Stellaris

Stellaris

[3.14.x] Ancient Cache of Technologies Modpack Collection
Cosmoros  [ontwikkelaar] 13 sep 2023 om 7:52
Bug Reports.
If there is a crash, it is MOST likely that I won't be able to fix it. At best, I can create a patch around it or try to find what mod is to blame.
Stellaris logs won't tell me what crashes the game, and a lot of error messages are ignorable.

If you experience crashes, please resubscribe to the entire collection. I always verify with the latest mods to ensure stability.
If I've uploaded a new version, it does not crash on my end (at least at launch).


Please report bugs in the following manner:

0. Specify the version when the bug occurred.
1. Describe what happens.
2. Explain what should happen.
3. Include any additional information that can be obtained with debug tooltips enabled or provide a save file if it's an unusual issue.

Known bugs
So far, none.
Laatst bewerkt door Cosmoros; 21 mei 2024 om 4:03
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1-15 van 116 reacties weergegeven
Stable Version of the modpack, V1
Void dweller origin is broken. You start with a t2 habitat that can only have factory districts and housing districts. you also have 2 habitats that are empty in the system.
what SHOULD happen is that you start on a t2 habitat central complex with 3 major orbitals
basically, the void dweller origin, for some reason or other, uses the old origin and not the reworked one. As a result the void dweller origin isn't usable at all.
Cosmoros  [ontwikkelaar] 17 sep 2023 om 7:21 
Origineel geplaatst door Toby.Tcg:
Stable Version of the modpack, V1
Void dweller origin is broken. You start with a t2 habitat that can only have factory districts and housing districts. you also have 2 habitats that are empty in the system.
what SHOULD happen is that you start on a t2 habitat central complex with 3 major orbitals
basically, the void dweller origin, for some reason or other, uses the old origin and not the reworked one. As a result the void dweller origin isn't usable at all.
Hm, I remember seing this on some redit forum and guy was playing vanilla.

Also I dont remember any mod chaning origins like at all? Stable is basically just colleciton of perfomance and different portaits pack.

Im gonna import the stable one and look into it. At least on what I remember origins were not ovverwritten at all. Tho are you sure you have all mods up to date? Perfomance and utilities could change habitats code and considered it updated few days ago can lead to that.

EDIT: Real Space 3.9 broke it. Okey HABITATS ARE COMPLETLY BROKEN. Energy districts or any other then habitation or industrial just dont spawn at all.
Laatst bewerkt door Cosmoros; 17 sep 2023 om 23:40
Alfa 1.5

Can't randomize names in empire creation

Even using vanilla namelists clicking the randomize name button won't do anything
Cosmoros  [ontwikkelaar] 17 sep 2023 om 12:14 
Origineel geplaatst door Demigod852:
Alfa 1.5

Can't randomize names in empire creation

Even using vanilla namelists clicking the randomize name button won't do anything
Weird. I randomized my empire name and did same with organic empires. Some specific race maybe?

EDIT: All playable empires portraits randomise works correctly on my end. Only special type dont randomise at all considered they just dont have a namelist.

Check if all mods are up to date.
Laatst bewerkt door Cosmoros; 17 sep 2023 om 12:35
Origineel geplaatst door Auto Chaos RU:
Origineel geplaatst door Toby.Tcg:
Stable Version of the modpack, V1
Void dweller origin is broken. You start with a t2 habitat that can only have factory districts and housing districts. you also have 2 habitats that are empty in the system.
what SHOULD happen is that you start on a t2 habitat central complex with 3 major orbitals
basically, the void dweller origin, for some reason or other, uses the old origin and not the reworked one. As a result the void dweller origin isn't usable at all.
Hm, I remember seing this on some redit forum and guy was playing vanilla.

Also I dont remember any mod chaning origins like at all? Stable is basically just colleciton of perfomance and different portaits pack.

Im gonna import the stable one and look into it. At least on what I remember origins were not ovverwritten at all. Tho are you sure you have all mods up to date? Perfomance and utilities could change habitats code and considered it updated few days ago can lead to that.

EDIT: Real Space 3.9 broke it. Okey HABITATS ARE COMPLETLY BROKEN. Energy districts or any other then habitation or industrial just dont spawn at all.

Ah so real space was the culprit. I'm probably going to just disable real space and any related mods in that case until it is fixed. Thanks for looking into it!
Edit: never mind, I just saw that it was fixed! Again thanks for looking into it!
Laatst bewerkt door Toby.Tcg; 19 sep 2023 om 13:34
Updated to newest version 1.7 I believe. Game crashes once it tries to load the main menu. It sits on 100% for several seconds then crashes.
Cosmoros  [ontwikkelaar] 19 sep 2023 om 22:20 
Origineel geplaatst door Robenger:
Updated to newest version 1.7 I believe. Game crashes once it tries to load the main menu. It sits on 100% for several seconds then crashes.
Outdated mods. Resubscribe to entire collection.

Steam is absolute garbage with updating when you have many mods.
Laatst bewerkt door Cosmoros; 19 sep 2023 om 22:21
Origineel geplaatst door Auto Chaos RU:
Origineel geplaatst door Robenger:
Updated to newest version 1.7 I believe. Game crashes once it tries to load the main menu. It sits on 100% for several seconds then crashes.
Outdated mods. Resubscribe to entire collection.

Steam is absolute garbage with updating when you have many mods.

I did that and now it starts. However, I did notice that there are some systems that don't have names, but have coding instead. Is there a way to determine which mod is missing? Also one ascension is nameless.
Cosmoros  [ontwikkelaar] 21 sep 2023 om 8:57 
Origineel geplaatst door Robenger:
Origineel geplaatst door Auto Chaos RU:
Outdated mods. Resubscribe to entire collection.

Steam is absolute garbage with updating when you have many mods.

I did that and now it starts. However, I did notice that there are some systems that don't have names, but have coding instead. Is there a way to determine which mod is missing? Also one ascension is nameless.
Yeah ascension star is missing translation. Will look into it.
Hmmm one of names. Could you give a screenshot of it? Claire names I think. Should be in collection tho.
Cosmoros  [ontwikkelaar] 21 sep 2023 om 11:01 
Origineel geplaatst door Robenger:
https://imgur.com/oFFgU9M
How wierd? Some event spawned system without name?
1. Alfa version of modpack V1.7
2. Crash to desktop upon leaving system view to the galaxy map. I tested this multiple times with the vanilla and modded galaxy generation choices, with the same end result.
3. This shouldn't happen.
Laatst bewerkt door hotsussy; 22 sep 2023 om 8:27
Cosmoros  [ontwikkelaar] 22 sep 2023 om 8:45 
Origineel geplaatst door hotsussy:
1. Alfa version of modpack V1.7
2. Crash to desktop upon leaving system view to the galaxy map. I tested this multiple times with the vanilla and modded galaxy generation choices, with the same end result.
3. This shouldn't happen.

As I mentioned. Update all mods.

EDIT: Tested it on even newer alfa version and didnt crash. I had 110% updated most.
Laatst bewerkt door Cosmoros; 22 sep 2023 om 10:13
Can't download the irony files, when I click download it pops up a white screen that never does anything even after letting it sit for a full 2 minutes. (either one)
Cosmoros  [ontwikkelaar] 19 nov 2023 om 18:51 
Origineel geplaatst door crgzero:
Can't download the irony files, when I click download it pops up a white screen that never does anything even after letting it sit for a full 2 minutes. (either one)
Its google drive link? Try other browser.
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