11.2023 klo 16.57 
Can't download the irony files, when I click download it pops up a white screen that never does anything even after letting it sit for a full 2 minutes. (either one)
Cosmoros  [kehittäjä] 19.11.2023 klo 18.51 
crgzero lähetti viestin:
Can't download the irony files, when I click download it pops up a white screen that never does anything even after letting it sit for a full 2 minutes. (either one)
Its google drive link? Try other browser.
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