Stellaris

Stellaris

[3.14.x] Ancient Cache of Technologies Modpack Collection
Cosmoros  [ontwikkelaar] 13 sep 2023 om 7:49
Suggestions here.
I will keep a list of them here.
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This mod is updated for 3.9 and I always use this because it's such a great quality of life mod to have. You might have to edit some conflicts because I don't get the 3 new enclave speed dial shortcuts like from the picture on the mod page whenever I use it

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1649442597&searchtext=speeddial+%2B+ui
Laatst bewerkt door Demigod852; 15 sep 2023 om 10:43
Cosmoros  [ontwikkelaar] 15 sep 2023 om 22:56 
Origineel geplaatst door Demigod852:
This mod is updated for 3.9 and I always use this because it's such a great quality of life mod to have. You might have to edit some conflicts because I don't get the 3 new enclave speed dial shortcuts like from the picture on the mod page whenever I use it

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1649442597&searchtext=speeddial+%2B+ui
Its most likely not a conflict but lack on integration of these in the mod. I will look into it.
Would recommend integrating the planetary diversity mod/submods.
Cosmoros  [ontwikkelaar] 17 sep 2023 om 10:13 
Origineel geplaatst door Kaiser:
Would recommend integrating the planetary diversity mod/submods.

I have Real Space New Frontiers as a substitute. I also use Guille's Modifiers and Legendary Worlds.

The Planetary Diversity mod leads to a decline in performance due to the absurd number of planets that aren't really all that different. I feel that the mod is overused in its current state.
Unless you're a beginner, you won't even bother with what planet is that in a normal game.
Maybe when the beta version becomes stable, I would consider changing things around.

I'm still testing how everything runs.
Laatst bewerkt door Cosmoros; 17 sep 2023 om 10:13
Understood. And I assume Gigastructures has to be updated before it can work with this?
Origineel geplaatst door Kaiser:
Understood. And I assume Gigastructures has to be updated before it can work with this?
Nevermind just saw that you plan to make that it's own collection.
Cosmoros  [ontwikkelaar] 17 sep 2023 om 12:15 
Origineel geplaatst door Kaiser:
Origineel geplaatst door Kaiser:
Understood. And I assume Gigastructures has to be updated before it can work with this?
Nevermind just saw that you plan to make that it's own collection.
It already exists, just most of mods there have not been updated and I didn't bother fixing it yet.
What about adding Secrets of the Shroud for this and Giga-ACOT collection?
Please add the more Particles Mod from ASB, and also ASB itself if compatible
Cosmoros  [ontwikkelaar] 26 sep 2023 om 2:02 
ASB breaks a LOT of things for some reason. Last time I tried it in other collection it lead to forts becoming OP, ships ignoring their roles, etc.

Im using BSB mod that is updated and more compatible. Also more particles is heavy GPU and considered my specs... You will need all perfomance you can get. 10m fleet fights just makes game go 9fps. Not sure if its game issue or my pc issue.
Would adding void dwellers for machines be a possibility?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3032391001
Cosmoros  [ontwikkelaar] 3 okt 2023 om 2:31 
Origineel geplaatst door Viing:
Would adding void dwellers for machines be a possibility?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3032391001
Will look into it. Atm i am very busy so had no time to work on collection.
Laatst bewerkt door Cosmoros; 3 okt 2023 om 2:31
Cosmoros  [ontwikkelaar] 19 sep 2024 om 11:57 
Origineel geplaatst door PBSrConfident Pwoh:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2517213262
I don't add civic mods. I already have some weird divide-by-zero error somewhere, and civic mods are all incompatible with most of the mods on the workshop.
Hopefully author will update the mod, at least there was a promise
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2184737698
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