Stellaris

Stellaris

[3.14.x] Ancient Cache of Technologies Modpack Collection
Cosmoros  [開發人員] 2023 年 9 月 13 日 上午 7:49
Suggestions here.
I will keep a list of them here.
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目前顯示第 1-15 則留言,共 40
Demigod852 2023 年 9 月 15 日 上午 10:42 
This mod is updated for 3.9 and I always use this because it's such a great quality of life mod to have. You might have to edit some conflicts because I don't get the 3 new enclave speed dial shortcuts like from the picture on the mod page whenever I use it

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1649442597&searchtext=speeddial+%2B+ui
最後修改者:Demigod852; 2023 年 9 月 15 日 上午 10:43
Cosmoros  [開發人員] 2023 年 9 月 15 日 下午 10:56 
引用自 Demigod852
This mod is updated for 3.9 and I always use this because it's such a great quality of life mod to have. You might have to edit some conflicts because I don't get the 3 new enclave speed dial shortcuts like from the picture on the mod page whenever I use it

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1649442597&searchtext=speeddial+%2B+ui
Its most likely not a conflict but lack on integration of these in the mod. I will look into it.
Kaiser 2023 年 9 月 17 日 上午 9:51 
Would recommend integrating the planetary diversity mod/submods.
Cosmoros  [開發人員] 2023 年 9 月 17 日 上午 10:13 
引用自 Kaiser
Would recommend integrating the planetary diversity mod/submods.

I have Real Space New Frontiers as a substitute. I also use Guille's Modifiers and Legendary Worlds.

The Planetary Diversity mod leads to a decline in performance due to the absurd number of planets that aren't really all that different. I feel that the mod is overused in its current state.
Unless you're a beginner, you won't even bother with what planet is that in a normal game.
Maybe when the beta version becomes stable, I would consider changing things around.

I'm still testing how everything runs.
最後修改者:Cosmoros; 2023 年 9 月 17 日 上午 10:13
Kaiser 2023 年 9 月 17 日 上午 10:17 
Understood. And I assume Gigastructures has to be updated before it can work with this?
Kaiser 2023 年 9 月 17 日 上午 10:25 
引用自 Kaiser
Understood. And I assume Gigastructures has to be updated before it can work with this?
Nevermind just saw that you plan to make that it's own collection.
Cosmoros  [開發人員] 2023 年 9 月 17 日 下午 12:15 
引用自 Kaiser
引用自 Kaiser
Understood. And I assume Gigastructures has to be updated before it can work with this?
Nevermind just saw that you plan to make that it's own collection.
It already exists, just most of mods there have not been updated and I didn't bother fixing it yet.
UltraStrategyMan 2023 年 9 月 17 日 下午 4:03 
What about adding Secrets of the Shroud for this and Giga-ACOT collection?
CrazySeraph 2023 年 9 月 25 日 下午 12:13 
Please add the more Particles Mod from ASB, and also ASB itself if compatible
Cosmoros  [開發人員] 2023 年 9 月 26 日 上午 2:02 
ASB breaks a LOT of things for some reason. Last time I tried it in other collection it lead to forts becoming OP, ships ignoring their roles, etc.

Im using BSB mod that is updated and more compatible. Also more particles is heavy GPU and considered my specs... You will need all perfomance you can get. 10m fleet fights just makes game go 9fps. Not sure if its game issue or my pc issue.
Viing 2023 年 9 月 30 日 下午 2:58 
Would adding void dwellers for machines be a possibility?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3032391001
Cosmoros  [開發人員] 2023 年 10 月 3 日 上午 2:31 
引用自 Viing
Would adding void dwellers for machines be a possibility?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3032391001
Will look into it. Atm i am very busy so had no time to work on collection.
最後修改者:Cosmoros; 2023 年 10 月 3 日 上午 2:31
Cosmoros  [開發人員] 2024 年 9 月 19 日 上午 11:57 
引用自 PBSrConfident Pwoh
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2517213262
I don't add civic mods. I already have some weird divide-by-zero error somewhere, and civic mods are all incompatible with most of the mods on the workshop.
Hopefully author will update the mod, at least there was a promise
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2184737698
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